Not to my knowledge, unfortunately. Steam seems to solely determine on if to show that note (which it also only seems to show to players currently on a Mac to begin with) by on if there is any Mac builds uploaded, not even taking into account that there is two different generations of Mac's that are based on completely different processor architectures for which builds are not generally cross-compatible, as all our builds are not ARM based.
The only way to get rid of that seems to be removing all builds we uploaded for Mac so far and altering all internal pipelines for creating builds, which would be a resource-intensive undertaking, especially when wanting to keep the builds for our own website. Mac has never been noted in the system requirements or our own compatibility documents, though. Read more
If Eco starts in offline mode, please check the respective entry in the FAQ: https://steamcommunity.com/app/382310/discussions/4/4701287772393189498/
Originally posted by Ranix: that is not a good idea as it greatly harms discoverability of the feature for no benefit
We think it is, on multiplayer servers it has been common that people settle with a come-first mentality within the first view minutes on the best oil fields, despite oil drilling being far away and no realistic means to actually detect oil technically being present. This has caused a gameplay state that is not desirable and prefers people that had the time to join the server at the first second. It also removes any sort of incentive to interact with others and potentially buy their property. You will find similar functionality in other games, like Civilization as well, by the way.
If you are not happy with it, however, you can easily disable it in Balance.eco. :)
We however have purposefully decided on that after taking lots of feedback in regard to it into account and there is no reason to reconsider at this point.
Originally posted by Ranix: Then why was it im...
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Originally posted by Duke Tyrag: this post is obsolete. there is no oilfield option in the map
That is incorrect, it is just hidden by default now as long as oil drilling has not been researched on the server. You can turn that off in Balance.eco.
Extinction achievements triggering despite species not being extinct is a known bug.
Copy the file, name it StrangeWorlds.eco and change the settings. The settings I mentioned are contained therein.
You can configure the relevant settings in StrangeWorlds.eco:
"AllowPaidItemsInPlayerStores": false, (Determines if marketplace items can be sold in stores)
"AllowUsingPaidItemsWithoutBlueprint": false, (Determines if marketplace items can be used without owning them, e.g. if you can place them if you don't own them)
"BlockUsingAnyPaidItem": false, (Determines if marketplace is enabled or disabled and hence the usage of any marketplace items)
Issue with the database, you can try to delete the .db file or restore it from a backup.
You can already hover the tier to check how it is calculated to find any blocks that would reduce the tier from the expected value. There is also the /rooms test command to check why something is not a room.
Yes, there is a playtime boost command. Check out the commands: https://wiki.play.eco/en/Chat_Commands
I'm locking this thread, as it is over 6 years old and the last response is not related to the original topic either. Please feel free to reach out to [email protected] with your issue.
Dorianmode is correct.
Originally posted by City Builder: Truly annoying. What if I don't want to spam road everywhere? It's your game and all and you dictate how to play it, but I for one hate spamming roads and trying to simply walk through short'ish grass at a fraction of the speed of bare ground.
I'm pretty sure that when I walk through the forest grounds near my home with weeds near waist high, it doesn't impair my walking speed at all.
Well, that's the point of the game. You can of course decide to not upgrade infrastructure for the sake of the planet - but you will have to live with the consequences. That's what Eco is about ... Read more
Animal Husbandry is a feature on the roadmap and taming (a wolf) will at least be available to backers of the Wolf Whisperer tier.
Manipulating the save file is never a good idea and we cannot provide any support for that, consider your save file broken.
If anything, it's a Steam issue.
It's not being worked on currently, not sure when that was said?
It's planned to be worked on sometime in the future, but it's a low priority feature.
The collaboration settings influence how fast you get skill points.
No, the worlds are only random if you choose so, otherwise a pre-generated default map that is only different between patches, but not between players, is used.
Change the 72 x 72 size to 200 x 200 in WorldGenerator.eco for a 4km² world.
Some of them are.