Mordhau Dev Tracker

(2020) Fire bombs on Castello

This thread was added on March 29, 2020, with posts from marox_.

Original Post

With such an immense number of weapons to choose from there are bound to be balancing problems - and they were - but they were never game breaking. You could live with with rapier/shild guys and killing the wee bastards was satysfying as hell.

The thing is, Castello is a map consisting in a large part of corridors which is easy to exploit by the fire bomb throwers. I think we all know of which part of the map I speak of, when I mention the fire-fueled 27fps hell hole.

To my mind, fire bombs on Castello should be banned. And I know it kinda defines the idea of using any weapon you want anywhere, but they literaly ruin the gameplay on this map (not to mention already shaky performance.)

We're addressing fire bombs in general in the next hotfix. You'll only be able to restock up to one at a time from the ammo box (and not say, all 3), and smoke+fire will cancel out entirely since they currently only affect the bits that overlap and the smoke doesn't dissipate, making it a bit useless for this purpose. There may be more tweaks.