This update has full support for Steam Deck!
However, for that to work it has to use a new version of the Steamworks API, which will break mods that access Steamworks.
If you’re working on a mod that accesses Steamworks, please prepare to update to its new version to prevent breaking the game.
We are planning to release this version to everyone on Wednesday April 6 at around 5pm EST.
Players who want to use Steam Deck should also use this branch for now. Everything except a few mods should work.
To play this beta on Deck or PC: right-click RimWorld in your Steam library list, click Properties, then select the ‘betas’ tab. Select ‘steam_deck - Steam Deck update’ from the drop-down list. Your game should auto-update - if it doesn’t, restart Steam.
To share any feedback or bug reports from the beta, please join the Official RimWorld Development Discord[discord.gg].
- Tia
V cool - though I imagine the helmet being more deep-set into the armor, with high protusions to the left and right.
In our previous announcement, we said support for the Steam Deck would be delayed until after the console’s release. Since then, our tech lead Piotr Walczak has been working hard to put together this integration update.
The update focuses on Steam Deck changes and improvements. The UI changes make it easier to read on-screen text and type with the Steam Deck keyboard, and menus look a lot better. The controls make more sense now with improved scrolling, zooming, time control, and touch screen navigation. Overall, playing RimWorld on Steam Deck should be a lot smoother with more intuitive controls.
We also fixed some sources of annoyance in the ideoligion configuration screen.
You can read the changelog below. There may be more changes on the way to get R... Read more
I added drugs to the game.
Our tech lead Piotr Walczak is working on improvements to Steam Deck support for RimWorld. They're coming along well. https://twitter.com/koopersCorner/status/1499907290492768256@TynanSylvester @LudeonStudios any plans on having RimWorld verified and running on steam deck?
Hello everyone,
Unfortunately, we've just been informed that RimWorld has just been made unavailable for new purchases by Australian customers on Steam.
This does not seem to affect existing owners - it only prevents new purchases. Anyone who already owns the game is still be able to play, receive updates and access community features like the forums and workshop. The Ideology and Royalty expansions are also not affected.
EDIT: Steam keys do not work in Australia. If you buy the game on the RimWorld website, you will not be able to register your game on Steam. Friends cannot gift you RimWorld on Steam either, even if they don't live in Australia.
We don't have a ton of information about this since it just happened within the last few hours, it's Friday evening, and most people we could ask are not at work.
From the info we have, this happened because a few days ago, the Australian Classification Board classified a potential cons... Read more
Posted a whole story in screenshots, all 7 images in one album in Imgur: https://imgur.com/a/zjJ1iFW
There is fluid ideology, with Supremacy, Tunneler, Human primacy. Precepts for "corpses:don't care", "small spaces:don't care", Shooting and Crafting specialists. Shown on first and second screenshot. Because of chosen memes, all this precepts and roles are allowed, 100% valid ideoligion.
Choose to reform ideoligion, add collectivist (screenshot 3).
A message that Small spaces, Corpses, Production and shooting specialists are incompatible appears, screenshot 4.
According to displayed message, precepts and roles are removed. Screenshot 6 shows, that I can add small spaces: don't care precept.
Screenshot 7 show that I can add Shooting and Production specialists again.
What makes this annoying is that player has to assign all specialists to their former roles again after such reform. In a large colony, that's not too easy, considering each re-assignment needs rather many spectators.
There are pawns of non-main ideology in colony, 2 believers of Ancients ideology and 3 guys each of whom believes in different major non-player faction ideoligion.
I appreciate you taking the time to put this together. We'll use it.
A bug still remains with adding meme in reform ideoligion, and then having some precepts and all specialist roles thrown away for no reason (in-game dialog says they are incompatible, but that is not true).
Sounds like bad joke to me. Or maybe does no one play fluid ideology, really?
We'll look into this and see if there's something that needs fixing (which seems likely). Thanks for reporting!
Any more specific repro info would be useful if anyone wants to post it.
This update fixes a variety of bugs and includes a number of changes that should make the ideoligions system less restrictive and more flexible.
Key among those is a new way to play with Ideology content active, but without actually running the ideology system. The ideology system is great for players who want to do something different, but it could be overwhelming for someone on their first game or who just wants to relax. This new option allows running the game without the complexity of the ideologion system, but with almost all the Ideology content active, including the biosculpters, ancient complex quests, Gauranlen trees, public executions, and more. (Some buildings like skullspikes and loudspeakers are still buildable despite not doing much without ideoligions active - they make nice visual flair if you want them.)
We've also reworked how a few pieces of Ideology work to make common ideoligions reduce micromanagement and annoying situation... Read more