Odd Realm Dev Tracker

(2020) Hotfix Patch 0.9.0.5 Notes

This thread was added on April 17, 2020, with posts from Sleipnir, unknownorigingames.

Hey all!
Special thanks to JK47 and all the people reporting bugs on the beta. It's much appreciated. :)
Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Added a slider to manual change how dark night is in the settings panel.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not downards in certain situations.
-Fixed a bug where entities could move through platforms.
-Fixed a bug where plants were reproducing outside their plant points.
-Fixed a bug where plants and trees could get stuck during their growing phases.
-Fixed a bug where blueprints would retain the floor texture of a previous season.
-Fixed a bug where ice/snow could spawn underwater/underground.
-Fixed a bug which caused performance issues with blueprints.
-Fixed a bug where blueprints would show as unbuildable in the build menu even if you had more than enough materials.
-Fixed a bug where the minimap wasn't always updating.
-Fixed a bug where move commands could not be given through the minimap.
-Fixed a bug where room highlights weren't updating the overlay visual.
-Fixed a bug where the temperature overlay wasn't quite matching up with the actual temperature on the tooltip.
-Added entity gender to the info tooltip.
-Training dummies are now harder to destroy.
-Training dummies now cost 1 plant fiber to build as opposed to 5.
Thanks! Have a solid rest of your evening!
Waylon

Hey all!

Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Added a setting for changing night brightness.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not downards in certain situations.
-Fixed a bug where entities could move through platforms.
-Fixed a bug where plants were reproducing outside their plant points.
-Fixed a bug where plants and trees could get stuck during their growing phases.
-Fixed a bug where blueprints would retain the floor texture of a previous season.
-Fixed a bug where ice/snow could spawn underwater/underground.
-Fixed a bug which caused performance issues with blueprints.
-Fixed a bug where blueprints would show as unbuildable in the build menu even if you had more than enough materials.
-Fixed a bug where the minimap wasn't always updating.
-Fixed a bug where move commands could not be given through the minimap.
-Fixed a bug where room highlights weren't updating the overlay visual.
-Fixed a bug where the temperature overlay wasn't quite matching up with the actual temperature on the tooltip.
-Added entity gender to the info tooltip.
-Training dummies are now harder to destroy.
-Training dummies now cost 1 plant fiber to build as opposed to 5.

Thanks! Have a solid rest of your evening!

Waylon