These numbers are not correct; they're too low and inaccurate because they're ignoring a ton of stuff in backstories, and some other game systems that affect this as well. They're also expressed in a pie chart which doesn't make sense since pawns can have several traits at once.
There is a debug tool that runs a Monte Carlo analysis of this we used to help tune. But of course the actual prevalence is relative to each actual playthrough.
Oh my god, this killed me. This was hilarious.
I actually started a game on the same map and haven't had any problems since. It happened right after I got my first infestation. Here's a post about it. Another user suggested I verify the game files through steam (that checked out fine). I also deleted everything in the config folder in the save game folder.
Love the game btw. Check out my /r/rimworldporn posts!
Thanks, glad it worked out for you. And.. I love RWP.
TBH... tynan should do beta branches like factorio does...
We do. You can use the 'previous' beta branch to access the last version. And of course you can access all old versions back to Alpha 13, plus Alpha 4 if you want.
What? A new patch? FFS! I Just finished configuring my mod lost yesterday!
Edit: My save isn't broken. Phew! Thanks for all the advice!
You can use the 'previous' beta branch to continue as before.
Ironically, after 950 hours of gameplay, going back to vanilla in 1.1 ended with my first game breaking bug
I'd be curious to know what it was!
- Some items degrade if unroofed, sone degrade if outdoors, some only degrade if both, outdoors means not surrounded by walls, I.e. Not a room, unroofed means that there isn't a continuous roof covering the room. If somewhere is unroofed and you're not sure why check the ceiling overlay and your remove roof zones.
Technically outdoors means that the room you're in is no more than half roofed.
Roofed means literally there is a roof over this one specific tile.
You can be roofed and outdoors. E.g. A small outdoor overhang.
You can be indoors and unroofed. E.g. A small hole in the ceiling.
Alright alright - we'll fix it.
Hey, apologies for pestering you, i've found something weird regarding the new -skin glands and i think you may want to know.
I've ran duels against two identical pawns, one had the toughskin gland (the weaker one) and the other had nothing at all. Both are at 10 melee skill.
Armor set is devilstrand duster + flak vest + button shirt + flak pants.
Weapon of choice is a normal quality steel dagger (best case scenario for the toughskin).
This is how it went down:
Toughskin Regular skin Total No armor, no weapon 3 17 20 Armor, no weapon 10 10 20 Armor and weapon 18 12 30 With a weapon (best case scenario) and armor, the toughskin did indeed seem to help.
However without armor the toughskin gland actually made the pawn weaker!
Generally this is never a problem since by the time a player unlocks the toughskin, though it's definitely an unusual behaviour.
That's a strange result. I'll do a check ingame to see how these are working. Thanks for the note.