Rimworld Dev Tracker

Hello, it’s Tia! I’m here to share a small update just before the holidays. ❄️️
Today’s update comes with a looong list of fixes. Loads of these were made with the help of our testers - a big ol’ hug and huge thank you for helping us squash those bugs! Now children are less likely to run headfirst into danger and bestowers will get the heck outta there if they’re breathing in poisonous gas. We also added a few tools to help out our modders and community translators do their thing. The changelog is below to read over.
If you want to keep playing on the previous version of 1.4, you can use the Steam beta branch "version-1.4.3563". To do this, r-click RimWorld in the Steam library, go to properties, open the betas tab, and select the version from the dropdown.
2022 was a wild and fantastic year for us at Ludeon Studios. We released RimWorld’s third expansion, Biotech, which brought babies and children, new mechanoids, the mechanitor, gene modding, and xenotypes to the game. We ran several St... Read more
Congrats to @Bay12Games and @KitfoxGames for the Dwarf Fortress release! Can't wait to dive in and strike the earth. Hoping for an entertaining tantrum spiral or similar.
One way Ludeon attracts capable game creators is by making a game that's really fing cool to work on. Super interesting and open-ended game systems, very high ratio of creative output to dev effort.
Did you miss it when I interviewed @TynanSylvester with @FG_squared for two hours during the Hot Potato Charity Event finale??? You can check it out here: https://t.co/YCuTy7IWBm
Fun interview https://twitter.com/SuweyStreams/status/1598537272898752513
RT @LudeonStudios: We're having a winter special sale on http://rimworldgame.com until Dec 8! ❄️ RimWorld is 15% off and Ideology and Roya…
Birphon

I tweeted this to Tynan and he said that they will look into it - tbh idk where bug reports actually go lol

See my root-level comment on the cause.

Hey guys. We investigated this issue today and found that it seems to be caused by the mod HugsLib. The related error message is

Exception filling window for RimWorld.Dialog_Options: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.Dialog_Options.RimWorld.Dialog_Options.DoModOptions_Patch0(RimWorld.Dialog_Options,Verse.Listing_Standard)
at RimWorld.Dialog_Options.DoOptions (Verse.OptionCategoryDef category, UnityEngine.Rect inRect) [0x0015e] in D:\dev\unity\rimworld\Assets\Scripts\RimWorld\UI\Dialogs\Dialog_Options.cs:189
at RimWorld.Dialog_Options.DoWindowContents (UnityEngine.Rect inRect) [0x00109] in D:\dev\unity\rimworld\Assets\Scripts\RimWorld\UI\Dialogs\Dialog_Options.cs:123
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x0023e] in D:\dev\unity\rimworld\Assets\Scripts\Verse\UI\Windows\Window.cs:247
UnityEngine.Debug:LogError (object)
Verse.Log:Error (string) (at Assets/Scripts/LudeonTK/Utility/...

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Hi, thanks for buying from us.

Are you running on Steam or are you running the DRM-free download? If you're comfortable with it, it would be best to register all your products on Steam via rimworldgame.com/getmygame - then, just install and play on Steam as usual.

Sometimes Steam breaks files and fails to fix them even on verify. In these cases you need to go into the actual file explorer and delete all the game files and files for all expansions to force it to re-download everything.

You can email [ludeonhelp@gmail.com](mailto:ludeonhelp@gmail.com) for help.

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Hi!

Fresh patch notes here. Today, we’ve got rebalanced quest rewards and some changes for genes and children, plus various bug fixes. The changelog is available below.

With the wide variety of items added over the past few expansions, it was time to revisit quest rewards. Our community's feedback and discussions on Reddit were especially useful!

We wanted to make sure that quest rewards were varied and rewarding throughout all stages of the game. This update reduces the frequency of some rewards and removes others, like double beds and slab beds. You’ll now see a greater variety of cool and valuable quest rewards including infinite chemreactors, techprof subpersona cores, vanometric power cells, psychic emanators, and more!

We also adjusted ancient complexes to occasionally contain high-value loot. Ancient complexes should feel exciting and rewarding when you finally reach the treasure and make a daring escape, so it made sense to add a wider range of interesting items. You can also fin... Read more
@stoeckel90 Thanks, will pass that along
@codeoptimist My pleasure, sorry I couldn't organize my thoughts better on pathfinding. Been a while since I had to go over that code, I'll say.
@DershlandGaming @LudeonStudios Sure. Nearly all games on Steam have regional pricing as recommended by Valve. You can look at regional prices of any game on http://steamdb.info The CAD RimWorld price is an 8.32% discount from USD, so this is benefiting you.
@nomanautomata @LudeonStudios Lower limbs? What an unholy thought
RT @LudeonStudios: RimWorld deveoper Ludeon Studios is hiring! - Assistant - Artist - Game designer - Systems Details here: https://t.co/…
@Simpology It's allowed, if you've unlocked these already or it's late game enough (you're 6 years in).
Excalibro_MasterRace

There should be a cap on how low it can get

Yep, we're looking at reworking the math on this; there are a few options from minimum values to switching to multipliers. Update with this will be out pretty soon.

DoctorProffalternate

I love most changes, aside from the obvious integration changes it focused on I'm also very fond of the changes to drug resistance/immunity and the QoL/misc stuff. However, the bandwidth changes to lancers and scorchers are unnecessary IMO.

A lancer with 3 bandwidth is almost as expensive as a centipede at 4, but cannot possibly compete with it. There is a reason the lancer has a raid value of 150 and the centipede a whooping 400. Scorchers I found to be surprisingly good, despite their complete inefficiency against mechanoids, and the change cuts their cost in half. Bandwidth in general can be kind of awkward to work with since even the smallest possible changes to it have huge impact in the 1-2 ranges, so it might be easier to buff/nerf the mechs themselves instead like with the militor. Maybe give the lancer lower quality charge lances or lower shooter accuracy, and increase the scorcher's fire rate? Just a thought.

Units with different resource/supply costs are pretty common in strategy games. For example, in SC2 the roach is known to have a lot of power compared to its resource cost, but also be quite expensive in supply. This affects its strategic niche. It adds a bit of depth to the economic decisions short- and long-term as opposed to making the resource cost always exactly proportional to the supply cost.

muppet2011ad

Does this break saves?

No, all saves are compatible back to 2018 at least (and in many cases before).

@piggypotpie2010 @LudeonStudios It should not; we've been testing for the last 4 days or so. Of course there are thousands of mods so I can't guarantee absolute perfection but I expect most will update soon if there is an issue.
@LudeonStudios Don't hesitate to review the Biotech expansion! Expansions don't get much review traffic on Steam so it helps - many thanks https://store.steampowered.com/app/1826140/RimWorld__Biotech/