Posts by War Thunder Commander

Easter is the main holiday in the Christian calender, celebrating the resurrection of Jesus Christ. It is observed on different dates in both Catholic and Orthodox traditions, but this year those dates coincide on April 20th.

“Easter Egg” decal

“Easter Bunny” decal
Until April 23rd (7:00 GMT) activate the code HAPPYEASTER on the special webpage[store.gaijin.net] and receive the decal “Easter Egg” next time you log into War Thunder.
After activating the code play 3 battles in any vehicle of Rank II and up to receive the “Easter Bunny” decal. Read more
Aircraft
  • Su-27, Su-27SM, J-11A, J-11B — a bug that caused the vertical stabilizers to be absent from the Damage Model has been fixed. (Report[community.gaijin.net]).
Naval Vessels
  • SMS Derfflinger — the amount and sizes of the ammunition storage rooms have been corrected.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service[community.gaijin.net], forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner. Read more
Each month we share information about accounts that have been banned for cheating or for violating the TOS. We thank you for actively reporting players who aren’t playing by the rules: it really helps us! You can use the battle replay function on our website to report players who you suspect have violated the game’s Terms of Service and the License Agreement. Instructions on how to do this can be found here[support.gaijin.net].
Banned accounts Since our last fair play, we’ve banned 4,268 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players[docs.google.com]. This list will be available for two weeks after the publication of this article.
499 more accounts have been banned for a week or more for intentional teamkills.
Recommendations We recommend that you set a strong password for your account and enable two-... Read more
April 9th is traditionally observed in the Philippines as a national memorial day known as Araw ng Kagitingan (Day of Valor). This day commemorates the fall of the Bataan Peninsula to Japanese forces in 1942. For nearly four months, the defenders of the peninsula held off enemy attacks despite being starved, short of ammunition and low on manpower. For Filipinos, their feat is a shining symbol of valor and selflessness.
In honor of this day, we’ve prepared a special video from the Moments of Valor series, as well as an exclusive bundle with premium vehicles and unique camouflages created by the War Thunder Live community. This bundle is available at a 50% discount in the Gaijin store until April 16th (6:00 GMT). Vehicle owners can purchase camouflages separately for Golden Eagles.
During the same time period, the F-86F-35 Sabre Skyblazers and Stuart VI (5th CAD) are available to purchase for Golden Eagles on all platforms.
To get to the Gaijin Store through Steam, go to the in-game ha...
Read more
In honor of Alexander Ovechkin’s historic achievement of breaking Wayne Gretzky’s NHL goal scoring record, we’re launching a special event for all hockey fans!
Get unique decals, the “Callsign “Hockey Player”” profile icon and celebrate this incredible moment with us!

“Hockey puck” decal

“Hockey stamp” decal

“Callsign “Hockey Player”” profile icon
Until April 11th (07:00 GMT), look out for the “The Great Eight” tab in your achievements, where you’ll find rewards and tasks:
  • Play 8 battles while using USSR or USA vehicles that are rank II or higher to receive the “Hockey puck” decal.
  • Win 8 battles while using USSR or USA vehicles that are rank II or higher to receive the “Callsign “Hockey Player”” player icon.
  • Activate the “OVI” code on the activation page here[store.gaijin.net] to receive the “Hockey stamp” decal the next time you log into the game until April 11th (07:00 GMT).

