Legends of Runeterra Dev Tracker

The reports of LoR's death are greatly exaggerated.

Pandaemonium

Thanks for the research, DivinityOfPhilosophy!

u/RiotExis could the Player1/Player2 determination be simplified so the attacking player's effects resolve first? That would be much easier to remember (and explain) than basing it off who initiated the last action stack.

Sorry I'm so late replying! And my answer won't be very satisfying: I don't want to step on the design team's toes so I'll keep it general.

The responses to your comment do a pretty good job illustrating the tension around complexity! Sometimes more layers of deterministic (or narrowly probabilistic) complexity can add meaningful strategy, but sometimes it's overwhelming, or worse it's uninteresting. There's a balance to find where things are still straightforward for players to learn and retain (and evaluate in the moment).

The trickiest part is that everyone who responded to you is making good arguments... because the right balance is different for different players! It sounds like u/Lareyt is excited by the extra layers of decision making, while you and u/Manaminerva and u/Impronoucabl feel like it's not worth. I bet there are lots of players in both camps.

For my part, I dig the attack token driven version. But I'll ask some folks from design what their thoughts are, since they...

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Please submit a bug via in-game w/ your logs if you haven't already

Cool idea. I do think there’s some work on making the edge cases of overwhelm more clear. One thing I noticed from working on this game is that the amount of feedback you have to provide in order to overcome (overwhelm?) a player’s assumption is enormous. That’s why some of our effects and animations can be a little over the top. For example, when a blocker gets removed we have both the blue rectangle that shows up and the attacking unit wiggles.

One piece of functionality I’m looking forward to us adding is getting our keyword icons to also have a disabled or “off” state when they won’t work. For example on overwhelm and quick attack while on defense or on scout after the effects been “used” up. Anyways thanks for feedback!!! Always appreciated

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Phew! I was worried you were upset and threw your phone at the wall. I’ve lost many a console controller that way...

Pena-

I was hopefully waiting for this to be true, but Ive read somewhere at this sub that it was a bug, was it? Or was the bug something else?

It was a bug. When new content comes out, we want players to have new goals to pursue as well and not have everything instantly completed.

OMG!!!!

WestPhillyFilly

While we’re talking about Maokai, any comment on the error in his Level Up effect’s animation?

It's even stranger than described in that thread! As the cards fly off— they use your card back instead of the opponents as they fly, but when they actually disintegrate— they use the correct card back.

I can say with certainty that this issue is tracked though and the we've got the right gardeners engineers tasked to fix it soon™.

RiotUmbrage

Congrats!

Grats!

Degleon

I always wanted to say that and now I made it to master tier! I ran out of places to climb though and feel empty. I made a lot of different decks, sometimes more than 5 decks a day, so I could find a deck that would counter the current daily meta net decks that I would face, or sometimes I would use said net decks to climb further. My most saltiest moments of making decks was that the instant I made some fun Freljord/Noxus decks with Vlad and the Crimson Elite, a lot of decks were made of that variety shortly after his buffs and that ruined a lot of my fun. I stream my games, so maybe I'll even get a third follower ahahah!

Congrats!

Congrats!

Sweet deck! Had so much fun I took it to masters :P

That is amazing!

Wow

HuntedWolf

Did you do it yourself? I’ve seen a few odd haircuts during lockdown but yours seems pretty good

Naw I got it cut ~4 months ago and what y'all saw was just the result of 3+ months of it growin out of control

HuntedWolf

What happened to your hair?

When we started production on this game I promised the team I wouldn't cut my hair until launch. Welp, we launched!

Dantalion67

I already have hero cards as backgrounds in my desktop, with 1 monitor base level, and the other moniter when they level...so good

Oh my god that is a fantastic idea! Thank you

I laughed

Chimoya2

Imho, balancing every 2 months might be too slow. Mistakes like Grizzled ranger/Badgerbear can happen and are fine, cause everyone makes mistakes once in a while, but like others said, they should be dealt with as fast as possible. 2 months of potential Grizzled Ranger/Badgerbear unbalance might be too long/frustrating for players and can limit diversity within regions. Though I wouldn't mind balance every 2 months if you guys would implement hotfixes outside of patches in those cases, similar to how its done in LoL.

Thanks everyone for the feedback. I think maybe I wasn't clear enough, my current idea is for the Balance Patches to be in-between content releases. So, we'd still be able to tweak any new card 1 month later.

Totally see peoples worries here around multiple months beyond that though, I think an example of how the new system might cause player suffering is around a card like Unyielding Spirit - Unfortunately in this case we only got the sentiment and feedback from players in a window after we'd already locked our changes for 1.2 so it ended up on the Watchlist.

What I'm hearing from you all (and I agree), is that it could be beneficial to make a select few changes during content release - This wouldn't be nearly as big as a balance patch, and likely wouldn't be a patch at all rather just ~0-3 changes.

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Romalien5

Hey! After watching the video, I was a bit confused, does it mean we're gona get new region this august with new champions for that exact region, but champions for other regions gona get released after new region launched (in october and december)? Or we're gona get champs for new region AND also one champ per existing region this august?

I'm not on our publishing team. That group does amazing work, such as region videos, streamer launch activities, media interviews with devs, patch notes, custom art for media assets, regional events for players, made music & launch video, working with our streamers, gifting subs, launch rewards, amazon prime rewards, - the list really goes on and on.

So, I'm not exactly sure what we are/aren't revealing at this time beyond our official channels - so I'll leave that to the professionals! Really sorry about the non answer here, but keep an eye on our official channels for more information in the future.

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