Odd Realm Dev Tracker

RT @InsideBBI: [MEET THE DEV] Meet Elliot! The Associate Creative Director on Hardspace: Shipbreaker. Elliot has been at Blackbird Interact…
@tjmclain Haha YUP. 😂
@gravesmakesart Right! Love it.
@mayousch https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/auto-implemented-properties This page will give you a better explanation than I will. I'm not sure how much you know about properties, but the Microsoft docs are a great place to learn more about them. :)
So, apparently, you can do this with Properties??? 😶 http://pbs.twimg.com/media/EWpjoN0U4AA1Lwm.png
Ok! I'll try to improve that. Thanks.
Can you let me know which version number you're on? You can see at the bottom-left corner of the Main Menu. The beta version has fixes for this, so I want to make sure this bug hasn't reemerged there. If you're not on the beta, you'll need to wait for me to finish getting the beta version ready to move to the main live version. I'm still fixing others bugs for that, so it'll be about a week.
Thanks for mentioning these. :)
Regarding #4, still trying to implement Tanagra, Jalad will come shortly after. :P
First off, being rude isn't going to make me work faster. Buying a $10 dollar, early access game made by one person doesn't give you free rein to be an ♥♥♥ and demand Blizzard-level polish.
I need some more coherent information regarding the bug. Which version of the game are you running on? Are you unable to change the profession from both these screens: Entity Screen (Hitting T with a settler selected)? And the Settlers Screen (L)? Are the settlers adults (Children can't have their profession changed)? Are the settlers migrants?
The current beta (0.9.0.0+) is not backwards compatible with anything before. Sometimes the beta is backwards compatible, though. It really depends on the amount of core system re-writes that were involved. Unfortunately, 0.9.0.0 involved large sweeping changes to the game's foundation and resulted in losing backwards compatibility. Apologies about that. I try to avoid losing backwards compatibility but it's not always realistic to do so.
RT @WeAreGoodgames: Build ⚒, explore 🗺, and survive, hopefully ☠... #OddRealm by @waylonsnedker is a #2D #TopDown #Strategy game about est…
RT @Pentadact: While we're all stuck at home, maybe I can help you learn to make games in Unity? Part 1 just went up! https://t.co/hUA2OJV…
RT @willowrunes: Good friend dynamic: Both are relatively clever on their own in many ways, but incredibly dumb when in the same space alon…
@munificentbob I was just thinking this. Going back to my favourite coffee place when it (hopefully) re-opens will be a blurry-eyed experience. Sure do miss those people.
Interesting. Which version are you on? If you're on the beta, can you send me the save file?
@GameQuesters I'm honored! Thank you so much for checking out Odd Realm. :)
RT @GameQuesters: In this weekend's indie spotlight focus, I decided to give Odd Realm a try. Let me know what you guys think about it and…
Which version are you on, friend?

Hey all!

Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Added a setting for changing night brightness.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not downards in certain situations.
-Fixed a bug where entities could move through platforms.
-Fixed a bug whe...

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Hey all!
Special thanks to JK47 and all the people reporting bugs on the beta. It's much appreciated. :)
Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Added a slider to manual change how dark night is in the settings panel.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not do... Read more