How much "flush" does she need? She already has roomba which is a pistol round death sentence, you can't even sit in a location when it's on map. You automatically have to reveal your position and waste ammo or die. Her ult forces you to just leave and it even goes through walls a good chunk of the time. Then there is nades and satchel.
Brimstone ult forces him to stand still and cast it, why is this Raze character one shotting a whole team instantly while flying around like Jetpacks in halo? I just don't get it. It's a bad argument imo and one that only takes a few moments before you see the error in it.
That character single-handidly breaks the game right now, I don't see how these nerfs will ever suffice. The maps aren't massive playgrounds either, the mark was missed here.
Because she does not have:
- Angle blocking utility (IE smokes)
- High-density angle debuffing (IE flashes)
- Escapes
- Stalling capability
- Flank watch capability
- Restoration or recovery
- Wide-area recon
- Flexibility
Raze can do two things: flush and boost. She's very focused on doing one job and doing it a lot, at the expense of all the other types of value other characters have. It's why Raze shines in situations like Split vent, Haven Sewer or Garage, or Bind Hookah - the other areas of the map leave her with an unreliable footprint unless the enemy is being predictable or you have them cornered in.
We do agree the frequency is a bit much so we reduced the spammiest (Paint Shells) a lot.
I think the jetpack movement with two satchels is also something we wanna watch. It's pretty non-tactical and does some weird combat maneuver stuff that is out of line.
Read more