Posts by RubinZoo

RiotUmbrage

Congrats!

Grats!

Chimoya2

Imho, balancing every 2 months might be too slow. Mistakes like Grizzled ranger/Badgerbear can happen and are fine, cause everyone makes mistakes once in a while, but like others said, they should be dealt with as fast as possible. 2 months of potential Grizzled Ranger/Badgerbear unbalance might be too long/frustrating for players and can limit diversity within regions. Though I wouldn't mind balance every 2 months if you guys would implement hotfixes outside of patches in those cases, similar to how its done in LoL.

Thanks everyone for the feedback. I think maybe I wasn't clear enough, my current idea is for the Balance Patches to be in-between content releases. So, we'd still be able to tweak any new card 1 month later.

Totally see peoples worries here around multiple months beyond that though, I think an example of how the new system might cause player suffering is around a card like Unyielding Spirit - Unfortunately in this case we only got the sentiment and feedback from players in a window after we'd already locked our changes for 1.2 so it ended up on the Watchlist.

What I'm hearing from you all (and I agree), is that it could be beneficial to make a select few changes during content release - This wouldn't be nearly as big as a balance patch, and likely wouldn't be a patch at all rather just ~0-3 changes.

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Romalien5

Hey! After watching the video, I was a bit confused, does it mean we're gona get new region this august with new champions for that exact region, but champions for other regions gona get released after new region launched (in october and december)? Or we're gona get champs for new region AND also one champ per existing region this august?

I'm not on our publishing team. That group does amazing work, such as region videos, streamer launch activities, media interviews with devs, patch notes, custom art for media assets, regional events for players, made music & launch video, working with our streamers, gifting subs, launch rewards, amazon prime rewards, - the list really goes on and on.

So, I'm not exactly sure what we are/aren't revealing at this time beyond our official channels - so I'll leave that to the professionals! Really sorry about the non answer here, but keep an eye on our official channels for more information in the future.

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psycho-logical

With a Mixup in the meta so frequently. Stale metas is the WORST part of card games and this helps so much. I'm very excited.

On the Live Balance side, we're likely going to move to every other month, so a balance patch between each content drop. I've considered and talked to the rest of the design team in the past about whether we should do Balance patches alongside content drops- our general stance is to avoid doing this. However, if players find that this new pattern is too slow for balance we can totally shift to doing more balance changes alongside content drops (probably just for the smaller content drops - not new Region drops).

If you have any thoughts around this, let us know!

ProfDrWest

That's good to hear.

Since you're a Rioter, a question regarding Shadowshift: Has the bug with it not counting as a recall not been fixed? It is not in the bugfix section, and someone stated a while back (before 1.1) that it will be fixed in 1.2.

Sorry for the bug!

Just searched this up. It looks like we've fixed the bug, and may indeed be going out with the 1.2 Patch Release. I will say I'm not 100% sure of this though, considering its not in the patch notes (which might just be an accident).

NDN_Shadow

I don’t think unyielding spirit would have been unplayable at fast speed. Highly disappointed at the lack of a nerf to that card.

Thanks for the feedback and sorry for the disappointment. In this instance we've watchlisted the card, so we're actively testing out adjustments for our next balance patch.

I agree that Fast speed could be the right answer and is something we're exploring currently. A speed change in this manner is more like a rework than a balance update in terms of impact and how much testing we'll need internally to gain confidence. We need to explore our options and try to make the best change possible.

We are with you that this card needs a change. We want to address cards that deteriorate the fun and interactive gameplay of LoR (regardless of power level). At the same time, we want to avoid destroying entire decks through card updates if at all possible, as many of us have experienced this pain while playing other CCG and we've committed to avoiding this result if at all possible.

Hope this comment helps!

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Patzzer

Freljord got buffed just indirectly. REALLY happy with these changes, just wished they went with stealing from the bottom of the enemy deck. Other than that, fucking knocked it out of the park Rito

Thanks! We've watchlisted card stealing (same with Unyielding Spirit), so we're actively testing out tweaks to both the play patterns and their overall card balance for 1.4. While I can't promise a change, I can say watchlisted cards historically adjusted in some way ~75+% of the time.

Hello, I'm that dev that you quoted here!

Bilgewater cards that draw from the enemy deck cannot draw Champions. In LoR, creation/generation effects will not get Champs unless specified (Island Navigator will never create Fizz, for example). We do have Sleight of Hand though, which actually does specify "non-champion card". We're a little more explicit there due to the fact that it's the only card that draws from the enemy that could conceivably be able to steal a champion spell. We want it to be clear that it cannot do that. Strong-Arm also specifies follower only, which is a much more understandable and well defined term.

These defaults are really helpful for understandability and consistency, but sometimes only after learning a concept. I think we're getting a ton of good feedback from players around our card text. As we mentioned in the State of the Beta article and in the clarity changes from the latest balance patch - we are working towards improvements in this area.

I can to...

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