Posts by aeneia

ms_skeng

Hey, I'm looking at making an Etsy now...what kind of price would you pay for a small, medium, and large canvas with similar paintings on them? Thank you!

Hey there OP! As someone who ran an etsy shop for a long time, I'd encourage you to look online for people who offer similar things! Base your prices around other similarly styled paintings, and adjust for quality, turnaround time, etc.
I'm seeing some pricing responses to this, and I have to say...to me, those are hard lowballs. They're citing the prices of a PRINT: a digital reprint of something pre-rendered. What you're offering is a hand painted canvas, and should be worth AT LEAST double. Again, check competitor pricing.
I'd also encourage you to make at least small adjustments to all the paintings you do. You don't want to get slammed with a copyright violation <3

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ms_skeng

Hey, I'm looking at making an Etsy now...what kind of price would you pay for a small, medium, and large canvas with similar paintings on them? Thank you!

Also I'd buy a viper from you any day ;)

DON-ILYA

If you are talking about showing players what they get in terms of XP beforehand - yeah, it's a good idea, but I wasn't even thinking about it.

My suggestion is to give at least some XP for custom matches. So that players, who focus on tournaments/pugs/scrims (thus spend most of their time playing custom games), have a chance to earn rewards too. XP might come at slower rates and there should probably be some requirements like a minimum length of a match (so that people don't use customs to farm rewards), but it's still better than nothing.

Oh! This reminds me to add a question in my survey about player satisfaction with HOW they acquire XP (not just the rate of it). Thank you so much for the thoughtful addition!

18_NakedCowboys

I love all this community interaction. The devs are doing this the right way.

thanks so much fam :) We're trying!

goDie61

Speaking of answers we should know, we should probably be able to see xp requirements of future tiers of contracts and the bp. Would have dodged a lot of controversy.

This is a great point - I think general clarity is a pain point for a lot of folks right now :(

fredripper2727

I'll play like 25h a month ish. How long does the battle pass last or does it last forever. I need to know this cause I dont know if I'll be able to get to lvl 9 (my goal for the vandal dot exe skin)

Unfortunately, I'm not totally sure if you'll be able to get it. It depends on mission completions and things like that. Sorry I can't be of more help :(

gabitoe

I have a question. Will the bp rewards be on the shop for money in the future? Its not clear atleast for me

I'm not sure about that!

Blastoiize

This should really get fixed. The soundfile is indeed connected to the "congrats you won the round" part of most people's brain at this point and it should absolutely not play when there is another player alive on the enemy team!

/u/aeneia Could you look into this? :3

I'll for sure bring it up to the team!

3nderThe3rd

Thanks for responding. Seeing devs actively engaging with the community is awesome!

<3 you engage with us every day. It's the least we can do.

Hey there! Just wanted to point out that I included an edit in there :)

EDIT: I should be clear here: When I say a "top percentage of players," I don't mean some crazy high, 98th percentile thing. If we find that NOT ENOUGH folks are completing it, that's a problem, too!

3nderThe3rd

I would have to disagree with the top tier item being something meaningful that only the top percentage will get. Had I known that was the goal I probably wouldn’t have purchased it.

I believe if we’re paying cash for a battle pass, it’s reasonable to expect that you can comfortably get it in the given time. 20 hours of gameplay a week seems like a rediculous commitment to have to make AFTER investing cash into the pass.

I mentioned this in a previous response, but I’ve paid for battle passes in other games and the first time I can’t complete the pass, I lose interest in all future passes. If I can reasonably acquire all the content I paid for then it’s a waste of money. Maybe Ive just been very fortunate in the games that I’ve played with battlepasses and I’m spoiled to expect that I can acquire content I’ve paid for.

Thanks for sharing your feels on this. I added an edit to help clarify for other players: I should be clear here: When I say a "top percentage of players," I don't mean some crazy high, 98th percentile thing. If we find that NOT ENOUGH folks are completing it, that's a problem, too! Also, it definitely shouldn't be 20 hours a week! PLaying shouldn't be your part time job lol. AFAIK, it should be much closer to 10. I hope this helps :)

Le_Vagabond

just so you know, not being upfront about that is a problem.

at 10€ for a battlepass that doesn't give back points to buy the next one, I expect to be able to complete it within my normal playtime which means 2-3 matches a day with some days/weeks off. it works on most battlepass games, like Destiny.

when I read "only top players are meant to get the last rewards", to me it reads "your 10€ will only be worth this much and you'll have to choose if you want to be a sucker for 3€ per level" because I can't magically make time appear while working all day, and Valorant isn't the only game I'd like to play if only to not burn out.

when I see the math on Reddit exceeding what I could put in in any realistic scenario, my first and only reaction is to ask for a refund and never buy it again.

