Mount & Blade II: Bannerlord Dev Tracker

Greetings warriors of Calradia!
We’re thrilled to announce a major expansion to Mount & Blade II: Bannerlord. War Sails will be arriving on PC and consoles (PS5, Xbox Series X/S) on the 17th of June, 2025!
Watch the announcement trailer to get a first look at the intense naval warfare and epic battles that await.



Wishlist now to stay updated and be ready to set sail on launch day!
https://store.steampowered.com/app/2927200/Mount__Blade_II_Bannerlord__War_Sails/


Sail the high seas, lead mighty fleets, and forge your legacy in War Sails, the epic single-player expansion for Mount & Blade II: Bannerlord. Bringing naval warfare to Bannerlord for the first time, War Sails lets players command powerful ships, engage in thrilling sea battles, and master maritime conquest.
Embark on daring naval adventures with new mechanics, territories, and challenges. Customize your fleet, conquer settlements, and carve your legend on the high seas!
MEET THE NORDS, A NEW VIKING-INSPIRED FACTION Chart your cours... Read more
Main
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1
  • A bug that caused conversations to freeze was fixed.
  • Fixed a crash that occurred when the player clicked on encyclopedia avatars.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2
  • All fixes above.
  • A crash caused by a stillborn child was resolved.
  • A problem with being unable to name a twin has been fixed.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
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Main
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1
  • Fixed a crash that could occur during the daily tick.
  • Xauna scene fixes
    • Fixed barriers around:
      • The outside of the map
      • The outside of many buildings and fenced areas

  • Fixed a server-side crash that occurred when players were walking/being pushed to walls and stairs.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2
  • All fixes listed above.
  • Three perks (chink in the armor, show of strength and generous rations) were causing negative troop prices. This is fixed.
  • Fixed an issue that caused players to become stuck in the defection persuasion conversation.
  • Fixed a crash that occurred when Needs Help with Looter quest ended.
  • Fixed an issue that caused automated kingdom decisions for player mercenaries.
  • Fixed an issue with combat tips and raise the meek perks rela...
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Main
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1
  • Added Team Deathmatch Loading Screens.
  • Siege warm-up time decreased to 6 mins.
  • Players can now add friends from the in-game scoreboard.
  • Fixed a crash that occurred in the story tutorial.
  • Fixed a crash that occurred in custom battle.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2
  • All fixes above.
  • Fixed an issue that caused a crash when the player participated in war and peace decisions.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
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Greetings warriors of Calradia!
Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.
Main
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1
Latest Changes:
  • We changed price colouring to work according to world averages instead of default prices of items. If an item is 30% or more above the world average it is coloured red. If it is 20% or more below the item's world average price it is coloured green.
  • Fixed a bug that caused mercenaries to pay tributes or expenses to/for other mercenaries
  • Added a fix to remove duplicate kingdom stances that had already been saved.
  • Peace barter initialization parameters have been fixed
  • Town prices now model purchases made by caravans and other parties while determining supply and demand.
  • Fixed an issue where players who cre...
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Greetings warriors of Calradia!
You can find the latest updates to the beta branch below.
Beta Versions
Native: e1.4.2
SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2
Singleplayer
Crashes
  • Fixed a rare tournament crash.
  • Fixed a crash that occurred when a hero had reached the maximum number of perks & focus points.
  • Fixed a crash caused by upgrading settlement projects.
  • Fixed a crash which occurred after closing the Town Menu or Encyclopedia Screen.
  • Fixed a crash that occurred when the Army of Poachers and Family Feud quest villages were the same village.
  • Fixed a crash that occurred for the Chinese localisation.

Save & Load
  • Save file compression was optimized by around 80%.
  • Increased the number of autosave files to 3.

Localisation
  • Punctuation fixes and corrections for some texts.
  • Turkish translation updates.

Art
  • Fixed some snow texture issues in Khuzait villages.
  • Various model/material and texture improvements for campaign map icons.

UI
  • Clan Screen
    • Moved clan member role...
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Main Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0
  • Fixed a rare crash on the campaign map regarding village items.
  • Fixed a crash related to newly spawned caravans.
  • Fixed a crash that occurred when trying to talk with a companion while inside hideouts.
  • Fixed an issue with missing dialogues for supporting a kingdom in the main storyline after loading which blocked progression.
  • Fixed a client crash on crowded servers when the amount of created weapons in the environment exceeded a certain threshold.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

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Main Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0
  • Fixed a crash that occurred after colliding with an entity while falling with a camel.
  • Fixed a rare crash that happened when an agent was blocking and the weapon state for that agent was not fully synced.
  • Fixed a rare crash that occurred when showing the battle results of simulated battles.
  • Fixed a crash that occurred when war was declared between a quest giver's and the player's kingdoms while the Company of Trouble quest is active.
  • Fixed a crash that occurred when talking to army members after a successful siege.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

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Website[www.taleworlds.com]
Facebook[www.facebook.com]
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Greetings warriors of Calradia!
Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfixes to the beta branch as well as some additional changes that we have done since.
Main Versions
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0
Latest Changes:
  • Chinese localisation improvements
  • Fixed a problem where it was not possible to select newly changed perks in older save files.
  • Pila, Jagged Throwing Spear and Triangular Throwing Spear are throwable again
  • Increased siege warmup time from 3 to 15 minutes
  • Decreased minimum players required for siege from 60 down to 40
  • Lobby server-side improvements
  • Troop Balance changes:
    • Aserai
      • Beduin
        • Troop count increased by 1 (10)
      • Skirmisher
        • Troop count increased by 1 (17)
    • Battania
      • Clan Warrior
        • Troop count increased by 1 (22)
      • Wildling
        • Troop count increased by 1 (18)
      • Ranger
        • Replaced Bastard Sword with Highland Two-Handed...
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Beta Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1
Singleplayer Crashes
  • Fixed a crash that occurs on the campaign map at different times.
  • Fixed a rare crash for encounter menus.
  • Fixed a rare crash when entering a tournament.
  • Fixed a rare crash that occurred when trying to activate the Army of Poachers quest.
  • Fixed a crash that occurred after Save & Load when the player is inside the training field with a companion.
  • Fixed a rare crash that occurred when trying to talk with army members that are inside an army that the player is leading.
  • Fixed a bug that leads to a crash in the Army of Poachers quest if the player retreats from the quest battle.
  • Fixed a crash which could happen during scene entry or exit.
  • Fixed a rare crash with the main storyline.
  • Fixed a crash that could happen when prisoners were transferred to bandit parties through barter.
Performance
  • Increased performance / disabled auto-saving game on exiting the game.
Save & Load
  • A...
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Main Versions
Native: e1.3.1
SandboxCore: e1.3.1
Sandbox: e1.3.1
Storymode: e1.3.1
CustomBattle: e1.3.1
  • Fixed a crash on multiplayer that occurs while joining an ongoing server.
  • Fixed a crash on multiplayer that occurs on the clientside when a crowded server is run for a long time.
  • Fixed a crash on multiplayer servers when a physical object goes beyond the limits of the scene.
  • An issue that caused players to get repeating punishments for leaving has been fixed. Note that we disabled punishments as soon as we realized the issue.
  • Leaving before the Warm-up phase ends will not be counted for leave punishments until clients become stable enough. This also helps with crashes on load.
  • Players who experience a server crash before Lobby servers detect the crash will not be counted as leaving the game and will suffer no punishment.
  • An issue preventing the Siege game mode to open with less than 120 players has been fixed.
  • Introducing Global Mute. Muted players will not be able to send messages in th...
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