Odd Realm Dev Tracker

Hmmm, that's not good. I wonder if they are getting stuck on huge amounts of resources to check out. I would be happy to take a look at your save file to try and fix that up. I'll also do some tests this weekend with big resources amounts. Might be able to reproduce it without the save.

Thanks for letting me know about this. I’ll work on fixing that.

When you have a game over, it lets you reload your last save. Did that not work?

Hey, just to let you know, this should be fixed now.

Hmm, ya, I wasn't able to reproduce the fishing starve/thirst bug. But it does sound like something is wrong if multiple people are starving/thirsty.
By any chance, are you able to send me your save file? I'd love to take a look.
If you can, the save files are here:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~Library/Application Support/com.Unknown-Origin-Games.OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm
It's the folder with the same realm name. And you can send them to [email protected]
No pressure to send it over. It's a big ask. I'll continue to see if I can reproduce this on my side. Read more
Thanks for letting me know. Fishing is the one and only looping job, so maybe something broken there. I'll take a look.

I haven't done any work on localization. Too many other things to do first.

Howdy friends. Hope you are having a great weekend so far. Just wanted to let you know I've uploaded a smaller patch to address some things, especially the issues with the max UI scale breaking some screens. For those of you that use the higher scale, the game should look significantly better. I did a lot of work to make sure all the text and visuals are pixel perfect and not looking... "off". Anyway, that's all for now. Thanks for reading!

1.0.36.0 Patch Notes

Bug Fixes

  • [x] Fixed an issue where trees could grow into the Gwnri and Gwnvayth plants and destroy them.
  • [x] Fixed an issue where plants would grow into jobs and clear them.
  • [x] Fixed a typo where dirt block tooltip displayed "furtile" instead of "fertile".
  • [x] Fixed an issue where setting the UI scale to higher levels would break UI layout for text labels.
  • [x] Fixed an issue where other UI scales would not be pixel perfect. Text and icons would appear distorted.
  • [x] Fixed a bug where animal children would not spawn with th...
Read more
Howdy friends. Hope you are having a great weekend so far. Just wanted to let you know I've uploaded a smaller patch to address some things, especially the issues with the max UI scale breaking some screens. For those of you that use the higher scale, the game should look significantly better. I did a lot of work to make sure all the text and visuals are pixel perfect and not looking... "off".
Anyway, that's all for now. Thanks for reading!
1.0.36.0 Patch Notes Bug Fixes
[x] Fixed an issue where trees could grow into the Gwnri and Gwnvayth plants and destroy them.
[x] Fixed an issue where plants would grow into jobs and clear them.
[x] Fixed a typo where dirt block tooltip displayed "furtile" instead of "fertile"
[x] Fixed an issue where setting the UI scale to higher levels would break UI layout for text labels.
[x] Fixed an issue where other UI scales would not be pixel perfect. Text and icons would appear distorted.
[x] Fixed a bug where animal children would not spawn with the anima... Read more
Hey gang. Just wanted to let you know I've uploaded some fixes for higher UI scales for windows. Will be updating osx/linux as well over the weekend.
Also, I just noticed that their starting HP is incorrect. It is supposed to be much higher. I'll have this tuned up for the next patch.
Edit: They used to have a higher starting level which would naturally give them a higher health off the bat. After the recent change everyone starts at lvl 1, and I didn't notice their missing HP buff.
Thank you for your feedback!
I do want the Ancients to be more of a challenge than the other races when it comes to hostile threats. This is to make up for the lack of upkeep they have in comparison to Humans. That said, seems like there are quite a few issues with gameplay mechanics that I need to focus on. i.e., traps not being reliable. And, I do have plans to add some more summons to help defend.
Out of curiosity, were you able to transform an Ancient into an Archenthrall? This transformation is intended to turn them into powerful fighters. Read more
Hmm, I haven't seen this one before. Are you able to reproduce the error or did it completely go away on restart? If so, the next time it happens, could you send me the log files (Player.Log and Player-Prev.Log). This will show any errors happening under the hood.
Those files are found here:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~Library/Application Support/com.Unknown-Origin-Games.OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm
I'll do some tests with the window to see if I can reproduce this on my side. Read more

Hey thank you!

Much appreciated! And glad you are liking it :)

Also, you can try lowering the resolution while in full screen window mode. This *should* increase the size of everything. Worth trying until I can fix the higher scale up.

Thanks for letting me know. Going to have a fix for the next patch. I think one workaround is to decrease the resolution when in full screen window mode. Should increase size of everything overall

You can see the seasons from the plant blueprint. Open the build menu (B), go down to plants, find the plant you want, and hover over it.

I will be adding this info to the seed item for the next patch. Sorry for the confusion!

Sorry about this. Will put a fix in for the next patch.
Yep, that makes sense. The modder will need to update their mod for the new version. Lots of things can change in the data, so it's pretty easy for the mods to need updating. That pop-up is just there to let you know which ones didn't load correctly.
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