With Bannerlord’s Early Access release on the horizon, we want to take the time to step back from the game for a brief moment to discuss some of the work we have been doing outside of the game to support our community -- more specifically, the overhaul of our official forums!
Read more at... Read more Read moreHello all! This time around we're bringing you an externally written blog, by the team working on the music for Bannerlord. There are samples from the soundtrack and some detail about what went into creating the authentic feel for the game's OST!
Finn Seliger, Periscope Studio - With the soundtrack of Mount & Blade 2 one of our main goals was to create a characteristic music piece for each faction...
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1. Once you click the buy button, a payment window will popup prompting you to enter an email ID
2. Once you click confirm, a new window will appear prompting you to select payment method
3. The third window will ask you to enter payment details (such as credit card number etc). There will be a "Have a promocode?" prompt. When users click on that, it will give you a tab to enter the old CD Key and apply the discount [ATTACH... Receiving Additional 10% Discount on TaleWorlds Store Read more
We recently announced some additional details regarding the Early Access release. You can use this thread to discuss the post!

Early Access Release Report Read more
Greetings all and thanks for making your way over to our 15th Development Blog. It's been a little while since we updated the blog, but we've been hard at work on the game and we're excited to talk a little about something we've been working on recently.
Read more at... Mount & Blade II: Bannerlord Developer Blog 15 - Valuable Relationships Read more
In this week’s blog, we want to take a step back from Bannerlord (just for a brief moment!) to show you something we have been working on recently: our new look website! There are still a few small tweaks and touch-ups to do, but we wanted to take this...
Dev Blog 21/11/19 Read more
Steam :: Mount & Blade II: Bannerlord :: Dev Blog 14/02/20
AI Melee Combat OverhaulThe continent of Calradia is a hive of activity. From small bandit parties preying on merchant caravans to huge armies embarking on campaigns, Bannerlord’s dynamic sandbox campaign presents players with an ever-changing, albeit hostile, medieval world. And no matter if players directly involve themselves in...
Dev Blog 20/12/19 Read more
Lighting is an extremely important aspect of any modern game. Bad lighting can make the most detailed models and textures seem drab and lifeless, while good lighting helps to bring together the different visual elements on-screen to provide a more realistic and aesthetically pleasing polish.
Read more at... Dev Blog 08/11/19 Read more
Music is a vital part of our lives, and it’s one of the most powerful tools for conveying emotions and feelings – especially in visual media, like films and video games. A good score connects you to the setting as a whole and grounds you to the scene; it evokes certain feelings and images, moves you to feel in a certain way. But that’s...
Dev Blog 24/10/19 Read moreMorale is a key factor in warfare. An army can be greater in number, better trained and exceptionally equipped, but without the will to fight, none of that matters. Conversely, high morale can see people through extreme hardships, giving them the determination to press on and continue the...
Dev Blog 15/10/19 Read moreIn this week’s blog, we will be concluding our miniseries of blog posts on sieges by discussing the assault phase, with a particular focus on how the game’s AI evaluates and reacts to unfolding events.
Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/127
Last week, we asked for questions from you, our community, regarding Bannerlord's multiplayer closed beta and the early access phase that the game will transition through on its way to a full release. We decided to answer a few more than we originally anticipated, and so, we thought it would...
Dev Blog 06/09/19 Read more