The achievement for obtaining the “Callsign "Hockey Player” profile icon will be available for completion on console... Read more
Ground Vehicles
  • A bug with the following vehicles where sometimes the ammunition did not explode even if the ammunition module was destroyed (when it “turns black”) has been fixed: T20, M51 (all variants), M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM).
  • A7V — a bug that caused the overpressure damage to not be dealt to some crew members has been fixed.
The Great War
  • A7V — the rate of fire in the event has been reduced from 15 to 12 rounds per minute.
  • St-Chamond — mobility in the event has been improved. Operator country of the event vehicle has been changed to France.
Graphics
  • A bug that caused Market and user-made skins to display incorrectly or have a condition worse than what was set has been fixed. (Report[community.gaijin.net]).
  • A bug where objects would sometimes flicker when destroy...
Read more
Aircraft
  • Limits for maximum radial speed have been increased for the search and track modes of the aircraft radars. This change allows the locking on of high-velocity targets, such as air-to-air missiles.
Ground Vehicles
  • St-Chamond — the tracer on the AP shell has been replaced with a smoke trail.
  • AML-90 and AMX-13-90 group icon has been corrected. (Report[community.gaijin.net]).
  • St-Chamond, Mark V (Male), Beutepanzer IV, A7V — names in the marker at medium ranges have been changed from SPGs to Medium Tanks.
The Great War
  • A new mission variant where the teams are swapped has been added.
  • Garford — the crew language in the event has been corrected from English to Russian.
  • St-Chamond — the crew language in the event has been corrected from English to French. Mobility in the event has been improved.
  • Beutepanzer IV, Mark V (Male) — reverse speed in the event has been increased.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. A... Read more
Aircraft
  • Su-30SM — a bug where information about target type recognition disappeared on the HUD when a captured target went beyond the screen has been fixed. (Report[community.gaijin.net]).
  • Sea Harrier FRS.1 (e), Sea Harrier FRS.1, Sea Harrier FA 2 — a bug where it was impossible to switch the HUD mode when the landing gear was down has been fixed.
  • AD-2, AD-4 (all variants), A-1H — a bug where these aircraft did not sink in water has been fixed. (Report[community.gaijin.net]).
Ground Vehicles
  • A7V — the rate of fire has been reduced from 19.8 to 15 rounds per minute. The material type of the crew platform above the engine has been changed from rolled homogeneous armor to structural steel.
  • Garford (all variants) — the recoil force of the gun when firing has been reduced, now the vehicle doesn’t “bounce” around as much after firing. The rate of fire has been increased from 14 to 15 rounds per minute.
  • St-Chamond — the rate of fire has been increased from 10 to 15 rounds per minute. Th...
Read more
Today, we’re excited to announce the start of a new page in history for War Thunder Esports with the arrival of a professional league! April 2025 marks the start of the War Thunder Championships Series (WTCS), a league comprising four major events throughout 2025.
In this news, we’ll be explaining how this league will work, how you can take part, and the schedule of events!
Welcome to a new competitive era. #WTCS!
Plans For This Year
Major Events Explained All major events have a duration of 8 days, split into 3 stages, including 4 days of Open Qualifiers, 3 days of Play Offs and 1 day of for the Final. All tournaments will be in a double-elimination format.
Open Qualifier Each major event will be preceded by 2 weekends of Open Qualifiers (four days), allowing anyone to create a team and qualify for the rest of the competition.
The top four teams in each Open Qualifier will book their place in the Play Off phases of the major event.
As soon as a team passes the Open Qualifier phases, it... Read more
Hey everyone,
There are currently some on-going server issues. We apologise for the inconvenience and are working to fix these issues as soon as possible.
Thank you for your understanding.

Infantry and Expanded Tech Trees in War Thunder!
Introducing a revolutionary update! The long awaited and highly requested addition of infantry to the battlefields of War Thunder is finally here!
We’re always striving to push the boundaries of our game — an online military combat simulator that brings to life legendary weaponry from various eras. That’s why War Thunder is about to grow not only in depth with the introduction of armored vehicles and aircraft from World War I, but also in scale, with infantry now joining the fight!
What does this mean?
Very soon, a large-scale closed beta test of infantry will begin. We’ll share more details about the tech trees, weaponry, gear, and gameplay features in future devblogs. But in THE NEXT 24 HOURS, you'll have your first chance to take part in test battles featuring infantry during a special event dedicated to World War I.
It’s time to see war from a completely new perspective. You’re already familiar with the devastating power of machines... Read more
Welcome to the 10th edition of the War Thunder Steam Community Spotlight!
The War Thunder Steam Community Management Team have seen some of your fantastic screenshots and artwork uploaded to the Steam Community Hub! Once again, we’ve collected our favorites and wanted to share them with all of you. Want more? Also check out the previous 9 editions for more cool content.
We have also picked our favorites from the list below to receive the special “Steam Snail” decal. Check Customization > Special > Snails > “Steam Snail” to see if you have it.

Let’s take a look!
Check out this diorama featuring the Jagdpanther[wiki.warthunder.com]. This looks amazing!
By sedoi[steamcommunity.com]

A beautiful screenshot in the sunset of the PzH 2000[wiki.warthunder.com].
By Flying Fox 117[steamcommunity.com]

