This is bad game design. You can't tie fun to not playing the objective
we're adding hp on kill to some boss characters this patch, and seeing how it goes. if it's good, we'll look at adding it to all of them, and tweaking values etc
Mordhau Dev Tracker
This thread was added on March 24, 2020, with posts from Jaaxxxxon.
This is bad game design. You can't tie fun to not playing the objective
we're adding hp on kill to some boss characters this patch, and seeing how it goes. if it's good, we'll look at adding it to all of them, and tweaking values etc
What if player objective kills shortened the timer? Maybe 3-10 secs per kill? It would encourage aggressive play by player objectives while not buffing their survivability.
this is something we've considered, we're adding HP on kill in the upcoming patch and then we're looking into more options after that :)