Rimworld Dev Tracker

Those are some pretty epic thrumbos https://twitter.com/AzulCrescent/status/1242153348565884928
@RyanSumo @academia_game Well... RimWorld has beaches...
Enzeevee

I finished up that quest yesterday and I dunno how much of it was the quest and how much of it was Randy but the first half of the visit was fuckin nuts. I didn't even have time to patch people up. Every time a raid ended a new one would immediately begin, and the game also decided to throw Global Warming + Heat Wave in at the same time. A large chunk of my base including my solar panels/wind turbines were destroyed from a dry thunderstorm because I just could not spare enough people from the front lines to put fires out. It was pretty intense, though it petered out and became more what I was expecting towards the end.

Very glad I stuck half-cyclers in everyone so they didn't need to sleep, and also glad I shoved a joywire in the Stellarch so I didn't have to worry about her mood being shot from the 150F heat and power outages. For some reason she showed up completely naked, so she had the mood debuff for no royal clothing the entire time.

Sorry about the naked thing, it's fixed for new games (as of like 2 weeks ago) but older savegames with already-generated quests would show it still.

Anyway glad you had some fun!

Here's another polishing update for RimWorld!
The most notable change is in how titles interact with work types. Now, only certain characters will actually not do worktypes disallowed by their titles. Royals from the Empire, as well as colonists with the greedy or jealous traits will refuse to do any formally-prohibited work type, while others will take the titles less seriously and continue to work as normal, ignore formal restrictions on food, and not issue decrees.
We're still looking at different ways of adjusting the royal system to allow for nobles to be powerful without destroying challenges or constraining storytelling.
This update should be compatible with all savegames and mods.
Thanks to everyone who gave feedback on the unstable version in the unstable test Discord server[discord.gg]
Improvements - Added conceited titles system. Titles can be conceited or not. NPC titles are usually conceited, player-earned titles usually not. Non-conceited titles don't incur work restrictions ... Read more

On the contrary, I think killboxes are awesome. It's a fun building project, it makes sense, it has a satisfying outcome.

I don't think *every* fight should be won effortlessly with a killbox, though. That's boring.

In general, it's awesome if players can find clever tactics that annihilate certain challenges. It's not cool if they can find a tactic that annihilates every challenge.

This is why there are so many threats that try to break the pattern. Drop-in raiders, siegers with mortars, sappers, off-map quests, now mech clusters.

Always considering ways to improve the AI but it's a tricky system. AI is hard, especially when the player controls the environment (in most games the AI is made to fit the environment and vice versa; RW is like a reverse puzzle solving game where the AI has to solve your puzzle).

Read more
gCvdA

I wonder if tynan deliberately made it so that every time you see him in this game he has horrible stats

It amuses me to be the worst character in game. Like the anti-Lord British.

You are not able to rotate monuments, and per Tynan it is a deliberate design feature.
Forget re-reviews, I'd love to get a first review for RimWorld... Stellaris has 57 metacritic reviews; RimWorld has 8! https://twitter.com/ShamsJorjani/status/1240750958977712129

"i yam what i yam"

@Scrubje_ Turning off specific factions isn't supported in the vanilla game I'm afraid.
@ShamsJorjani And congrats on federations! Seems to be doing great.
@cyuyangchunyu The game files are corrupted. 0. Turn off all mods. 1. Use Steam's 'verify game files' tool. 2. Manually delete the game files and reinstall using Steam.
@ShamsJorjani I love TNG but the obvious counterpoint: it's easy to be a saint in paradise https://www.youtube.com/watch?v=ncWh6JluusQ
As grapplehoeker stated, Tynan has no interest in adding achievements as he feels it conflicts with the conceit of RimWorld and would force people to start playing in certain ways to achievement hunt. Even with the new quest systems, he deliberately made them all optional, you can ignore quests if that's how you want to play RimWorld.

Love it. Worth noting that what's visible on this chart is just the weekly cycle, you can see the impact of 1.1/Royalty on the 3-month chart most easily.

https://steamcharts.com/app/294100#3m

Originally posted by โŒ›โžกโ˜•:
Originally posted by pheanox: How does everyone feel about the daily or more frequent '1.1 broke the game with mods' threads? Should I start locking them?

If I recall correctly, it was posted someplace that he wants you to try to break the game with as many mods as possible... so probably not yet. The best way to handle this, is to tell people to provide a mod list order, and the save that broken. It is probably the fastest way to get a bug fixed for him.

The posts I was seeing there for a while were not productive posts, but it's died down anyway. Read more
RT @GeneLinDesign: @TynanSylvester http://pbs.twimg.com/media/ETTOqZpU8AAA193.jpg
rnalsation

Just to chime in I have a 25GB log file from when Rimworld hung while exiting full of the same error.

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )

(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)

I had to force close the game.

I zipped it if you want one for some reason.

Offer appreciated! We have two reports for now and will reply again if more is needed. I think it's enough (the logs don't carry much info anyway).

Looks like an amazing occasion for an antigrain warhead or orbital bombardment!