Valorant Dev Tracker

Sirvulcan12

Top players?

Top players are the ones who buy the giant bundles, why would the top ends of the battle pass not be doable in 10 hours a week? That seems insane.

Do you mean that players who spend the most money are the same players who play the most games? That's not necessarily the case. Lots of players are die hard grind-only. (When I said "top players," I meant those who play the most games.) And I'm not sure off the top of my head how many hours exactly are required to complete the battle pass, so I can't confirm or deny that. I'm sorry I don't have that answer for you :(

Imbeiber

Yall are awesome! Riot is the best !

YOU are all the best. Like actually for real because otherwise the game wouldn't exist and we wouldn't get to work on it anymore.

Ouge

From all the people in Epherium's mini iron-plat tournament we thank you <3

Thank YOU for caring about the chicken so much!

IcyDrack

I like that I can check my progress by hovering over the little badge, but I think that the battlepass purchase should be in the shop. After purchasing, in my opinion the badge is a great place to leave the tiers and such. It's out of the way and as long as it lets people know where they can go to check tiers then it's a nice little home for the tier list.

We're aligned. :)

BigT232

You ought to put it in the store if Riot enjoys making money. Had multiple friends who didn't even realize it was out yet until I told them where to look. More casual players may not even notice it.

Hopefully a big arrow that says "BATTLEPASS" nips the issue in the bud. Agree that the premium purchase should be in the store, though it'd still need to indicate where the pass lives in the nav.

Twigler

Just curious, what was the reasoning behind not providing funds to purchase the next battle pass if you complete this premium one? It is definitely worth the $10 even if I have to rebuy the next one, but I believe every other pass across other games allows you to purchase the next pass for free.

I actually wasn't a part of the team when this particular decision was made! So I can't speak to that unfortunately :(

sireuben

Yeah. 100% agree it’s so annoying to have to scroll through 20 item I don’t have

A filter for "owned only" is on the shortlist. That said, all of the stuff you own should be grouped together at the front of the list.

ConfirmingBanana

Sounds reasonable:)

And pardon for asking, but does it say anywhere how long this first pass will last? Couldn't seem to find where/when it is due

...I don't see it in the client either.
I'mma go talk to the team about this lol. Great catch! Thank you for pointing it out :)

ConfirmingBanana

Sounds reasonable:)

And pardon for asking, but does it say anywhere how long this first pass will last? Couldn't seem to find where/when it is due

I...should know the answer to this lol. Let me go look!

a_mental_misstep

Thanks for the reply, I disagree with some of your points but thanks for voicing them.

I think it's important to note, too, that I'm just ONE person on a whole team that deals with this stuff. This is just one part of the perspective that gets brought to the table. These were a few easy-to-communicate ones that came to mind. (I've found that our players want to understand some of the thoughts that go into our decisions, even if we can't explain the whole thing.)

I would love to hear what parts of these points didn't land with you, if you don't mind sharing them. It's just more info for me ;)

We would like for you to be able to do that, too. It's one of those features that makes a lot of sense as the library of content grows, and we'll add it in the coming months along with some additional controls for collection browsing (like filters).

a_mental_misstep

The hours needed to complete it in time https://www.reddit.com/r/VALORANT/comments/gvxylc/the_battle_pass_xp_per_level_is_somewhat_absurd_w/ this post explains it pretty well

I'll need to review that to make sure it's accurate, but either way, I can tell you this: When we make tuning adjustments to the Battle Passes, we take lots of things into consideration. Here are a few:

  • HOW MANY PLAYERS ARE BUYING THE PAID PASS? If that's lower than we want, then it means players probably don't think it's "worth" it, and that's a problem. It could be that the rewards aren't desirable, the pass requires too many games, lots of things.

  • HOW MANY PLAYERS ARE 100%ING THE PASS? For every BP game I can think of, Battle Passes are created with a specific distribution in mind. The final tiers of the Battle Pass are supposed to represent something meaningful. "A top percentage of players earned this." It loses its value if it's too easy to get. So, we want completing the Battle Pass to be a commitment, but not impossible. It's why we grant so many rewards to players along the way: so those who couldn't finish it can still walk away with some cool shit.

  • FINALLY, HOW DO PLAYE...

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jack11234

I said to my friend “can’t wait for them to release the battlepass”

To which he replied “bro we’ve been playing 6 hours, you click that circle”

Facepalm

Yea, we're missing a tooltip that points it out after you complete the tutorial. Adding that soon.

The hope is that having the mission, contract, and battlepass progress captured in the mini-widget helps people spot check their progress and upcoming rewards anywhere in the experience vs. having to go to a dedicated section each time.

But since it's something of a new way of doing it, we need to add a little more help at the outset so folks know what's there.

veranthe

I really hope there is a cap to the xp needed for each tier at a certain point. If it constantly goes up by 1000 each level that's just insane. Other games have battle passes that are actually possible to complete without investing 500 hours a week to do. People have lives outside the game, why do they expect us to play so much nonstop after we already paid for it?
Same issue goes with League of Legends, the passes are just insane amounts of grind.

Hijacking the top comment for visibility. TLDR: The battlepass will take ~100 hours to complete.

Weekly XP's also scale up in every week to smooth out the experience curves. Just to give you an idea, the first set of weeklies offer 28,350 total XP and the last set of weeklies offer 60,750 total XP. This will help make sure that you're still able to progress through levels at a healthy clip towards the tail end of a battle pass (rather than just stalling out at the later levels).

a_mental_misstep

Fix the battle pass, it's insane.

I'm gonna need you to elaborate on that lol.

oniram177

We hear you ;)

We hear you.

We hear you ;)

IcyDrack

I agree that the battlepass has its own section, however the battlepass placement is a little hidden as I and a lot of other people also had trouble finding it

Yea, we're missing a tooltip that points it out after you complete the tutorial. Adding that soon.

The hope is that having the mission, contract, and battlepass progress captured in the mini-widget and on hover helps people spot check their progress and upcoming rewards anywhere in the experience vs. having to go to a dedicated section each time.

But since it's something of a new way of doing it, we need to add a little more help at the outset so folks know what's there.

We are working on this. Appreciate your patience - the team have been focusing on this since the issue came up late into the night before last. Current situation:

  1. Most of you should get any new content you earn when you finish a game (and me since my account got hit with this too)
  2. We're working to give you back any content you should have earned but didn't because of the bug. This is pretty complicated though so will take a little time unfortunately.
  3. The missions not progressing bug is separate and a fix is currently in testing. We should have this fix out quicker.
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Yea, we're missing a tooltip that points it out after you complete the tutorial. Adding that soon.

The hope is that having the mission, contract, and battlepass progress captured in the mini-widget and on hover helps people spot check their progress and upcoming rewards anywhere in the experience vs. having to go to a dedicated section each time.

But since it's something of a new way of doing it, we need to add a little more help at the outset so folks know what's there.