Rimworld Dev Tracker


RimWorld’s third expansion, RimWorld - Biotech is coming out in a few weeks!

We’re also making the free base game 1.4 update available now for play on the unstable Steam branch. More details about that near the bottom of this post. EDIT: To be clear, the unstable branch only has base game content. Biotech is coming out soon, but isn't available yet.

This post will:
  • Describe Biotech's features
  • Present Tynan’s thoughts on why he decided to make Biotech as it is
  • Go over new features in the free 1.4 update
You can wishlist RimWorld - Biotech now!
About Biotech
Biotech is focused around three major features:
  • Control mechanoids, including many new mechanoid types, by making your colonist into a mechanitor
  • Raise babies and children. Reproduce and create families - by both natural and artificial means
  • Genetically-modify children and adults, and interact with new gene-modded factions
Children and reproduction
Now you can raise a family and tell your story for gen... Read more
Originally posted by Astasia: Looks like he is finally adding the xenohumans. Thanks for posting this here, I look at a few game related twitters only like once every few months.
I so rarely look at twitter too, I thought some might not see it.
Image at original resolution: https://www.dropbox.com/s/qs91nwcm6g4vu20/RimWorldTeaser.jpg
Its a different enough topic.
@quill18 Muhaha
Soon... http://pbs.twimg.com/media/FeKay4taYAAxch1.jpg
This guide on contract writing could also be a guide on how to write a game design. Almost every single point applies: Single-topic paragraphs, whitespace, hierarchical bullet points, charts/tables, math examples.. Specifically chapter 7: https://toedtclassnotes.site44.com/Notes-on-Contract-Drafting-2021-01-22.html#short-sentences
@bmdhacks Yes. No metric can capture all the long-term effects of any given change to a product - or even most of the important effects.
@Cataphract RimWorld does lots of that, to help the player tell stories. It's not reported back to us - no need.
software that was made before everyone was tracking and optimizing for engagement is better in a way that's hard to describe
Avoiding perverse incentives and data misinterpretation is a decent reason to not put metrics into your game. Goodhart's Law can't catch you if you don't have the measure in the first place. https://twitter.com/bobpoekert/status/1570103373906735105
The baptism of a non believer into the order of Goose Gander Supremacy. May our enemies becomes yours, and you BURN them all, in the name of the #duck. #rimworld @AngelClarkSays https://t.co/GDOUxHHarc
Hail the Supreme Gander. https://twitter.com/nrfbtoystore/status/1565081840758702094
@brazmogu We still use physical paper folders though. But yes you're right its not the only thing named after obsolete technology, but I was there when podcasts were invented!
Podcasts are named after the iPod, an obsolete technology. You used to connect your iPod to a computer to download podcasts, then listen to those while out and about. We still call them podcasts though.
@Banlish I think all the normal healthy body/healthy mind stuff will work. Exercise, reduce stress, sleep well, avoid drugs. It's just I've done all that for a long time so I can't say I have personal evidence they work since I've not really been without them. Insomnia kills me though.
@Banlish I exercise, and it's drawing from a different energy well than mental work. However I don't actually find that it gives me *more* mental energy. That said, I'm always pretty active so maybe it is and it would stop if I stopped. This is just my baseline.
@aideaman1 Not a lot of haters in my life :) It's surprisingly nice. RW community is so chill.
@ckusellagussin Not saying I'm tired now. In fact part of what I'm saying is that you have to pace yourself - I've gotten pretty good at this over the years, so I don't burn myself out.
@Lanceblastoff1 My work capacity is the same, and my mood generally is too. The nature of the tasks has changed a lot going from working alone and unknown to managing all this. I used to get a lot more pure creative time.
I think these daily limits highlight what working hard really means in practice: 1. Being consistent through many days and years, not short-term intense effort. 2. Allocating effort on the tasks that best move you towards the goal, not on the tasks you enjoy working on. /5
If I switch tasks, I can do about 1.5-2 of those entire things before the whole brain is too tired. So if I max out 2 tasks, I can't even do gaming afterwards! I have to fall back to really low-brain activities like feed-scrolling. I hate this feeling of mental incapacity. /4