Mount & Blade II: Bannerlord Dev Tracker

With Bannerlord’s Early Access release on the horizon, we want to take the time to step back from the game for a brief moment to discuss some of the work we have been doing outside of the game to support our community -- more specifically, the overhaul of our official forums!

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Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/9

Hello all! This time around we're bringing you an externally written blog, by the team working on the music for Bannerlord. There are samples from the soundtrack and some detail about what went into creating the authentic feel for the game's OST!


Finn Seliger, Periscope Studio - With the soundtrack of Mount & Blade 2 one of our main goals was to create a characteristic music piece for each faction...

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Mount & Blade II: Bannerlord's launch discount will end tomorrow at 10 am PST. Don't miss out on your chance to get the game with up to 20% off!
https://www.taleworlds.com/en/Store
Shop - TaleWorlds Entertainment
1. Once you click the buy button, a payment window will popup prompting you to enter an email ID
2. Once you click confirm, a new window will appear prompting you to select payment method
3. The third window will ask you to enter payment details (such as credit card number etc). There will be a "Have a promocode?" prompt. When users click on that, it will give you a tab to enter the old CD Key and apply the discount
[ATTACH...
Receiving Additional 10% Discount on TaleWorlds Store Read more
Early Access Information - TaleWorlds Entertainment
We recently announced some additional details regarding the Early Access release. You can use this thread to discuss the post!
Early Access Release Report - TaleWorlds Entertainment
Spoiler: Full Post
Greetings warriors of Calradia!
With the dust from Mount & Blade II: Bannerlord's Early Access launch just starting to settle, we just wanted to take a moment to thank you for the incredible support that you have shown over the past couple of days.
It is fair to say that the release has exceeded all of our...
Early Access Release Report Read more

Greetings all and thanks for making your way over to our 15th Development Blog. It's been a little while since we updated the blog, but we've been hard at work on the game and we're excited to talk a little about something we've been working on recently.


Command

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Mount & Blade II: Bannerlord Developer Blog 15 - Valuable Relationships Read more

In this week’s blog, we want to take a step back from Bannerlord (just for a brief moment!) to show you something we have been working on recently: our new look website! There are still a few small tweaks and touch-ups to do, but we wanted to take this...

Dev Blog 21/11/19 Read more
Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam, Epic Games Store, and TaleWorlds website, for $49.99/€49.99/£39.99.
Unfortunately, we are having some small issues with our website right now so I was unable to post the blog there tonight. You can check it out on Steam though and use this thread to discuss the blog and forward your modding questions!
steamcommunity.com

Steam :: Mount & Blade II: Bannerlord :: Dev Blog 14/02/20

AI Melee Combat Overhaul steamcommunity.com steamcommunity.com Read more

The continent of Calradia is a hive of activity. From small bandit parties preying on merchant caravans to huge armies embarking on campaigns, Bannerlord’s dynamic sandbox campaign presents players with an ever-changing, albeit hostile, medieval world. And no matter if players directly involve themselves in...

Dev Blog 20/12/19 Read more
Medieval kingdoms were fraught with internal power struggles, and in many instances, the most powerful people in a realm didn’t sit directly on the throne. Instead, they wielded their influence to shape the kingdom in their image or changed the course of history completely by throwing their weight behind sweeping changes that eroded the power of those above...
Dev Blog 05/12/19 Read more

Lighting is an extremely important aspect of any modern game. Bad lighting can make the most detailed models and textures seem drab and lifeless, while good lighting helps to bring together the different visual elements on-screen to provide a more realistic and aesthetically pleasing polish.


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Dev Blog 08/11/19 Read more
We will post this week's blog tomorrow, sorry for the delay if you were expecting it today!
Blog will be up tomorrow!

Music is a vital part of our lives, and it’s one of the most powerful tools for conveying emotions and feelings – especially in visual media, like films and video games. A good score connects you to the setting as a whole and grounds you to the scene; it evokes certain feelings and images, moves you to feel in a certain way. But that’s...

Dev Blog 24/10/19 Read more

Morale is a key factor in warfare. An army can be greater in number, better trained and exceptionally equipped, but without the will to fight, none of that matters. Conversely, high morale can see people through extreme hardships, giving them the determination to press on and continue the...

Dev Blog 15/10/19 Read more

In this week’s blog, we will be concluding our miniseries of blog posts on sieges by discussing the assault phase, with a particular focus on how the game’s AI evaluates and reacts to unfolding events. 


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/127
Let me start by apologising for the lack of a blog last week. We are truly sorry to have kept you waiting and I am personally sorry for announcing that it would come 1 day later. We have been discussing switching to a new schedule so we can divert some more attention to the ongoing beta and there was some confusion about whether this new schedule went into effect last week. So, the new schedule... From now on, we will be posting blogs every fortnight. We feel that this will be...
New Blog Schedule Read more

Last week, we asked for questions from you, our community, regarding Bannerlord's multiplayer closed beta and the early access phase that the game will transition through on its way to a full release. We decided to answer a few more than we originally anticipated, and so, we thought it would...

Dev Blog 06/09/19 Read more