

Wishlist now to stay updated and be ready to set sail on launch day!https://store.steampowered.com/app/2927200/Mount__Blade_II_Bannerlord__War_Sails/
Sail the high seas, lead mighty fleets, and forge your legacy in War Sails, the epic single-player expansion for Mount & Blade II: Bannerlord. Bringing naval warfare to Bannerlord for the first time, War Sails lets players command powerful ships, engage in thrilling sea battles, and master maritime conquest.Embark on daring naval adventures with new mechanics, territories, and challenges. Customize your fleet, conquer settlements, and carve your legend on the high seas!







Base Game Plans We also want to give you a general update on Bannerlord - what we’ve been doing and what is yet to come.After the full release in October of 2022, we published a number of updates that not only addressed important issues across the various platforms but also introduced additional features such as weather and weather effects, fog of war, sally out ambush, formation targeting, warehouses, alleys, and many more. Much like during our early access period, we’ve continued to expand and refine the game with your feedback and support. We’re truly grateful to have such a dedicated community, who’s been with us every step of the way.As we mentioned in our post-release plans, we were open to exploring DLC as one way of introducing additional content. And while that remained true, we realize that our communication has not met the level you had grown to expect from us. The naval battle system being introduced with the newly announced War Sails expansion proved to be a technical and gameplay challenge. We had also been working on another project that was planned as a more story-driven DLC. While this was an interesting new approach, it ultimately didn't meet the quality we aim for. Rather than talking about and releasing something we weren’t happy with, we made the tough decision to cancel its launch. These hurdles caused a delay in our communication and we sincerely appreciate your patience during this time. The good news is that instead of shelving the work, we will be repurposing the new gameplay mechanics from this canceled project as content for the base game.This involves the introduction of a robust stealth system that will allow you to infiltrate dungeons and hideouts, rescue prisoners, and dispatch enemies without ever raising alarms. The enemy AI will now detect sound and motion, becoming alerted by your actions through progressive levels of cautiousness. To succeed, you will need to not only carefully consider your position and movement, but also your environment - utilizing the elevation, darkness of the night, and natural cover to achieve your goals covertly. While these may be enough in some cases, you’ll find other stealth tactics like distractions and concealing corpses just as useful. Honing your effectiveness will further be possible through gear and the roguery skill. We’ll be sharing more stealth details in a future deep dive so stay tuned!

Stealth killWe are also working on several features that we're planning to bring to the base game alongside the War Sails expansion. For one, we want to improve our trait system so that players will be able to better develop their characters. To this end, we are working on a feature that will prompt you with random events during your journeys. Ideally, this will not just offer a new avenue of character development but add further life to the world of Calradia.

Random eventsTown and castle projects will also undergo changes. These adjustments will improve the balance between projects with impactful effects and those with limited or situational effects and add new types. This should allow for better control over the management of your fief.Another point of interest is the passage of time and the cycle of life in the game. While we think that Bannerlord manages to achieve a happy medium between this progression and not rushing players… we also feel that additional choice in this regard would make for a rather fun alternative to the vanilla experience.We’re also making it easier to communicate with nearby enemies by introducing the Parley feature, allowing you to enter into a conversation without getting your head cut off!

Parleying with an enemy from a distanceThe community-requested Character Import & Export feature is in the works, allowing you to adjust various aspects like equipment, perks, skills, attributes, name, culture, gold,... by editing the character file in the Game Saves folder and importing it via the console window cheats.Alongside these, we continue to work on the combat experience, which includes the addition of new weapon types like slings. Spear bracing is being refined with better targeting, smoother animations, and spearmen using their spears by default - making them more effective against cavalry charges.

New Weapon Type - SlingA variety of AI enhancements are also being added such as more accurate usage of melee weapons, improved pathfinding and reduced zig-zag movements for mounted AI, improved ranged AI accuracy against moving targets, and increased firing rate through better avoidance of friendly troops. Beyond that, we’re addressing various siege AI issues, preventing archers with a targeted order from getting too close to the enemy, and more.We’re likewise working on a number of adjustments to support our modders better. This includes allowing attack while crouched (looking at you - mods with guns), further opening up the AI agent attack and weapon selection decision-making processes, making the interpolated mission atmosphere moddable, providing audio modding support for FMOD Banks and Events, as well as opening up campaign time to customization. To make modding even more accessible, we’re creating an XML Editor, removing the need to manually edit XML files to add, remove, or modify items, heroes, factions, settlements, and more. Those that will prefer to continue doing it manually, will also see that process simplified, where using the XSLT system will no longer be necessary.And that brings us to the end of today’s announcement. On behalf of everyone at TaleWorlds, we want to express our heartfelt thanks for your incredible support and dedication over the years. We can’t wait to share even more in the coming weeks. Until then, stay tuned and take care – we'll see you soon!