Rimworld Dev Tracker

Nightfish_

It didn't start that way tho imo, OG nobles were a serious trade-off.

Yes, absolutely! Having to have multiple throne rooms and several pawns unable to work was a HUGE tradeoff! While I agree that that was a bit much, I feel when they "buffed" the noble path, they should also have done something for the deserter path. It doesn't have to be equal or even better, but perhaps it doesn't need to be shooting myself in both feet, full auto.

Right now it's like... it's like picking between two guns but the worse gun has even more drawbacks. Pick the bolt action rifle or a charge lance but if you pick the bolt action rifle you do not get to sniper rifles ever... How is that even a choice? And why is that related? D:

I actually don't think there's a need for every play path to be equally challenging. It could even be better if they aren't.

We do it with biomes, for examples. Obviously not every biome is of equal difficulty. And this has a lot of positive effects.

There's a game design concept I call 'implicit difficulty selection' where you get players to implicitly tune their own difficulty level to match their preferences without making them click a thing in a menu. There are a million ways to do this large and small, and RimWorld does many of them, but things like biome and play path selection are a few more.

I don't think the deserter path is perfect (nothing is, of course), but I'm satisfied if it's implicitly harder than the other paths.

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IndianaGeoff

Ex wife. Number 3.

And number 5, depending on how you count.

Yoshiman__

Update: Wagner has made the ultimate sacrifice. Dicks out for my boy.

Video of the cleanup

Looks like fun!

You want to be aware that mods can definitely overpower your economy and cause these kinds of imbalanced. You're in year 3 with 30 colonists and 35,000 silver and absolutely massive amounts of every other resource. This is multiple times more colonists and wealth than I'd expect in a vanilla game - to the point where it's outside all the bounds the game is designed for even in the late late endgame. Not sure how you did that exactly or what mods might be involved but if you do, you'll get crazy huge raids because the game is reading you as an ultra lategame colony.

Of course it looked pretty entertaining anyway so perhaps there's no problem to solve :)

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todd10k

One final thing i'd like to say: Thanks to you and your team for making something i've sunk 800+ hours of my life into that cost me all of 30 some euro. Literally the best money i've ever spent on a game. Thank you for taking the time to help me and i can't wait for the next expansion.

Thanks :)

todd10k

is there any way i can assign the missing reference to the correct object? In this case, carolanne. i did try disabling all mods to be sure but the issue reoccured

Do you mean you are able to reproduce this in a new game with no mods ever loaded?

todd10k

Pastebin of my player.log

https://pastebin.pl/view/a481a250

My initial guess would be that it's something in one of your mods causing the issue.

As a stopgap, you can use debug tools to complete the quest and then use the debug menu (forward slash key) to give the title directly.

Wow! That's way better than mine.

mscomies

Is there a changelog somewhere for us to read?

Yes, they're all on the development discord linked in the OP.

mathe1337

Done, Tynan. Thanks you guys for a great game.

Thank you!

Thanks! Reception for 1.2 has been really great overall. We had the time and manpower and feedback to gather, analyze, integrate, design, and implement stuff that would be super high impact. It's easier to make good progress in a rich-feedback environment.

Anyway, I shared your thoughts with the team.

(PS - if anyone's willing it'd be great if anyone who wants dropped a Royalty review on the Steam page. Almost nobody reviews DLCs so it almost looks lonely over there. Either way thanks.)

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Huh, they're suppossed to pop out the side if a shuttle lands on them.

Were you modding? Previous similar cases of this have been caused by the Achtung mod.

This thread may have some useful info.

https://ludeon.com/forums/index.php?topic=4805.0

You could also post a log file which would likely say what's happening.

Zaorish9

A follow-up question: Since rimworld is about focusing on the struggles of a small party of survivors (correct me if I'm wrong), why have a world map at all? What is its function in the design vision? To help the player feel small when compared to the planet?

At first it was just a way of choosing biome/climate without twiddling sliders. You couldn't travel.

Later we added caravaning because it fit well with the theme and was usable for a variety of gameplay purposes. And a lot of people asked for it.

RoBOticRebel108

The worst thing about centipedes is that you kill it and it gives like fuck all scrap

It's bigger than an elephant and you tell me it has the same amount of metal as a fucking lamp!?

The loot is mostly carried by one leader mech since 1.2.

Diabeetush

The issue is that passion assignment is based on age. It makes total sense that teenagers start out pretty shit at most jobs. It doesn't make sense that they start out with very few interests and never develop any.

Either have them start with the random amount of interests any other pawn would have, or have them develop them as they go. I.e: each teen pawn has a pre-assigned interest allocation, and each birthday until a max of 22 years of age unlocks the hidden passions.

Passion assignment is actually based on generated skill level, but since that's based on age you're right there's a link there that really shouldn't be. I'll look at changing that. Might be a while before you see it in an update though.

Zaorish9

Hi Tynan, thanks as always for a great game.

I have a question about Rimworld:

  • Using a "shuttles for players" mod, I ran a game where I set out to conquer every settlement on the planet. It was pretty fun but then about halfway through, it hit a FPS Death where the FPS became so low that the game was unplayable.

  • Additionally, even if I killed all the settlements of the "empire" or other factions, they still existed and would continue to send messages and request help. This was anti-climactic.

That was about a year ago. I recognized that this wasn't the design intent at the time, but:

  • Is this type of game ("conquer the world") ever going to be facilitated/intended by the design of Rimworld? Or is the player always intended to be weak or to be forced to negotiate, on all difficulty levels?

I just love the idea of making a lovely garden world tended by cyborg super-men :)

It's very much not a game about world-conquering. There are tons of games for that, they're great already.

RimWorld is about a small cast of characters going through personal stories; it's important to uphold the intentionality of that design vision to prevent the game from homogenizing with everything else on the market.

Scion_of_Yog-Sothoth

The shuttle is transporting Duchess Chichi, the stellarch's beloved pet chinchilla. Duchess Chichi is quite persnickety and can only be housed in a precisely-tailored environment that your primitive colonists cannot hope to duplicate properly. If the unfortunate survivors should dare to defy Chichi's expectations, the stellarch will learn of it through his psychic powers and punish them.

Genius!

KibitoKai

Question on the DLC: if I have a vanilla colony without it and then install it do I need to start a new colony to get DLC content in it? It looks so cool but I love my colony rn and don’t want to have to make a brand new one yet :(

You don't have to start a new colony, but the progression will be a bit whacky and there will only be one Empire settlement if you load it with an old non-Royalty save.

Iwillbenicetou

That just links back to this post

Fixed, thanks.

Thanks! I'm definitely linking this to the team so everyone can appreciate the appreciation. It's awesome to work hard on something and see it actually function as intended and add joy to a person's life.

(And PS, don't hesitate to share any thoughts in a Steam review for Royalty either! Almost nobody writes DLC reviews on Steam so it's almost lonely over there. Link if desired)