
Native: e1.3.1
SandboxCore: e1.3.1
Sandbox: e1.3.1
Storymode: e1.3.1
CustomBattle: e1.3.1
- Fixed a crash on multiplayer that occurs while joining an ongoing server.
- Fixed a crash on multiplayer that occurs on the clientside when a crowded server is run for a long time.
- Fixed a crash on multiplayer servers when a physical object goes beyond the limits of the scene.
- An issue that caused players to get repeating punishments for leaving has been fixed. Note that we disabled punishments as soon as we realized the issue.
- Leaving before the Warm-up phase ends will not be counted for leave punishments until clients become stable enough. This also helps with crashes on load.
- Players who experience a server crash before Lobby servers detect the crash will not be counted as leaving the game and will suffer no punishment.
- An issue preventing the Siege game mode to open with less than 120 players has been fixed.
- Introducing Global Mute. Muted players will not be able to send messages in th...

Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1 Singleplayer Crashes
- Fixed a crash that occurs on the campaign map at different times.
- Fixed a rare crash for encounter menus.
- Fixed a rare crash when entering a tournament.
- Fixed a rare crash that occurred when trying to activate the Army of Poachers quest.
- Fixed a crash that occurred after Save & Load when the player is inside the training field with a companion.
- Fixed a rare crash that occurred when trying to talk with army members that are inside an army that the player is leading.
- Fixed a bug that leads to a crash in the Army of Poachers quest if the player retreats from the quest battle.
- Fixed a crash which could happen during scene entry or exit.
- Fixed a rare crash with the main storyline.
- Fixed a crash that could happen when prisoners were transferred to bandit parties through barter.
- Increased performance / disabled auto-saving game on exiting the game.
- A...

Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0 Latest Changes:
- Chinese localisation improvements
- Fixed a problem where it was not possible to select newly changed perks in older save files.
- Pila, Jagged Throwing Spear and Triangular Throwing Spear are throwable again
- Increased siege warmup time from 3 to 15 minutes
- Decreased minimum players required for siege from 60 down to 40
- Lobby server-side improvements
- Troop Balance changes:
- Aserai
- Beduin
- Troop count increased by 1 (10)
- Skirmisher
- Troop count increased by 1 (17)
- Beduin
- Battania
- Clan Warrior
- Troop count increased by 1 (22)
- Wildling
- Troop count increased by 1 (18)
- Ranger
- Replaced Bastard Sword with Highland Two-Handed...
- Clan Warrior
- Aserai

Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0
- Fixed a crash that occurred after colliding with an entity while falling with a camel.
- Fixed a rare crash that happened when an agent was blocking and the weapon state for that agent was not fully synced.
- Fixed a rare crash that occurred when showing the battle results of simulated battles.
- Fixed a crash that occurred when war was declared between a quest giver's and the player's kingdoms while the Company of Trouble quest is active.
- Fixed a crash that occurred when talking to army members after a successful siege.
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/









Last week, we asked for questions from you, our community, regarding Bannerlord's multiplayer closed beta and the early access phase that the game will transition through on its way to a full release. We decided to answer a few more than we originally anticipated, and so, we thought it would...
Dev Blog 06/09/19 Read more
Native: e1.4.0
SandboxCore: e1.4.0
Sandbox: e1.4.0
Storymode: e1.4.0
CustomBattle: e1.4.0
- Fixed a rare crash on the campaign map regarding village items.
- Fixed a crash related to newly spawned caravans.
- Fixed a crash that occurred when trying to talk with a companion while inside hideouts.
- Fixed an issue with missing dialogues for supporting a kingdom in the main storyline after loading which blocked progression.
- Fixed a client crash on crowded servers when the amount of created weapons in the environment exceeded a certain threshold.
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/









In this week’s blog, we will be concluding our miniseries of blog posts on sieges by discussing the assault phase, with a particular focus on how the game’s AI evaluates and reacts to unfolding events.
Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/127

SandboxCore: e1.4.2
Sandbox: e1.4.2
Storymode: e1.4.2
CustomBattle: e1.4.2 Singleplayer
Crashes
- Fixed a rare tournament crash.
- Fixed a crash that occurred when a hero had reached the maximum number of perks & focus points.
- Fixed a crash caused by upgrading settlement projects.
- Fixed a crash which occurred after closing the Town Menu or Encyclopedia Screen.
- Fixed a crash that occurred when the Army of Poachers and Family Feud quest villages were the same village.
- Fixed a crash that occurred for the Chinese localisation.
Save & Load
- Save file compression was optimized by around 80%.
- Increased the number of autosave files to 3.
Localisation
- Punctuation fixes and corrections for some texts.
- Turkish translation updates.
Art
- Fixed some snow texture issues in Khuzait villages.
- Various model/material and texture improvements for campaign map icons.
UI
- Clan Screen
- Moved clan member role...
Morale is a key factor in warfare. An army can be greater in number, better trained and exceptionally equipped, but without the will to fight, none of that matters. Conversely, high morale can see people through extreme hardships, giving them the determination to press on and continue the...
Dev Blog 15/10/19 Read moreMusic is a vital part of our lives, and it’s one of the most powerful tools for conveying emotions and feelings – especially in visual media, like films and video games. A good score connects you to the setting as a whole and grounds you to the scene; it evokes certain feelings and images, moves you to feel in a certain way. But that’s...
Dev Blog 24/10/19 Read moreLighting is an extremely important aspect of any modern game. Bad lighting can make the most detailed models and textures seem drab and lifeless, while good lighting helps to bring together the different visual elements on-screen to provide a more realistic and aesthetically pleasing polish.
Read more at... Dev Blog 08/11/19 Read more

VersionsNative: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1 Latest Changes:
- We changed price colouring to work according to world averages instead of default prices of items. If an item is 30% or more above the world average it is coloured red. If it is 20% or more below the item's world average price it is coloured green.
- Fixed a bug that caused mercenaries to pay tributes or expenses to/for other mercenaries
- Added a fix to remove duplicate kingdom stances that had already been saved.
- Peace barter initialization parameters have been fixed
- Town prices now model purchases made by caravans and other parties while determining supply and demand.
- Fixed an issue where players who cre...

The continent of Calradia is a hive of activity. From small bandit parties preying on merchant caravans to huge armies embarking on campaigns, Bannerlord’s dynamic sandbox campaign presents players with an ever-changing, albeit hostile, medieval world. And no matter if players directly involve themselves in...
Dev Blog 20/12/19 Read more