Posts by SLG-Dennis

It is not possible to have the game retroactively add features of a changed world generator into the game. You could only spawn the sulfur, level an area to be all sulfur ore or use the recipes with byproducts.

Ralain

It's not heavily modded, it's heavily structured. All vanilla.

White Tiger has tons of custom recipe changes and as such is not to be considered vanilla.
The only thing WT does not have is any content-adding mods, the only thing that requires download is the WT settlement flags that any settlement can send in for their usage.

Jealous-Incident-413

White tiger has used mods in the past, to varying degrees. Some of these things have later become official. It 100% is always running some mods, such as mods for extending what variables laws can manipulate, and logging of player actions.

Typical admin tools generally aren't considered removing a vanilla state (and nearly all populated servers use some), but that isn't relevant as it has tons of recipe changes.

AramisFR

It's not purely vanilla but as someone enjoying vanilla & hard collaboration, Mighty Moose is a nice server that is lightly modded, aka still plays very vanilla but with things made smoother (and exhaustion, but smartly modded)

Yes, we can recommend that server especially for players looking for a nice experience with exhaustion as well, though I'd personally not consider it vanilla if pure vanilla was seeked, it uses some mods that alter gameplay from vanilla - might be good enough for "enough vanilla", though. They're part of the upcoming recommended servers program.

Die deutsche Lokalisierung ist zu etwa 75% fertig, da aber alle unsere Übersetzungen von der Community erstellt werden, wird diese nie wirklich vollständig oder richtig gut sein. Ich habe mich selber in letzter Zeit darum gekümmert, diese zu verbessern und 8.0 wird einen spürbar größeren Umfang in der Übersetzung haben, aber eine Übersetzung garantieren können wir generell in keine andere Sprache als Englisch.
Compost is created via the water filter, from sewage.

Automation is not in the scope currently, we actually took back some of the Automation we already had for the manual labour. Automation is something on our list, but that's definately more to the end of EA, as it's a big standalone feature.

Originally posted by City Builder: Truly annoying. What if I don't want to spam road everywhere? It's your game and all and you dictate how to play it, but I for one hate spamming roads and trying to simply walk through short'ish grass at a fraction of the speed of bare ground.
I'm pretty sure that when I walk through the forest grounds near my home with weeds near waist high, it doesn't impair my walking speed at all.
Well, that's the point of the game. You can of course decide to not upgrade infrastructure for the sake of the planet - but you will have to live with the consequences. That's what Eco is about ... Read more
Dorianmode is correct.
Manipulating the save file is never a good idea and we cannot provide any support for that, consider your save file broken.
Animal Husbandry is a feature on the roadmap and taming (a wolf) will at least be available to backers of the Wolf Whisperer tier.
As mentioned before, this is on purpose. You are supposed to build roads, which you can do fairly fast with dirt roads or just cleaning the bushes out like Object said.
The collaboration settings influence how fast you get skill points.
No, the worlds are only random if you choose so, otherwise a pre-generated default map that is only different between patches, but not between players, is used.
It's not being worked on currently, not sure when that was said?
It's planned to be worked on sometime in the future, but it's a low priority feature.
If anything, it's a Steam issue.
Change the 72 x 72 size to 200 x 200 in WorldGenerator.eco for a 4km² world.
Some of them are.
All laws will be gone, you won't have new biomes or animals, nor new materials.
We recommend starting a new world. You can use the old one, but you'll missing out on some stuff.
Hello, I'm Leonard[videogameaudio.com] and I'm the audio director for Eco. I started working with Strange Loop Games in 2011 on Vessel and am happy to be back with the team again.
For version 0.9 we've been hard at work the past half year to improve and expand the audio content while also upgrading the existing audio system. The initial audio system for Eco was built using Unity and this has been entirely replaced by the Audiokinetic Wwise audio system. This new audio system allows us to move a lot faster when adding new content and includes many features not available in the regular Unity audio system.
Here's a list of our Eco Update 9.0 Blogs:
  1. New Government system: Constitution
  2. New Government system: Elections and Elected Titles
  3. New Government system: Demographics and Wages
  4. New Government system: Laws Part 1: Using the system
  5. New Government system: Laws Part 2: Taxes, Ownership, Property, and Wealth
  6. New Government system: Laws Part 3: Tour of different actions, and Executive Actions
  7. New Gove...
Read more