CPU performance optimizations, especially on high player counts
Fire bombs are now restricted to one per loadoutCastello might finally be playable.
It will help, but Castello is still due for an optimization pass
CPU performance optimizations, especially on high player counts
Fire bombs are now restricted to one per loadoutCastello might finally be playable.
It will help, but Castello is still due for an optimization pass
Bug, will be fixed in next update
We're addressing fire bombs in general in the next hotfix. You'll only be able to restock up to one at a time from the ammo box (and not say, all 3), and smoke+fire will cancel out entirely since they currently only affect the bits that overlap and the smoke doesn't dissipate, making it a bit useless for this purpose. There may be more tweaks.
Thanks for this hotfix.
Will you work on optimization about the new map ?
Yup. This is the first hotfix, so we didn't want to hold it up with map fixes. It's coming!
Friendly melee hits no longer flinch parry
I am astonished anyone thought having friendly fire flinch parries was a good idea. Good you changed that back.
Nobody thought it was a good idea, it wasn't intended.
I'm curious, was change to toolbox just to deal with invisibility glitch? Was there really no other way bandaid that exploit like forcing people to reload a guy leaving a ballista?
This was initially a panic fix. We thought we fixed the invisibility glitch, but it turned out it was still possible, and we knew we were going to have to ship, so this was the first step. The invisibility glitch turned out to be fairly complicated, but we managed to squash it before release regardless, so the clipping restrictions were a bit overboard. The invisibility glitch was due to a peculiarity with the engine dealing with scale, and if someone built the ballista while out of sight, the ballista construction animation never played, and if he got onto that ballista and left it, he was left at a miniscule scale of around 0.01%. So technically nobody was ever invisible, just really, really small.
Read moreJust fixed this for the upcoming hotfix, thanks for reporting it!
Bug causing the server to crash. Will be addressed in the hotfix.
We're fixing it in the hotfix, along with other things, no worries!
Please always mention which server, time, or at least region. It is helpful to know if other people on the server are experiencing the same issue as well. It is not an easy problem to track down if everything works fine for (mostly) everyone else. The more people with the problem, the easier to track down as it is likely something on the servers side.
Most issues seem concentrated on NA servers, which we already switched providers for at one point several months ago, that helped a bit. But some new issue with routing in NA popped up the past week or two, which caused a lot of posts on reddit to show up as well. That issue was supposedly resolved, and the complaints seem to have gone down, although it might not have gone away for sure.
Read moreWe've been putting up a few more social media pages, check us out and invite your friends!
EDIT: It's live! http://kck.st/2mG47Vn
After a lot of hard work, Mordhau is finally coming to Kickstarter on Wednesday, 8th March 2017 @ 4PM UTC. Thanks for supporting us all this time, we're excited to reveal what we've been working on. Help us out by spreading the word & tell your friends to be there the day the campaign launches!
As a sneak peek, here's some of our newer work, more will be revealed leading up to the Kickstarter, and with the Kickstarter itself you can expect quite a few surprises!
http://media.indiedb.com/images/games/1/43/42268/5.jpg http://media.indiedb.com/images/games/1/43/42268/4.jpg http://media.indiedb.com/images/games/1/43/42268/2.jpg http://media.indiedb.com/images/games/1/43/42268/6.jpg http://media.indiedb.com/images/games/1/43/42268/1.jpg
Read moreKICKSTARTER IS LIVE!
Support us on Kickstarter & reserve your copy
We also released a brand new gameplay trailer, check it out in full quality below:
Our campagin is almost at the 24h left mark! We'll be doing an Ask-Us-Anything on r/games @ 6PM UTC+1 today!