Posts by JeffExpress

Cool idea. I do think there’s some work on making the edge cases of overwhelm more clear. One thing I noticed from working on this game is that the amount of feedback you have to provide in order to overcome (overwhelm?) a player’s assumption is enormous. That’s why some of our effects and animations can be a little over the top. For example, when a blocker gets removed we have both the blue rectangle that shows up and the attacking unit wiggles.

One piece of functionality I’m looking forward to us adding is getting our keyword icons to also have a disabled or “off” state when they won’t work. For example on overwhelm and quick attack while on defense or on scout after the effects been “used” up. Anyways thanks for feedback!!! Always appreciated

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Phew! I was worried you were upset and threw your phone at the wall. I’ve lost many a console controller that way...

OMG!!!!

That is amazing!

Dantalion67

I already have hero cards as backgrounds in my desktop, with 1 monitor base level, and the other moniter when they level...so good

Oh my god that is a fantastic idea! Thank you

Definitely still a topic for us. We know there’s a bunch that’s not great and we are committed to making it better!

mmmmmmiiiiii

Please also add toss pile, with cards sorted by cost.

Toss pile? As in how can I view the cards I "tossed"? or are you asking for a graveyard?

Totally agree with you on this one. There’s a couple other features with the hands we also want to add. Things like card counts, better warning for max hand, etc. thanks for the feedback!

I have actually played a version of LoR where overwhelm did go through barrier and it was very unfun! Ha ha!!

Related... I was arguing with some of our game designers about how confusing it was that when a blocker got removed from an attacker that the attacker did not still strike the nexus. So we sat down and played (on paper) where attacks went through. It was horribly unfun! I think I only had to play 1 game to realize I was very, very wrong.

jpark2021

Is this a sign?

Not a sign! Just had a good laugh at his comment!

HairyKraken

it's my turn next week to post this guys

Ha ha ha!

Awesome! Love to hear it!

This is definitely functionality that we want to add.

In the meantime a really fast way to setup your attackers is to click/tap and hold on the unit you want all the way to the left and then drag it on to your other units in the order you want them. When you drop them in the attack row they’ll be in the right order.

We will get there and I hope you all are patient enough to stick with us!

Carveo

Yeah sure, I just think it's important to give feedback about this. Especially since this kind of issue should not have passed through beta test imho (moving units to attack position or back to the bench is a major part of the UX here)

I, personally, felt the game’s was ready to ship to you all without rearrange attackers and other features. Apologies if you felt that wasn’t the right decision. We will get there!

Congratulations!

I'm absolutely dreadful at Expeditions and have always been bad at drafting in any card games. I remember the only time I ever got 7 games in HS was having a friend literally sit next time and tell me what to draft and why.

Edit: You've inspired me to do an expedition run later today

We do have a fix incoming for some issues we were having with scrubbing and playing on mobile. I’m hoping that’s the platform you’re on and that this fix will help. Apologies!

The__Inspector

Wait Thrall is verified riot? Cool.

"Well Played" :)

That’s incredible!!!

homanh

Can you also consider allowing buffs to target them?

Wne you have a champion on board the other card becomes a spell, perhaps during targeting they can temporarity show as the original card so you can buff them. I was watching Strifecro's stream and it really hurt his ionia buff deck.

Yes! This will be updated in a future patch

MiragesMaster

Thank you and the team for making a fun game!

-Fellow game dev (Ubisoft, but hey, that counts, right?)

High five!!! Ubisoft definitely counts! I love so many Ubi games too