Rimworld Dev Tracker

Merry Christmas everyone! May your meals be lavish and your mental breaks be mild.

We'll add a loading tip to try to surface this better.

@CastoroGamer @croberts68 I'm in good company on this list - thanks!
@kengchau Thank you!
CandorCore

Honestly deep drilling feels like the point where your bottleneck moves from resource acquisition to resource refinement. By the time I've got someone perma-stationed on the scanner my only concern is getting more crafters to pump out the masterwork weapons and armour.

It used to be even nuttier, leading to one of my favorite RimWorld comics:

https://www.reddit.com/r/RimWorld/comments/8or0cn/deep\_drilling\_rimworld\_comics/

RecentlyUnhinged

Pretty sure the Powers that Be have explicitly said that will never happen, given the potential for warcrimes that comes with life on the Rim.

FWIW that's actually a myth - just something someone made up that gets repeated.

Not saying we are doing any particular thing (or anything) in the future, just correcting the record.

@Snoopdogg261 why thank you
@BradRooks2 Which one? Still works for me...
@NiricDigital I'm not sure TBH, we might have some banned IP ranges on the forums. You shouldn't need the forums though. You just need to go to http://rimworldgame.com/getmygame
@NiricDigital Hey you'd just want to email [email protected] and Michael will help you out!
@igpron1 Sometimes people try this when they apply to work at Ludeon. It's not a great start.
@JCFord1001001 Yes people, businesses, everyone.
@HHoneyBBadger It just looked like a link ("check out my website") but if you mouseover you can see it goes to some redirect service with an extremely long unique just-for-you URL.
@barthon_b Maybe; I think the turret top would likely look weird if we did that since it rotates though. Maybe not though. Something to add to the task pool - thanks.
@jetfin25 There's wheels all over the ground! At least with the Ideology expansion which adds a bunch of ancient stuff to the map.
@Weinhold_Jonas The AI will generally come closer than their max range. The range change was very small as a percentage, just a tiny tweak.
I'm amazed by how many people send me emails with hidden tracking links in them. No, I don't want to tell you my IP address, browser/OS info, and exactly if/when I clicked your link. Tracking links sent without permission or notification are a hostile act.
XelNigma

The turret buffs are rather insignificant. The damage and accuracy isn't the issue, it's the health and fire rate that needs looked at.

The mini turret especially least needs to be looked at. Give it the damage, accuracy and fire rate of the machine pistol and there you go. Your weak, but rapid close range support turret.

High fire rates at low damage create a lot of spam in the health tab which I'd rather avoid so don't anticipate a lot of increases here.

DPS is proportional to all three: fire rate, accuracy, and damage.

Zaorish9

Still gonna be "Turtle Friendly" mod for me 24/7.

I have no clue why the game's developer hates tower defense players so much. It's a fun play style.

Let's dial back the angry hyperbole please. It's not healthy for the community, for me, or for you.

Also I'm not sure what you're referring to given we buffed turrets and increased the prevalence of turret-vulnerable raids.

@DanArc_ It's complete, but I can't say I don't have ideas to add to it. Maybe some day!