Legends of Runeterra Dev Tracker

The reports of LoR's death are greatly exaggerated.

Pandaemonium

Thanks for the research, DivinityOfPhilosophy!

u/RiotExis could the Player1/Player2 determination be simplified so the attacking player's effects resolve first? That would be much easier to remember (and explain) than basing it off who initiated the last action stack.

Sorry I'm so late replying! And my answer won't be very satisfying: I don't want to step on the design team's toes so I'll keep it general.

The responses to your comment do a pretty good job illustrating the tension around complexity! Sometimes more layers of deterministic (or narrowly probabilistic) complexity can add meaningful strategy, but sometimes it's overwhelming, or worse it's uninteresting. There's a balance to find where things are still straightforward for players to learn and retain (and evaluate in the moment).

The trickiest part is that everyone who responded to you is making good arguments... because the right balance is different for different players! It sounds like u/Lareyt is excited by the extra layers of decision making, while you and u/Manaminerva and u/Impronoucabl feel like it's not worth. I bet there are lots of players in both camps.

For my part, I dig the attack token driven version. But I'll ask some folks from design what their thoughts are, since they...

Read more
RT @CasanovaHOTS: We're live with the Runeterra for Change Invitational over on https://www.twitch.tv/casanovahots. https://twitter.com/GGTeamIQ/status/1270743793533366272
RT @DnDBeyond: Join us this Saturday as DM @TJStorm01 leads @FeliciaDay, @DeborahAnnWoll, and @SatinePhoenix through a Harrowing one-shot a…
Oh, Elise! You captivate me! Your beauty arrests me, and I am powerless in your tender embrace. You have only to ask, my love, and I will give you my heart. Yours without question & endlessly devoted, Lord Sassen http://pbs.twimg.com/media/EaPyOJAUcAI0NxM.jpg
To ascend the stairs of your home always seems to take an eternity, and though your pets unsettle me, I climb each time with fond eagerness and admiration in my heart. At the top lies my lady love, my slender goddess, my queen! http://pbs.twimg.com/media/EaPyK1IUcAATqaR.jpg
I believe I saw one of your... pets... adorned with an expensive-looking headband given by Lord Istris to his wife some years ago, but surely it is not the same one? If that piece did not please you, perhaps I might offer you a priceless diadem from my collection, instead? http://pbs.twimg.com/media/EaPyGtzU0AAPEsB.jpg
Please, say you will see me again! I know better now than to dispose of your little house guests, which are no doubt as helpful as they are harmless. I promise my mistake will not be repeated. http://pbs.twimg.com/media/EaPyCLbU0AAI-5d.jpg
Would you dine with me, my queen? Perhaps this time, I might entertain...? If you would not take it amiss, the presence of the cobwebs in your home leaves me somewhat... unsettled. Should you so desire, I have a maid who would happily attend to these matters if so instructed. http://pbs.twimg.com/media/EaPx9jCU8AAaUTe.jpg
Shall I call upon you to-night? Last I came to your abode, there was no answer, but if you would not object to me letting myself in, I would lay such presents at your lovely feet. Roses from the High Gardens, as red as your lips... http://pbs.twimg.com/media/EaPxzWPUwAAc7Za.jpg
You are more radiant each time I see you, my lady. Your pale skin shines with an incomparable luster. As you pass in the streets attended by those unworthy of your attention, I am caught helpless, enraptured. If only you would favor me with your glance! http://pbs.twimg.com/media/EaPxuo6VAAAt5qg.jpg
My Dearest Elise, It has been far too long since we last met, and longer still since you bade me visit you. Surely you have not forgotten how much I esteem you? Forget me not, my darling; I worship the very ground your lovely legs tread... http://pbs.twimg.com/media/EaPwy2uU4AAXcfs.jpg

Please submit a bug via in-game w/ your logs if you haven't already

RT @DnDBeyond: Explore Runeterra as you never have before with an interactive fifth edition adventure! Start your journey in the scoundrel'…

Cool idea. I do think there’s some work on making the edge cases of overwhelm more clear. One thing I noticed from working on this game is that the amount of feedback you have to provide in order to overcome (overwhelm?) a player’s assumption is enormous. That’s why some of our effects and animations can be a little over the top. For example, when a blocker gets removed we have both the blue rectangle that shows up and the attacking unit wiggles.

One piece of functionality I’m looking forward to us adding is getting our keyword icons to also have a disabled or “off” state when they won’t work. For example on overwhelm and quick attack while on defense or on scout after the effects been “used” up. Anyways thanks for feedback!!! Always appreciated

Read more
RT @DnDBeyond: Explore Runeterra as you never have before with an interactive fifth edition adventure! Start your journey in the scoundrel'…
A huge thank you to all who participated! We had so much fun looking at the Chonks! To our winners @rafeizer, @GutavoMenoz, @wandakunpls, @Dimisoo, @jonathanjchoi, @noahawarner, @av1st1, @frmaslm, @lenny_zhou, @ilyas_bolatov, and @dekura_, please DM us to redeem your prizes!
And finally, last but not least: @lenny_zhou, @ilyas_bolatov, and @dekura_. http://pbs.twimg.com/media/EaKpWQqUwAA05N0.jpg
Our next batch of winners are: @jonathanjchoi, @noahawarner, @av1st1, and @frmaslm. http://pbs.twimg.com/media/EaKpDVXU8AEn6Fm.jpg
It was super hard choosing the winners of the #DrawWithRiot competition, everyone created such killer renditions of Chonk, but in the end we had to narrow it down to just 11. Our top four winners are: @rafeizer, @GutavoMenoz, @wandakunpls, and @Dimisoo! http://pbs.twimg.com/media/EaKoLqvVcAAdFfk.jpg