War Thunder Dev Tracker

Originally posted by Lancebringer: I am, ALWAYS the first player to die in every single match.

Yup, it's me watching all your battles and manually direct all projectiles into your vehicle.
Sorry not sorry.
And for real, if you want to learn what you are doing wrong, share some server replay links, so Players who got few minutes can dive in and share some tips related to your gameplay.
Because you are doing something wrong if you die first in every battle :/
Link to server replay functionality:
https://warthunder.com/en/tournament/replay/ Read more
Originally posted by Perpetuating Crisis: @Gaijin, do you code your game so that when people pop boosters they go into unwinnable matches?
No, we do not care if you launched booster, wager, or bet with your friend for 5 lollipops that you will win next battle.
It's up to you and your skill to push for victory in battle. Do not blame us (or moon phase, bad planet conjunction etc) for your bad battle.
As guys above explained, it's just your perception and willing to find correlation between two subjects that are not connected. Read more
Aircraft
  • A bug that made moving the radar scan zone vertically and horizontally impossible in TWS mode has been fixed. (Report[community.gaijin.net]).
  • A bug that made it possible to select a target that had moved outside of the current radar scan zone when switching targets cyclically has been fixed.
  • As it is now possible to move the radar scan zone horizontally in TWS mode with cyclic target switching turned on, the values set by the player for the horizontal radar target cue control axis and the radar tilt control axis are now in sync with the automatic changes in the scan zone's location due to tracking. Just as they were in sync when cyclic target switching was turned off. Due to this, now when the target track has been lost in the cyclic target switching mode, the scan zone behavior is the same as when the option is turned off — the scan zone doesn’t recenter and stays oriented to where the target has been lost.
  • F/A-18A — a bug that caused the weaponry MFD page to be compressed ...
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Originally posted by SpiralRazor: That doesnt explain missiles i already have in the air that disappear if i take a round that knows me out.... which has happened literally 100+ times in the last year. It also doesnt explain near simultaneous fire mishaps....also 100+ times in the last year.
It's for all munitions - it do not disappear. You can follow your missiles in replay in Sensor Vision mode. Best is always to use Server replay, to have all the data available in battle.
Originally posted by Iceman51326: do your rounds you shot that havent hit anything just dissapear when you die
No.
They fly until hit anything/fall/fly out from map (possible only on map edge in air battles).
What can happen is, if you shot after you die (for the server) and then click fire, your projectile will be visible (for you) as launched, but will not be registered for server (because for server you already died before you shot).
You can check it on custom battle. Just take any vehicle, shot and after some time finish the battle, jump to replay and track the projectile. Read more
Hi! The crash dump provides information about the causes of the crash that you had and goes directly to our teams.
Welcome to the 164th War Thunder Steam Screenshot Competition!
Your screenshots from last week were great! Remember to keep an eye on WarThunder Live and the monthly historic decals - neat things are always being added! Hornet’s Sting was just released, time to showcase your favorite new content! The three most popular and three selected by us will get 300 GE. See the winners down below!
Let’s begin the 164th edition of our competition!
Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen164. You have time until the 28th of March to submit your screenshot.
After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
How to Participate![steamcommunity.com]
Terms:
  • Your screenshot must include a new vehicle or reworked location from the latest major update.
  • You must add the #WTscreen164 tag (title cannot have any other text in ...
Read more
If you want to suggest new vehicle, please use Suggestion Section on our forum: https://forum.warthunder.com/c/suggestions/31
For future, if you want to discuss something, please name your thread in valid way.
If you want to discuss something on our Discussion Board, please name your thread in valid way.
Hi!
Please do not use Caps Lock on our forum.
If you need technical help, please use this section: https://steamcommunity.com/app/236390/discussions/4/
Hi, this is a bug and we are aware of it. You can see the open report on it here: https://community.gaijin.net/issues/p/warthunder/i/x3VxJlmAqf7H
Aircraft
  • F/A-18 (all variants) — a bug where the aircraft did not sink in water has been fixed. (Report[community.gaijin.net]).
  • F/A-18C Late — a bug where the player had to press the key for changing NVG mode twice to turn off thermals has been fixed.
  • Su-30SM — the hardpoints for the R-77-1 missile, available without researching modifications, have been changed from 5 and 8 to 2 and 11. This means you can combine more guided weapons with them before researching the R-77-1 modification.
  • Sea Harrier (all variants) — a bug where the air-to-air missiles did not select after switching to the AAMs HUD mode has been fixed.
  • Su-27, Su-27SM, Su-33, J-11, J-11A — missile launch distance indication markers on the HUD have been made thinner.
  • Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — a bug where some of the upper 50 kg bombs in the bomb bay could be dropped through the lower ones has been fixed.
Ground Vehicles
  • XM246 — a bug where the tracking radar X-ray did not reflect vertical guidan...
Read more
On March 21st 1942, the La-5 — a Soviet plane capable of fighting the Germans on equal terms — took to the skies for the first time. It quickly became one of the main aircraft that defended Soviet skies. In September 1944, Germany captured a fully functional La-5FN and studied it at Rechlin airfield.
The La-5FN (Germany) is temporarily available for Golden Eagles! In honor of its first flight, the premium German La-5FN is available for 5,250 Golden Eagles.
When: From March 21st (11:00 GMT) until March 24th (11:00 GMT).
Where: Germany > Aviation > Premium vehicles.

About this aircraft
  • The La-5FN[wiki.warthunder.com] got its name from the more powerful M-82FN engine installed in this modification of the aircraft. The La-5FN is slightly slower than the German Fw 190 A and Bf 109 G, but demonstrates great flight characteristics at low altitudes. For weaponry, this aircraft features two 20 mm ShVAK cannons with 340 rounds, great for taking out enemy aircraft.
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Hi! We are looking into a way to help with this. We are going to make it so that if you have one modification that was fully researched and can be purchased for SL, then only one button for purchasing the modification for SL will be present. If you have no modifications that have been fully researched, then the Purchase all button for GE will remain.
Additionally, there is already a confirmation screen when clicking the buttons.
Hi, we are aware and are looking into it. Please try the workaround as
BoredAtLife mentioned.
The open report on it can be seen here, our QA will respond when there are updates. https://community.gaijin.net/issues/p/warthunder/i/EOnY0bxpREt6