RT @jkrajewski: If you're a plant or animal in Eco, there are 12 ways you can die. http://pbs.twimg.com/media/EZn3zhCUcAQDhCW.png
RT @jkrajewski: Craft tables require calorie-consuming, specialty-requiring labor in Eco 9? This changes everything. https://t.co/jJNGxwQZ…
RT @jkrajewski: Check out how construction works in Eco 9 https://steamcommunity.com/games/382310/announcements/detail/2203893155529460453
@glasgowkopite No, sorry. We'll announce a date when tests were fine and we are confident to hold it.
RT @jkrajewski: New blog on the next Eco update, how the demographics feature works. Use it to designation responsibilities and rewards in…
@cscpcgaming Have a lot of fun! :)
@Behe48gaming Thank you :)
@TheRealStrega There is a lot of developer blogs talking about the new features in the upcoming 9.0. out already: https://steamcommunity.com/app/382310/allnews/
@OreoCSGO We're working hard on it, public testing isn't that far away anymore :)
@Aiekillu Thanks, stay safe!
@TheLonelyDude6 Release is coming. I can't give you a date yet, though.
@saveorquit Thanks for the preview! :)
RT @jkrajewski: Eco 9.0 blog up on the new tech-tree: area effect tools (like the new machete), tagged crafting, recipe variations, lots of…
We're going live on Twitch in a bit where Keegan will be talking about our new geology generation: https://www.twitch.tv/strangeloopgames
@MaggGame You remembered my name! ;P
@Activeray1 Ein bisschen brauchen wir noch :)
@LarsFalgren Glad to hear :)
RT @jkrajewski: We've created a new mineral generation system for Eco 9.0, check it out https://steamcommunity.com/games/382310/announcements/detail/2087922294403392738
@ben_j_87 Good luck!
@ben_j_87 Hello Benjamin, we're not aware of any such mod, no.