Mordhau Dev Tracker

Icy_Concern

It'll always be this slow and the communication will always be this awful, I'd say I hope the incoming competition will motivate change but I doubt it will

Still, must be pretty nice having a job that consists of just saying Soon on repeat

I would rather be able to give you actual timelines and dates, but we're not in a position to be able to do that. Really, I'd love to be able to say the day the patch is coming out, sit back and just let things happen. In that case, if there was a delay it wouldn't even be on me, it would be on whoever came up with that estimate.

The reality of the situation is that without a physical office and project managers, HR people etc. our work environment is a lot less structured, and we can't give out solid estimates. We all work remotely, and communicate online, so it's just not feasible.

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[deleted]

[deleted]

Reason why we won't do that, is because we already have a pretty small playerbase, and adding a PTR would then further split the playerbase. In games like Vermintide, it's a coop game so it doesn't matter as much, Overwatch has a ton of players, etc. It's not a feasible option for us, and it would add extra time onto development.

This is a little teaser video of the upcoming patch #17, one of the biggest updates yet!

It will feature our latest map "Castello", where you will plunder and raid a secluded island fortress. Furthermore, we have expanded the existing map "Mountain Peak", allowing you to finally proceed beyond the castle gates in our Invasion gamemode.

In addition, we're adding a nice variety of new weapon and armor cosmetics to cover all your fashion needs.

Last not but least, there will also be numerous bugfixes and gameplay tweaks for an even better Mordhau experience.

See you soon!

https://youtu.be/M5rVfCiF324

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This is not something that is 100% on our end, and it definitely doesn't happen to everyone - as far as we can tell, these issues are ISP-related. Our server guy is still working to improve things, but we can't pin down any specific issues, as we're unable to reproduce them.

Devs told me it was my internet. Which was bullshit, because a patch fixed it after the game was unplayable for weeks.

An update might have helped, for some it can, for others it does nothing. If you tried to troubleshoot via the discord with a moderator, dev etc. and you couldn't get it fixed, we're sorry, but like I said we don't know 100% why these issues happen to begin with, so it's hard for us to give people a fix that is guaranteed to work.

Basically everyone deals with really bad ping spikes when they play this game

A small percentage do, but the vast majority of players don't have issues. Those with issues, as I've said above, tend to be related to local config weirdness (firewall, AV, settings ge...

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UberDude21

but they said that last week

we said mid march :)

Leprechaun003

This is probably something that will end up happening in some form or another once the Official SDK is out. But, to answer your question about it not happening already:

  • While some GREAT maps exist, I can only think of 1 or 2 Frontline/Invasion maps. And those are riddled with various problems.
  • Optimization on modded maps isn't something most modders are capable of solving on their own. And the Devs can't exactly ship unpolished/buggy/low fps maps to the base game.
  • And while some members of our community are long-time modders, anything they made that was deemed "worthy" of being put into the game would still need plenty of hours of work by the Devs to make "game ready"
  • As well as a host of other issues relating to the non-Mordhau Assets that modders use. Like, when someone gives their stuff away for Non-profit use. The Devs adding them directly into the game could bring about legal trouble.

All in all, I think the Auto-Download system we have works well enough for our current needs, and could be greatly improved by a robust set of tools in the Server Browser.

I'll leave a Mordhau Modding Discord Link here in case anyone would like to help make some content for the game :)

pretty much this completely

DolanOfSkalitz

Not yet just the padded arming jacket

3/1/1, bold armor choice

can i share this on twitter or something lmao

NotDoritoMan

That’s strange, I had heard that multiple times.

Also the tracers are colored to indicate sweet spots, and even have descriptors of those sweet spots in the options.

Edit: Double-checked. Yeah, in the settings where you can enable tracers, it pretty explicitly states green tracers as “additional damage tracers” which is obviously not currently in the game.

Additional damage tracers are simply extra tracers that some protruding weapons have on top of the straight tracer, like the axe. They exist to improve the collision accuracy by making the head connect before the shaft in some cases, but were never used or intended as sweet spot tracers.

Some commands are just holdovers from default unreal engine, a lot don't do anything. What are you trying to do?

we just have a weekly meeting at this time :)

We're aiming for mid march at the moment, we're pretty confident on this estimate as well.
Thanks for being patient and not rioting too much :)

sorewamoji

patch wont come out devs just confirmed they died

yeah we're super dead rn

NotDoritoMan

Weapons during development were intended to have sweet spot mechanics. Then it was found that it was far too easy to abuse this and rush in close with small weapons and render weapons with shafts and handles useless.

Gameplay > Realism every time. Leave realism to games that are actually intended to be realistic.

not true, never had sweet spots planned

SPARTAN-258

Will these images be in the loading screens ?

They will be used in the matchmaking screen in the grid of game mode "tiles".

I-Plague-I

It was indeed used for jousting, it is (like you mentioned) designed in a way that protects the user of wooden pieces which are from the lances when they impact. The Devs of Mordhau could probably tweak it a bit for better usability/realism. For example removing the plate ( or making it smaller), making the helmet smaller in general.

There are many ways to tweak the model for the Frog-mouth Helmet. And personally I think that it would actually be comepletely fine the way it is, because I suggested it because it just looks very cool ( I’m also a giant fan of the helmet and own one myself).

Maybe there could be something added like jousting helmets and eventually a Perk which adds certain bonuses and lets people use jousting equipment. A gamemode could also be combined with that eventually. But these are only ideas and a little suggestion which I think might look cool when used with the right armors and metal tints and what not.

the thing though - if we tweak it to work within the confines of the game, it might just end up looking like some weird LARP attempt instead of like an actual frogmouth.

it could be cool, but there are a lot of question marks surrounding how we would make it work. no guarantees, but we're aware people want it :)

BurnmaNeeGrow

holy heck the resemblance is uncanny. in which museum did you find this?

We base a lot of cosmetics off real-world examples!

sir
s t r e t c h

at it again

For those who won: please pm me a link to your steam profile, and we'll send over the wagons of gold ;)