Posts by Sleipnir

Hey folks!
Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game.
This patch has quite a lot in it. Take a look at the notes, check out the build, let me know what you think! :)
-Fixed a bug where palm trees were not maintaining the same position as their sapling.
-Changed entity name colors to represent their gender.
-Fixed a food/beverage reservation bug which caused multiple entities to go and try to drink/eat the same item. Fools.
-Cleaned up the top hud stats to be a bit clearer.
-Fixed a bug where populations could exceed the player set amount.
-Actually fixed right-side climbing for human children.
-Fixed a bug where death notifications weren't showing the cause of death.
-Tuned the Collect Water job to produce 3 water items and Wells to produce 5.
-Tuned daily item spawn for trees to... you know... actually have a chance to spawn items.
-Making animal fodder now requires the cooking skill instead of the surviva... Read more
I will be implementing a capture mechanic for taking prisoners. This will be a big part of the Ardyn gameplay as they rely on siphoning life from other beings.
Hey there Ignis.
Ancients don't get migrants because they are pretty rare in the world. In the game's lore, they are a race that's on the verge of extinction. To make up for this, they rely on summoning and are a bit more powerful. However, you can find some additional Ancients underground. You can use the Farsight Beacon to locate these. There are generally only one or two underground.
Unfortunately, I haven't added the mechanics for arriving visitors at the Tavern. Planned for the future, though!
Regarding the bedroom unlocking question, when I implement the ability for other races to join your settlement, it will also unlock anything related to their knowledge and requirements. So, yes, that's the plan to have them unlock. The same will go for Humans if an Ancient joins them. They'll be able to build Ancient tech.
Deconstructing things will return some of the items used to build the object.
Thanks for your kind words. Very happy to see you're having fun. :) Read more
I know! :( You can minimize this window (and any overlay window) by holding alt. There's also a minimize button on the top-right if you prefer that.
Not currently but that's a cool idea I'll mull over. :)
Can you let me know which version number you're on? You can see at the bottom-left corner of the Main Menu. The beta version has fixes for this, so I want to make sure this bug hasn't reemerged there. If you're not on the beta, you'll need to wait for me to finish getting the beta version ready to move to the main live version. I'm still fixing others bugs for that, so it'll be about a week.
Floors now give a small speed increase and settlers will often use the floor instead of regular ground to path if it's faster.
Not yet! I'll be adding things like this in future updates. :)
Ok! I'll try to improve that. Thanks.
Thanks for mentioning these. :)
Regarding #4, still trying to implement Tanagra, Jalad will come shortly after. :P
First off, being rude isn't going to make me work faster. Buying a $10 dollar, early access game made by one person doesn't give you free rein to be an ♥♥♥ and demand Blizzard-level polish.
I need some more coherent information regarding the bug. Which version of the game are you running on? Are you unable to change the profession from both these screens: Entity Screen (Hitting T with a settler selected)? And the Settlers Screen (L)? Are the settlers adults (Children can't have their profession changed)? Are the settlers migrants?
The current beta (0.9.0.0+) is not backwards compatible with anything before. Sometimes the beta is backwards compatible, though. It really depends on the amount of core system re-writes that were involved. Unfortunately, 0.9.0.0 involved large sweeping changes to the game's foundation and resulted in losing backwards compatibility. Apologies about that. I try to avoid losing backwards compatibility but it's not always realistic to do so.
Interesting. Which version are you on? If you're on the beta, can you send me the save file?
Which version are you on, friend?
Hey all!
Special thanks to JK47 and all the people reporting bugs on the beta. It's much appreciated. :)
Here are today's patch notes:
-Fixed a bug where beverages would show 99+ on the HUD but food would not.
-Fixed a bug where plants weren't being cut when building on them.
-Tuned night to be a bit darker.
-Added a slider to manual change how dark night is in the settings panel.
-Fixed a bug where climbing anims weren't playing for male children.
-Players now start the game with a random set of crates and barrels containing their starting items.
-Humans now start off with a bit more food and beverages.
-Fixed a bug where tutorials weren't properly restarting.
-Fixed a bug where the tutorial for building would disallow placing blueprints.
-Fixed a bug where weeds would drop seeds even when not mature.
-Fixed a bug where props could lose their light property if worked on. i.e., the fire pit losing light when someone builds coal there.
-Fixed a pathing bug where entities could path upwards but not do... Read more
Which version are you playing?
I don't see why not! I'll think about adding that. :)
This should be fixed in the beta which I'll be moving to production soon. Are you playing in the beta?
Hey folks! Hope you're all having a great week. Here are the notes for last two patches.
0.9.0.3
-Fixed a bug where blueprints could be placed on blocks that are the same as the blueprint creation.
-Fixed a bug where gates weren't rotatable.
-Fixed a bug where blueprints weren't resetting ambient shadows for props.
-Fixed a bug where you could build over a light/heat source and keep the light/heat properties.
-Fixed a bug where points weren't being unreserved after item pickup, causing entities to have to wait for the point to be unreserved after the reserving entity had finished their task.
-Fixed a bug where rain would SNEAK past glass surfaces like some sort of Baggins.
-Fixed a bug where plants were using the correct data for cold tolerance thresholds.
-Fixed a bug where latitude temperature offsets weren't saving and loading correctly.
-Fixed a bug where entities could get stuck in combat, flailing about like idiots as they contemplate life. Their eyes blank, faces slack. "Distance too big... Read more
No. The free mode we add will have something like that. If you'd like to avoid getting attacked, you can try settling in a tame area as a temp solution.