Thanks for sharing your feels on this. I added an edit to help clarify for other players:

I should be clear here: When I say a "top percentage of players," I don't mean some crazy high, 98th percentile thing. If we find that NOT ENOUGH folks are completing it, that's a problem, too!

We definitely expect that some folks won't complete it, but that's super normal. Not everyone buys the pass with the intention of completing it. They just think, "If I play the amount I normally play, I'll get back enough stuff to make it worth the $10 I spent on it." I'm one of those people lol. So when I say "top %," it includes those folks too. I hope that makes sense!

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DON-ILYA

What about those who play pugs/scrims? Unfortunately, custom games give no experience. To avoid people idling for rewards there can be a simple list of requirements: cheats off, minimum duration of a match - X (e.g., 20) minutes etc.

Oh! Being clearer on the XP requirements is a really good idea. I'll chat with my team and see if we can make that available somewhere (if it isn't already). Thanks for the heads up!

961136959319

If I wasn't on reddit, I wouldn't even know this game had a battlepass. Even after reading this thread, it took a minute pressing everything in the main menu before I found it. If not enough people are buying the pass, this could be a contributor. I appreciate that the menus in this game are clean and not full of advertisement, but the battle pass could use some love.

Oh absolutely. I'm actively working on this right now lol. Thanks for bumping it!

3nderThe3rd

I would have to disagree with the top tier item being something meaningful that only the top percentage will get. Had I known that was the goal I probably wouldn’t have purchased it.

I believe if we’re paying cash for a battle pass, it’s reasonable to expect that you can comfortably get it in the given time. 20 hours of gameplay a week seems like a rediculous commitment to have to make AFTER investing cash into the pass.

I mentioned this in a previous response, but I’ve paid for battle passes in other games and the first time I can’t complete the pass, I lose interest in all future passes. If I can reasonably acquire all the content I paid for then it’s a waste of money. Maybe Ive just been very fortunate in the games that I’ve played with battlepasses and I’m spoiled to expect that I can acquire content I’ve paid for.

I think that makes sense...if you've got the completionist mindset, it can be super frustrating to feel like the final tier is out of reach. But it definitely shouldn't be 20 hours a week! It should be much closer to 10. (~100 hours over ~2 months, according to SWAGGERNAU7 and Milkcow). I'm curious...does the Battle Pass only feel worth it if you're able to complete it?

kuroi_kaze_

Could you share some insight on including Radianite points in free part of the Pass? As Radianite points are "useless" for both free players (they have no up-gradable skins) and paid pass users (none of Paid pass skins can be upgraded, right?) and for those who bought some simple skins from the shop, as they also aren't up-gradable. So, only people benefiting from Radianite points are those who already bought Bundle and, probably, bought a Pass, yet half of the Free Pass rewards are Radianite points. Is there any other use planed for them in the future for ftp and non-premium skin users? Right now it doesn't seem like a thought out decision.

Hey there! I can't speak to any concrete plans we have (or haven't) made, but I can say for sure that we're aware of this, and we're working on an alternative for our non-evolving-skin players :). There's a long list of things we want to change and polish, but if we ever wanted to get our game out the door, we couldn't have addressed all those things before launch. This BP Radianite issue is one of them. The good news is, our game is live, meaning we aren't stuck with all these issues! And this is up there on our list of things we want to :) Thanks for asking!

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Snonin

Idk if you'll read this, but I got up to go to the bathroom after a game and my 3 y.o. son bought the battlepass with coins I had already purchased. my state reopens on Friday and there's no way I'll 100% it now that I'm going back to work

I don't want my money back or anything to be clear, I'm just saying that you should subtract 1 person from your "battlepasses sold" count LOL. I just wasn't in intending on actually spending the coins on it unless I had gotten some considerable progress before it ends in two months. now I guess I have to

LOL! We'll keep that in mind ;) I hope you get cool stuff from it!!

Sirvulcan12

That's awesome!

I look forward to the results even if the majority don't feel similar feelings to myself.

:) fistbump!

bobbob9015

I totally understand, just thinking of a monetization option I'd enjoy that seems consistent with the user experience language of the game. i.e. slotting contracts.

Totally! Like I said, I think the idea is brilliant! I just wish we could snap our fingers and implement these kinds of ideas lol

bobbob9015

Would you guys ever consider selling a contract that doesn't expire that you could slot into your agent contract slot? You could even have them randomized and offered in the store to entice people to grab a good one when it's in the store for them. Like $10 for a 5 reward contract that takes a similar amount of time to unlock an agent. I just want to be working towards something that I can actually complete and feel like I'm getting more for my money. (And I honestly feel like battle passes end up being a bit of a whale trap/manipulative with tier skips)

I'm not sure! But unfortunately, it's not as simple as just slotting another contract in. A lot of dev time goes into building stuff like that, and we'd have to prioritize it against the bajillion other things we're asking our engineers to do. I think it's a super cool idea, though!