The infamous Soviet milk truck without its guns — cool nonetheless! ... Read more
Locations and Missions
  • Golden Quarry, Spaceport, Sun City — a bug that caused some buildings to disappear while still in the player’s view has been fixed.
Graphics
  • A bug that caused trees to shine through clouds has been fixed.
  • A bug that caused a performance drop in the moment of spawning in an aircraft has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service[community.gaijin.net], forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner. Read more
Aircraft
  • Wyvern S.4 — overheating parameters have been adjusted to increase the time it takes to overheat the engine and to increase its survivability during overheat. (Report[community.gaijin.net]). Source: Pilot's Notes for the Westland Wyvern S.4.
Ground Realistic Battles
  • In Ground Battles, the number of Spawn Points it takes to use aircraft with ASMs with IR seekers has been increased by 8%. The maximum spawn cost (when the Battle Rating of the aircraft is equal to the maximum Battle Rating of the vehicles in the session) with these weapons in Ground Realistic Battles is now 972 SP (versus 896 SP before the change) and 540 SP (versus 498 before the change) in Ground Simulator Battles. This type of weaponry includes for example the Kh-38MT on the Su-30SM and AASM 250 (SBU 64) on the Rafale C F3.
Interface
  • A bug that caused the crew window to switch to the aircraft tab when applying changes to ground or naval crew skills training has been fixed.
Patch notes reflect only key change... Read more
Aircraft
  • A bug that made moving the radar scan zone vertically and horizontally impossible in TWS mode has been fixed. (Report[community.gaijin.net]).
  • A bug that made it possible to select a target that had moved outside of the current radar scan zone when switching targets cyclically has been fixed.
  • As it is now possible to move the radar scan zone horizontally in TWS mode with cyclic target switching turned on, the values set by the player for the horizontal radar target cue control axis and the radar tilt control axis are now in sync with the automatic changes in the scan zone's location due to tracking. Just as they were in sync when cyclic target switching was turned off. Due to this, now when the target track has been lost in the cyclic target switching mode, the scan zone behavior is the same as when the option is turned off — the scan zone doesn’t recenter and stays oriented to where the target has been lost.
  • F/A-18A — a bug that caused the weaponry MFD page to be compressed ...
Read more
Aircraft
  • F/A-18 (all variants) — a bug where the aircraft did not sink in water has been fixed. (Report[community.gaijin.net]).
  • F/A-18C Late — a bug where the player had to press the key for changing NVG mode twice to turn off thermals has been fixed.
  • Su-30SM — the hardpoints for the R-77-1 missile, available without researching modifications, have been changed from 5 and 8 to 2 and 11. This means you can combine more guided weapons with them before researching the R-77-1 modification.
  • Sea Harrier (all variants) — a bug where the air-to-air missiles did not select after switching to the AAMs HUD mode has been fixed.
  • Su-27, Su-27SM, Su-33, J-11, J-11A — missile launch distance indication markers on the HUD have been made thinner.
  • Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — a bug where some of the upper 50 kg bombs in the bomb bay could be dropped through the lower ones has been fixed.
Ground Vehicles
  • XM246 — a bug where the tracking radar X-ray did not reflect vertical guidan...
Read more
Aircraft
  • Su-30SM — a bug where the R-27ER on the central rear under-fuselage hardpoint intersected with the Grom-2 bomb on the forward one has been fixed. (Report[community.gaijin.net]).
  • Su-30SM — a bug where the cutoffs on the distance ruler on the radar screen on the MFD could be displayed with decimal points has been fixed.
  • Tornado IDS MLU (RET.8) — a bug where the left external fuel tank did not display in X-ray mode has been fixed. (Report[community.gaijin.net]).
  • MK 101, MK 103 guns — the fuse sensitivity of the SAPHEI-T shell has been increased to 2 mm. (Report[community.gaijin.net]).
  • F/A-18C Early — a bug where the player had to press the key for changing NVG mode twice to turn off thermals has been fixed.
  • F-5E — with the release of the 2.45 Hornet’s Sting major update, CCIP for the guns has been removed. Sources: T.O. 1F-5E-1 (1978); T.O. 1F-5E-1 (1984); T.O. 1F-5E-34-1-1 (1980).
Ground Vehicles
  • A bug that caused the hit camera to display an ordinary hit instead of the vehic...
Read more
Aircraft
  • Su-33 — a bug with the landing gear animation that caused some pieces to clip through the plane has been fixed. (Report[community.gaijin.net]).
Ground Vehicles
  • A bug that caused vehicles to excessively slide on rocky surfaces has been fixed. (Report[community.gaijin.net]).
  • XM246 — a bug that caused the tracking radar dome to move when the turret was aimed vertically has been fixed. (Report[community.gaijin.net]).
  • Rapier — the maximum overload of the Rapier Mk.2 missile has been increased to 35G (Report[community.gaijin.net]). Source: BAE press kit.
  • Rapier — the maximum speed of the Rapier Mk.2 missile has been increased to M2.5 (Report[community.gaijin.net]). Source: BAE press kit.
  • Rapier — the range of the Rapier Mk.2 missile has been increased to 8.2 km. (Report[community.gaijin.net]).
Locations and Missions
  • Advance to the Rhine — a bug where the detailed cathedral building was only displayed at low altitudes for aircraft has been fixed.
  • [Operation] Kamchatka — a bug th...
Read more