We are working to fix this.
Thanks for the detailed feedback!
We are looking at all weapons in TU10 and the vast majority of them will see a buff as a part of the balancing pass. More info on all that soon!
Hey it seems to be attributed to lag when in a group. I have been experiencing another strange thing in the last few days and it’s the turret again this time it’s the assault one. It will just randomly refuse to fire and nothing will fix it. I had to change skills completely and finish what I was doing while trying not to get killed in a lvl 4 control point the last time it happened. Fast traveling seemed to make it work again.
Is this second issue with the Assault turret happening while solo or only in a group again? Also are you running any noteworthy gear set (mainly Hard Wired) where gear might be impacted?
Environment: Playstation 4 Pro - ver. 7.50, LAN Cable
Application Version: 1.23 (Title Update 9.1)
Severity: Low
Issue Type: Visual
Frequency: Every TimeAction Performed:
1) Open 'Division 2' application
2) Loaded into Base of Operations (White House)
3) Fast traveled to Safe House nearest to "Ivy Tunnel" Control Point
4) Used 'Artillery' Turret skill
5) Inflicted damage onto the enemy NPC with skillExpected Result:
Once the blast from the Artillery Turrets hits an enemy NPC, numbers appear, indicating damage dealt. The 'Bleeding' icon appears beside the enemy's health bar and a stream of numbers begins to appear, displaying damage done by the Bleeding status effect applied by the player.Actual Result:
The numbers show damage dealt to the enemy NPC upon impact. Damage caused by Bleeding also shows. Icon does not appear.
Here's a ⭐for providing such a detailed report, seriously, very appreciated.
It has been reported to the team!
100% haha
We're aware of the issue - and will work towards fixing it for the future... But we're not rushing towards a patch for this right now.
We're actively looking into ongoing troubles with the Targeted Loot Map resetting early, multiple times per day, and otherwise misbehaving in annoying ways.
It is intended to only change once per day.
Do you happen to recall what activity/action you completed or were doing right before you noticed it had changed?
Yay, actual good things
<3
I wish they would include numerical values into the patch notes. "Increased damage" is utterly meaningless. Increased how much? 0.00001%? 1,000,000%? Tell me what you did! Look at Blizzard's patch notes on World of Warcraft. They clearly say "Damage increased to 8% (was 7%)."
We'll see what we can do for future patch notes!
I couldn't agree more. Probably my most memorable mission from The Division 1.
This will of course be fixed in a future update but hey... no harm in more people unlocking the new skill variant for now!
Enjoy it!
We are aware that this perk is well... let's just say not very useful for Warlords of New York players and we're working on a few potential solution for this.
Field proficiency caches coming back is one of them, but we'll see. No promises!
/ Johan
We're working on identifying the causes for this but it has taken longer than we would have liked.
What error message are you getting, exactly? Delta-XX? Echo-XX?
Precise error codes help a lot in troubleshooting this type of thing, and if possible sending over your Ubisoft account name in a PM would also be great.
/ Johan
Sorry, but as I mentioned in another comment in this post I uninstalled/reinstalled the game (and all add-ons) and that thankfully fixed the problem.
The game freezing would mean that sound/video would freeze completely (no sound stutter) and it would happen instantly when sending a message via my Xbox phone app or through the console. Doing it through my phone was interesting to see since I'm not interacting with the console menus and it locks up immediately.
When frozen, I can still access the Xbox tray menu as usual in order to force-quit the game, etc.
I'm not playing any other games at the moment, so I'm not sure if this is was Division-specific.
I'm running an Xbox One X that is one of the early ones.
Thank you for your update, I will let them know.
If it does happen again, please feel free to send me a video :)
Would you be able to forward a video of it happening?
Is it only The Division that the Xbox freeze and crashes when using the messaging functions?
It happens on both bumpers but sometimes moving skills around fixes it for a short time.
Thank you for the follow up comments. I'll pass this along and keep an eye out for similar reports and more info!
Yeah I know about the lock but it is freezing I have to destroy it most times. I then can get it going sometimes by switching my skills to the different buttons. It must be the bug but it seems to have gotten worse in the last few days.
Hey Omitted-Wolf, is there any chance you have a video or clip of this occurring (in or outside of combat)? Also, does this happen regardless of which bumper/slot the skill is equipped to?
I know it's over a week old at this point, but is there any chance you could share the build that this was occurring with as well as the enemies that were causing the status effects on you?
I saw your comment that mentioned issues with video capture, so any additional context and details are super helpful.
I am, yes.
When WONY hit and we all went to New York, the daily Hard, daily Challenging, and daily material projects ceased to exist.
This can be seen when players make new characters and do not go to NY. Something about going to NY removes those projects forever, but remaining in DC allows them to continue.
I believe the rationale behind removing those was to reduce overall objective clutter, streamlining the available projects into a resetting daily and weekly rather than the mess of a half-dozen different objectives with largely lackluster rewards.
As for how it ended up messing with Blueprint farming... that I've got less insight on. It's definitely a frustration I can pass along though.
I notice that when you start WONY, many of the former daily bounties are gone including the daily BP material bounty and the daily hard and challenging mission bounties. The mission bounties rewarded you with specialization points.
Has there been any insight into why these were removed and if they’re coming back?
The daily mission felt like a good way to reward players playing together and the daily BP was good because it was a solid use of resources once you hit cap. There’s like 225 BPs. Otherwise that’s a LOT of control points.
Are you referring to some of the different Projects that were removed with the introduction of TU8 or am I misunderstanding?
Thanks. I was running some bounties with a couple other guys last night and got spec points for each of them. Does NY have bounties and do you know if they give spec points?
NY definitely has bounties, though few in my experience have also offered Spec Points. You can also gain Spec Points through level 4 Control Points.