we're looking into this lmao
Kriegsmessers were often hand and a half sized. More often than longsword, or especially greatsword size from what I've seen.
No pollaxe I've ever seen had a head the size of a maul's head. I'd consider the in game maul to be a fantasy weapon, yeah. The default maul at least is believable as a real life maul, mainly a tool for driving in stakes, but I have heard of them being mentioned being used as weapons in a few cases.
I recently saw a painting(I think it was around 15th century?) that had men in formation with some holding big two handed hammers with essentially squares on the end, but I can't find it right now.
The war axe is the most egriegous example of non-historic weapons though. It's styled like a dane axe, but I've never seen any evidence of a viking style double bitted axe.
Edit: Here's the picture with what looks like a big hammer. From the Jena Codex.
one of the war axe skins is based on a piece in a museum, the asymmetrical one. can't remember the exact name of it IRL but you could probably find it if you digged around :)
can i share this on twitter? this is perfect
I came across someone doing this in my game earlier. They didn't have an icon above their head so I took my maul to em and cronch
Not that hard to see thru this disguise
you're making a bold assumption that people pay attention... to anything
that's kinda sick actually ngl
Or those annoying people who treat it like an Xbox
"Jax says it's my turn on the ballista!!"
after you eat your vegetables
Bug, will be fixed in next update
can we get dev attention on this dude?
He's on the ban list now. Might take a little bit for the ban to process but he'll be gone :)
We discovered a bug related to the pause menu scoreboard where it wouldn't hide itself properly and continued to update in the background while the menu was closed, impacting performance in high playercount servers. This will be fixed in the next hotfix.
that's badass man <3
Which servers is this happening on?
[removed]
funny but def spam
We're addressing fire bombs in general in the next hotfix. You'll only be able to restock up to one at a time from the ammo box (and not say, all 3), and smoke+fire will cancel out entirely since they currently only affect the bits that overlap and the smoke doesn't dissipate, making it a bit useless for this purpose. There may be more tweaks.
Friendly melee hits no longer flinch parry
I am astonished anyone thought having friendly fire flinch parries was a good idea. Good you changed that back.
Nobody thought it was a good idea, it wasn't intended.
Thanks for this hotfix.
Will you work on optimization about the new map ?
Yup. This is the first hotfix, so we didn't want to hold it up with map fixes. It's coming!
Patch 17, Hotfix 1 is out! This update mainly addresses Horde crashing, Toolbox placement issues and some small miscellaneous bug fixing. We're still monitoring feedback and finding areas to improve. https://steamcommunity.com/games/629760/announcements/detail/2121699291609422161
Patch #17 Hotfix 1 Changelog 28/03/2020
Gameplay
Toolbox placement checks adjusted to be less strict
Fixed Horde and BR server crash bug
Fixed Mountain Peak battering ram not appearing if joining mid game
Adjusted Crossroads door hitpoints
Crossroads king no longer has chip damage but now has clash on parry
Fixed engineer wall causing you to get stuck if jumping/walking on it
Castello king no longer has knockback on parry or clash
Combat
Friendly damage no longer stops health regeneration
Friendly melee hits no longer flinch parry
Weapons & Equipment
- Bandage and medkit are now banned equipment in Skirmish
Visuals & Misc
Covered flat top no longer allows kettle h...
I'm curious, was change to toolbox just to deal with invisibility glitch? Was there really no other way bandaid that exploit like forcing people to reload a guy leaving a ballista?
This was initially a panic fix. We thought we fixed the invisibility glitch, but it turned out it was still possible, and we knew we were going to have to ship, so this was the first step. The invisibility glitch turned out to be fairly complicated, but we managed to squash it before release regardless, so the clipping restrictions were a bit overboard. The invisibility glitch was due to a peculiarity with the engine dealing with scale, and if someone built the ballista while out of sight, the ballista construction animation never played, and if he got onto that ballista and left it, he was left at a miniscule scale of around 0.01%. So technically nobody was ever invisible, just really, really small.
Read moreBug causing the server to crash. Will be addressed in the hotfix.
Just fixed this for the upcoming hotfix, thanks for reporting it!
We're fixing it in the hotfix, along with other things, no worries!