RimWorld - Biotech preview post #2 is up! Combat mechanoids, pollution system, mechanitor upgrades, and three super-mechanoids to defeat for fun and profit.
Read it: https://store.steampowered.com/news/app/294100/view/3319740412995640186
Reddit discussion: https://www.reddit.com/r/RimWorld/comments/y1fqqe/biotech_preview_2_combat_mechanoids_pollution_and/ http://pbs.twimg.com/media/Fe0fmSNWIBswLxl.jpg
Hey everybody! I'm Will, a designer working on RimWorld - Biotech. In our last blog post, we covered how Biotech lets you build mechanoid colonies run by high-tech mechanitor overseers. You can also read the original 1.4 update and Biotech announcement here.
Today, we’ll look at combat mechanoids, commander mechanoids, and pollution! New combat mechanoids open up many avenues for offensive and defensive tactics, and special super-dangerous mechs hold the key to greater power for your mechanitor. Mechanoid production also generates pollution which has its own unique challenges and uses.
Later this week we’ll take a look at reproduction, children, vatgrowing, and genetic modifications.
Check out the other preview blogs:
- Biotech expansion announced: Why we made it
- Biotech preview #1: Mechanitor infrastructure and labor mechs
- [Here] Biotech preview #2: Combat mechanoids, pollution, and super-mechanoid bosses
- Biotech preview #3: Reproduction, children, ...