Interesting. I'll spend sometime later to reproduce the issue. I think it might be related to having multiple doctors, and a far away doctor trying to take over medical care for the current nearby doctor. The action of reserving the patient for medical care - even if the new doctor is far away - would free up the nearby doctor and allow them to rest/eat. The best solution would be to allow far away doctors to reserve a tile near the patient and queue moving if over X tiles away.
Yeah, if there were multiple doctors it could create that perception potentially. The issue with not reserving the target is that every doctor on the map rushes to him the moment he's hurt, even though only the nearest one is needed.
Another possibility is patients going critical after a doctor has already started eating/sleeping.
> Doctors will attempt to eat or sleep if they need to even if you have bleeding patients. This forces you to micro-manage it.
We've heard reports about this kind of thing for years actually but even through several efforts at investigating, we've never actually found a bug like that. They're coded to ignore their own sleep/food needs if a patient needs urgent care to avoid death. The persistence of these reports, combined with the inability to actually ever reproduce the issue, has puzzled me for a long time.
I'd love to see a savegame where a doctor is doing this incorrectly! If anyone has one please let me know.
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