The hours needed to complete it in time https://www.reddit.com/r/VALORANT/comments/gvxylc/the_battle_pass_xp_per_level_is_somewhat_absurd_w/ this post explains it pretty well
I'll need to review that to make sure it's accurate, but either way, I can tell you this: When we make tuning adjustments to the Battle Passes, we take lots of things into consideration. Here are a few:
HOW MANY PLAYERS ARE BUYING THE PAID PASS? If that's lower than we want, then it means players probably don't think it's "worth" it, and that's a problem. It could be that the rewards aren't desirable, the pass requires too many games, lots of things.
HOW MANY PLAYERS ARE 100%ING THE PASS? For every BP game I can think of, Battle Passes are created with a specific distribution in mind. The final tiers of the Battle Pass are supposed to represent something meaningful. "A top percentage of players earned this." It loses its value if it's too easy to get. So, we want completing the Battle Pass to be a commitment, but not impossible. It's why we grant so many rewards to players along the way: so those who couldn't finish it can still walk away with some cool shit.
FINALLY, HOW DO PLAYE...