The Division 2 Dev Tracker

(2020) How to make Hybrid Skill Builds more viable

This thread was added on May 01, 2020, with posts from Ubi-RealDude.

Original Post

So Red cores improve Weapon Damage, Blue cores improve Armor, but Yellow cores only ever give you 1 skill tier. Why aren't Yellow cores based on an attribute like the others, the most obvious one being Skill Haste?

Next, skills could have their specific tier based on a combination of Yellow/Blue cores (like Bulwark Shield, repair skills could be added there too) or Yellow/Red cores (there is no such example yet, but any offensive skills would make sense). There could also still be full Yellow cores skills (status effect ones?).

It would be interesting to see such multi-color cores where Red/Yellow would increase Weapon Damage by a bit and Skill Damage (by the amount of 1 Skill Tier) without all the other bonuses that come from a ST... Or Blue/Yellow cores that increase the health/duration as well as Agent armor, etc.