Titan - Flagship, no offensive combat other than a doomsday. I'd also delete all doomsdays other than the lance, and create one lance for each race that deals their damage type. I'd also make using the lance have a decent cooldown, and it'd consume fuel too. Other than that, Titans would be totally focused on fleet support via gang links and AOE Buffs with massive bonuses to links depending on race. I'd want to make it so that it wasn't cost effective or tactically sound to have huge numbers of them on field.
I'd also use titans as a mobile stargate too, much like they're used now, but have the fuel costs scale - the longer the portal is open and the more tonnage goes through it, the more the fuel cost increases. Drop the cycle time down for the jump portal for a fast cycle rate so that the fuel costs ramp up the longer you keep a portal open.
In terms of weapons, the lance itself I'd keep traditionally targeted, but it wouldn't do damage to the target it had locked. Instead, when activated it'd slice a path through space to the target that would deal colossal damage, so you'd need to rely on positioning to use it to its highest level of effectiveness, and you could chain them between two allied vessels to catch people between them.
Effectively killing 2000 accounts right off the bat and rendering the Titan useless outside of bridging role, and rendering more than 500 days of training totally useless. You would never see one again in a fight unless someone has an overwhelmingly superior capital force. I get what you mean by "too much supercap proliferation", but that's on CCP to fix without shitting on the player that trained/injected/whatevered into these.
Don't misunderstand me, I don't even own one so I wouldn't be impacted at all by these changes, but that's the reality of it.
Supercarrier - These would be meatier and harder hitting. Their role would be a titan and dread killers, with a focus on anti-capital warfare. They'd be useless against subcaps and vulnerable to a decent sized group of subcap hulls. Their primary function would be for defense of space - these are the ships you'd pile in on people who brought an invading cap force into your space. They'd also be useful for defending your own cap fleet from hostile capitals. They'd use fighters.
I would agree with that as long as you don't completely remove their use vs supcap, because it's retarded to expect a carrier to have nothing to defend itself against smaller target. Or rename the ship and move them out of the fighter scheme as they are retardedly bugged in any major engagement, which render them useless.
Carrier - Carriers would resume triage and would be devoted primarily to supporting fleets of dreads, titans and super carriers. Their function would be to support capital fleets, but they'd be vulnerable to sub caps. Carriers would no longer field fighters, and would no longer be able to use local reps. You'd need to deploy them in groups for them to be effective and support each other as well as an allied cap fleet.
Additionally, in place of using fighters, I'd give them bonuses to using sentry drones to keep them static and make positioning them on the battlefield a tactical choice. I'd probably put them in a position where they could field up to 10 sentries based on drone interfacing skills, then another five based on the level of the carrier skill.
So rolling back the fax changes right ? Why not, but sentries are stupid.
Dreadnaughts - These would be the bruisers, and the bulk of any offensive cap fleet. These would be the primary DPS that you bring to a fight to hammer a structure, a hostile cap fleet, or as a show of force. Effectively the battleship's larger brother, they'd be completely focused on bringing the hurt in a more sustained firefight, dropping into siege to actually... you know.. SIEGE... a structure with the rest of the caps there as a support network. Dreads would be the primary hull used to punch people in the face.
I'd also delete high angle weapons too - no need for them, if you want to protect against subcaps, bring carriers, or bring a subcap fleet to support.
That's exactly their role when titans are not involved. Would also remove a lot of the interest of flying the ship, because killing structures is so much fun. Also who need dreads to bash a structures when 1 is already enough to reach the damage cap ?
HAW dreads are fun to play in small gang environnement, and have so much use today that I don't see why anyone would remove them.
Can I assume, as you're not using Ansiblex gates, that you're no longer part of or have never interacted with nullsec warfare & life, at least for a long time ? Because as someone said, it looks like Suitonia is now a CCP employee and everyone knows Suitonia doesn't like capitals because "muh frigate".
To be fair, most of nullsec people don't care about capital proliferation, because we actually use and fight with them on equal ground (yes even with goons). The only vocal minority is the smallgangers (be it WH or lowsec people) that are starved from nullsec content because of it, and because lowsec content is shit due to CCP not making any pass on it in a few years.
1 - No more cynos in lowsec. Only coverts. Any cap that moves through lowsec has to use stargates to do so.
Why covert then ? So you can drop 200 widows (lol) on the random capital gatting ? Go all the way and remove everything.
2 - Give jump freighters the ability to use covert cynos to move around - this allows them to still jump through lowsec.
3 - Give jump freighters a covops cloak too.
In a universe where point 1 would be implemented, ok.
4 - No super caps in lowsec. Titans and supercarriers just wouldn't be able to go there, period.
Moving is hard. Reducing their power and preventing use of certain modules, yes, but the way nullsec map is you need lowsec to move.
5 - Restrict titans and supers from using stargates, period. They have to jump, they're too large.
Supercapitals are already aids to move.
6 - Oh, and restrict titans and supers from using the ansiblex too - they can still use cyno beacons but not the gate.
Already implemented, but you know that already. I would have applied that to normal capitals tho.
7 - I'd also prevent combat capital ships of any type from warping to anomolies too. No more cap/super ratting.
Why are people against capital ratting ? It put them into space. CCP just has to unfuck bounties and maybe add capital sized rats against these so they are not losing only 0.1% shield per anomalies.
It makes me mad to see people spitting on supercapital ratting when herodreads are a thing in WH for way more money per hour and way less headaches because super ratting is actual cancer.
God, just create anomalies made for capitals and prevent warp to the old ones, with actual infinite scram towers in waves and capital rats if that's what you want.