I finished up that quest yesterday and I dunno how much of it was the quest and how much of it was Randy but the first half of the visit was fuckin nuts. I didn't even have time to patch people up. Every time a raid ended a new one would immediately begin, and the game also decided to throw Global Warming + Heat Wave in at the same time. A large chunk of my base including my solar panels/wind turbines were destroyed from a dry thunderstorm because I just could not spare enough people from the front lines to put fires out. It was pretty intense, though it petered out and became more what I was expecting towards the end.
Very glad I stuck half-cyclers in everyone so they didn't need to sleep, and also glad I shoved a joywire in the Stellarch so I didn't have to worry about her mood being shot from the 150F heat and power outages. For some reason she showed up completely naked, so she had the mood debuff for no royal clothing the entire time.
Sorry about the naked thing, it's fixed for new games (as of like 2 weeks ago) but older savegames with already-generated quests would show it still.
Anyway glad you had some fun!
On the contrary, I think killboxes are awesome. It's a fun building project, it makes sense, it has a satisfying outcome.
I don't think *every* fight should be won effortlessly with a killbox, though. That's boring.
In general, it's awesome if players can find clever tactics that annihilate certain challenges. It's not cool if they can find a tactic that annihilates every challenge.
This is why there are so many threats that try to break the pattern. Drop-in raiders, siegers with mortars, sappers, off-map quests, now mech clusters.
Always considering ways to improve the AI but it's a tricky system. AI is hard, especially when the player controls the environment (in most games the AI is made to fit the environment and vice versa; RW is like a reverse puzzle solving game where the AI has to solve your puzzle).
Read moreI wonder if tynan deliberately made it so that every time you see him in this game he has horrible stats
It amuses me to be the worst character in game. Like the anti-Lord British.
"i yam what i yam"
Love it. Worth noting that what's visible on this chart is just the weekly cycle, you can see the impact of 1.1/Royalty on the 3-month chart most easily.
Originally posted by โโกโ:Originally posted by pheanox: How does everyone feel about the daily or more frequent '1.1 broke the game with mods' threads? Should I start locking them?
If I recall correctly, it was posted someplace that he wants you to try to break the game with as many mods as possible... so probably not yet. The best way to handle this, is to tell people to provide a mod list order, and the save that broken. It is probably the fastest way to get a bug fixed for him.
The posts I was seeing there for a while were not productive posts, but it's died down anyway. Read more
Just to chime in I have a 25GB log file from when Rimworld hung while exiting full of the same error.
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)
I had to force close the game.
I zipped it if you want one for some reason.
Offer appreciated! We have two reports for now and will reply again if more is needed. I think it's enough (the logs don't carry much info anyway).
Looks like an amazing occasion for an antigrain warhead or orbital bombardment!