The Division 2 Dev Tracker

skibro2002

Yes. The progression only counts in NY. Although the league missions are all in NY there nothing that says the activities only count there. But it’s working now. Thank you!

No, thank you! I'll be sure to pass this oddity along in case of future instances.

Talents like Creeping Death or Trauma while using the Flame Turret or Stinger Hive can make it pretty straight forward.

I've used a build collectively focused around the Carnage LMG and ended up dropping 1-3 Crossbow ammo in nearly every room on some missions.

aDog_Named_Honey

So then doesnt that make participating in the whole manhunt completely pointless? Because you can still get the end prize elsewhere?

Not exactly... we still don't know exactly how we want to implement the post-Manhunt acquisition method, and it may not be immediately accessible.

The faster, easier, and more direct way of getting the mod is through the Manhunt... it just won't be the only way to get it.

Hey Free-Striker - just a couple clarifying questions. What platform are you on, which Exotic(s) did this occur with, and did it still consume the components?

skibro2002

Haven’t tried that yet. But I will now. Thanks

Let me know how this turns out, please. Seems like we've got our source of the issue.

It would be interesting to see such multi-color cores where Red/Yellow would increase Weapon Damage by a bit and Skill Damage (by the amount of 1 Skill Tier) without all the other bonuses that come from a ST... Or Blue/Yellow cores that increase the health/duration as well as Agent armor, etc.

just_Qrious

There probably still will be an alternate way to get the sticky on alts though. Otherwise people buying the game later would be out of luck.

Just want to pop in here to say that once the Season Manhunt is over there will still be a way to get the Sticky EMP skill mod through regular gameplay. We're not entirely sure of how we want to do it just yet, but it will not be locked behind participation in the by-then ended Manhunts.

Dakaramor

If you had not gotten them already its probably the three apparel caches and the soda cat backpack keychain

Yup what Dakaramor said :)

Hey Agent,

There are currently issues with matchmaking for the Dark Zone and some players are recieving delta's when trying to join.

We are currently investigating on our side of things to work on a fix.

This could potentially why they are not as busy as they normally are.

Hey this is a known issue on our side and we are currently investigating what could be going wrong here.

emorisch

Pestilence behavior in general is kinda janky. I've noticed many different instances where I will have an enemy marked with a large stack and they aren't actively taking any damage. I've also noticed that if enemies die from any source OTHER than my pestilence or a teammates weapons (i.e. My skills, friendly skills, other player's pestilence damage, grenades, environmental dmg, etc) the stack on that enemy simply disappears and doesn't make a jump to a nearby enemy.

Janky is an understatement - though I wasn't aware of that last quirk. Thanks for letting me know about its stubbornness when enemies die of non-DOT causes. Based on the wording of the Talent it might be intended.. but it might not. I'll see if I can find out what's up.

Sometimes the items will appear straight in your inventory or apparel.

Have you looked to see if they are already on your person?

Hey, this is one of our known issues and we have a fix incoming with the next patch.

As people have mentioned already, Warlords of New York is an expansion for The Division 2, so you will need to own the base game before being able to play :)
You can find more info here: https://www.ubisoft.com/en-gb/game/the-division/the-division-2/news-updates/tWNTfnTuKmOHtUbCs8Ap5/what-you-need-to-know-before-heading-to-new-york

I love it!!!

Great work Agent <3

This is pretty good Agent!!

Thanks for sharing

Congrats Agent!

-The_Soldier-

Well, I'll be, it actually was changed. I tested it just now with Special Ammo on, the True Sons can't cause Bleed through the shield and Outcasts can't cause Burn through the shield.

Shame that the shield doesn't stop more status effects, but good to know that this was looked into and changed.

Glad to hear it! I've gone and sent along this Pestilence behavior as well.

This happened to me as well over the weekend, Max-Sterling is right about the gap in the door but it's far from ideal. Thanks for the report on this.

If something similar happens at additional locations, please be sure to include details of the place/context of when it occurs so it can be quickly passed along.

-The_Soldier-

You also get shocked, burned, bled, and can have every other status effect applied to you through your shield even if it's applied via a bullet and it hits the shield. Been like that since the first Division as well. It just goes along with the rest of the game.

Hey The_Soldier, this was supposed to be addressed with TU9... are special ammunition types still applying status effects through shields for you?

Bleed and Burn are not intended to go through shields, while Shock and Confuse still are.