Mordhau Dev Tracker

https://gyazo.com/02e486e42f0bc690f042dda6bf3ad33a first round of castello for me :)

Juicebeetiling

High quality shitpost

supreme quality shitpost

UPDATE TIME ⚔⚔ Check out the changes here: https://steamcommunity.com/games/629760/announcements/detail/2121699291601642684

Patch 17 has been released! Check out the changes, and find some more information here:
https://steamcommunity.com/games/629760/announcements/detail/2121699291601642684

We thank you for your patience, and we hope you enjoy the new major update!

Out of context, we allow people to spam when we're in meetings but once they were told post-meeting to stop spamming, they kept spamming. Bans were handed out for racism (posting nazi flags, using emojis to spell out slurs, etc.) Mutes were for people who kept spamming after being told to stop. I called a single dude an idiot for posting a nazi flag.

We opened up a spam room on the discord today, since people didn't understand the concept of not spamming out mordhau_general, the room people go to for updates on when the patch will come, and mordhau_feedback.

Speaking of when, the test today went well. It just ended up going a little late, and we don't want to be trying to squash launch issues at 4am. Our server tech will also have to upload the new server build to the servers, which can take a bit of time, so we decided to push the patch a little further. HOPEFULLY tomorrow, but if not it will most likely be sometime this week.
tldr - patch will come when it's ready, but it's pr...

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red_hawkx21

Lmao community manager calling his playerbase idiots 10/10 pr

guy posted a nazi flag and then deleted it, thinking i wouldn't see it, said guy is an idiot

Miami_Vice-Grip

They shouldn't be finding blocking bugs on launch day. They clearly lack a testing/quality cycle that works well.

They should know how to follow a decent SDLC.

Also, they shouldn't do giant patches, this patch should've been 3 separate ones imo

it was never a launch day, it was a testing day

I have a 1070, I'll check. I've heard about this but haven't noticed it before.

Assassin4nolan

What if player objective kills shortened the timer? Maybe 3-10 secs per kill? It would encourage aggressive play by player objectives while not buffing their survivability.

this is something we've considered, we're adding HP on kill in the upcoming patch and then we're looking into more options after that :)

Assassin4nolan

This is bad game design. You can't tie fun to not playing the objective

we're adding hp on kill to some boss characters this patch, and seeing how it goes. if it's good, we'll look at adding it to all of them, and tweaking values etc

TheLamey

Patch 12. You actually had to look at ripostes in the direction they were coming, Chambers were challenging, shields weren't insanely op and you could stab around the face.

I personally think the game was better then, but they were going for mass appeal before the holiday sale.

Oh, and needs cried about nakeds "insiding" or hard forcing their riposte directions.

issue with this would be that in a 1vX / normal teamfight you would never be able to parry incoming attacks. If we slowed the game down by 50% or so, we could make the parry less forgiving, but it wouldn't be nearly as fun.

Please always mention which server, time, or at least region. It is helpful to know if other people on the server are experiencing the same issue as well. It is not an easy problem to track down if everything works fine for (mostly) everyone else. The more people with the problem, the easier to track down as it is likely something on the servers side.

Most issues seem concentrated on NA servers, which we already switched providers for at one point several months ago, that helped a bit. But some new issue with routing in NA popped up the past week or two, which caused a lot of posts on reddit to show up as well. That issue was supposedly resolved, and the complaints seem to have gone down, although it might not have gone away for sure.

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TraurigerUntermensch

Honestly, this concerns me as well. I hope Triternion will be more reasonable with prices this time. Paying 50–80k for a single skin again would be ridiculous.

These skins aren't super expensive, for the most part.

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[deleted]

I know as much as the other devs do. I have full access to everything, I see every change that is done to the game, and I'm there at our weekly meetings listening to the progress everyone has made from the previous week. We just can't give super accurate estimates, because game dev isn't a super precise line of work. Sometimes a bug pops up and sets us back a few days, sometimes a dev might have to rework balance etc. and a lot of these things you can't set a progress bar on. They are ready when they are ready, and so that's why we don't have a ton of clarity when it comes to when things will be ready.

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[deleted]

'patchie' is just a thing that caught on, I'm not going to always be Mr. Businessman in the discord when I'm talking to people.

Icy_Concern

It'll always be this slow and the communication will always be this awful, I'd say I hope the incoming competition will motivate change but I doubt it will

Still, must be pretty nice having a job that consists of just saying Soon on repeat

I would rather be able to give you actual timelines and dates, but we're not in a position to be able to do that. Really, I'd love to be able to say the day the patch is coming out, sit back and just let things happen. In that case, if there was a delay it wouldn't even be on me, it would be on whoever came up with that estimate.

The reality of the situation is that without a physical office and project managers, HR people etc. our work environment is a lot less structured, and we can't give out solid estimates. We all work remotely, and communicate online, so it's just not feasible.

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[deleted]

[deleted]

Reason why we won't do that, is because we already have a pretty small playerbase, and adding a PTR would then further split the playerbase. In games like Vermintide, it's a coop game so it doesn't matter as much, Overwatch has a ton of players, etc. It's not a feasible option for us, and it would add extra time onto development.

Want to see what's coming in our next update? Check out our update trailer! What are you most excited for? https://youtu.be/M5rVfCiF324

This is a little teaser video of the upcoming patch #17, one of the biggest updates yet!

It will feature our latest map "Castello", where you will plunder and raid a secluded island fortress. Furthermore, we have expanded the existing map "Mountain Peak", allowing you to finally proceed beyond the castle gates in our Invasion gamemode.

In addition, we're adding a nice variety of new weapon and armor cosmetics to cover all your fashion needs.

Last not but least, there will also be numerous bugfixes and gameplay tweaks for an even better Mordhau experience.

See you soon!

https://youtu.be/M5rVfCiF324

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This is not something that is 100% on our end, and it definitely doesn't happen to everyone - as far as we can tell, these issues are ISP-related. Our server guy is still working to improve things, but we can't pin down any specific issues, as we're unable to reproduce them.

Devs told me it was my internet. Which was bullshit, because a patch fixed it after the game was unplayable for weeks.

An update might have helped, for some it can, for others it does nothing. If you tried to troubleshoot via the discord with a moderator, dev etc. and you couldn't get it fixed, we're sorry, but like I said we don't know 100% why these issues happen to begin with, so it's hard for us to give people a fix that is guaranteed to work.

Basically everyone deals with really bad ping spikes when they play this game

A small percentage do, but the vast majority of players don't have issues. Those with issues, as I've said above, tend to be related to local config weirdness (firewall, AV, settings ge...

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