Posts by Sleipnir

Not presently. I'll try to look into adding a feature like this. Thanks!
Thanks for bringing these to my attention. I'll try to address them. Cheers!
You might want to try going to the beta branch. There are some fixes there for FPS bugs. I also have a ton of FPS fixes coming in for the next version. Sorry about this issue!
The only real difference between floor and roof is the name. You can use either for a floor/roof. Also, holding ALT will let you place anything in the air, not just floors/roofs. :3
Currently migrating is one-way. In the future, we have plans to add a bunch of overworld map features like, raiding, scouting, trading, etc. However, you can start a new settlement on any previously established settlements. They'll just attack you.
Yes.
Is the cabinet in a room? Some of the rooms (Tavern and Animal Enclosure) add their own zones, overwriting old ones. This might be happening for you. You can change this behaviour from the Room Edit panel. This feature will be removed soon because it's annoying as hell.
Combat is buggie on the production version. The beta is a tad better but can still be meh and needs lots of tuning. I'm going to keep adding to and improving it as much as possible.
We do have a burrow of sorts planned. It is called the Town Hall and when you ring the bell, designated settlers will go there.
I like it a lot! I'll add this to my list of things to prototype. :) Thanks friend.
It's a safe bet that every category of the game will get additions over time. This next update after the one I'm about to push out will be a content heavy update where I'm going to focus on adding more items, recipes, things to build, events, as well as work on balance. :)
It's actually just a bug that's fixed for the next upcoming version. Underground discoveries can be 'found' when light touches them. This would happen to deep underground dungeons because I had an issue where the coast waters would go all the way to the bottom of the world.
Thanks! Really glad you like it. Lots of work left but it has been a great game to work on. :)
I'd love to have an adventure mode in the future. I can't say that's anywhere close at hand, though. Like you, I really am interested in it. Just not a high priority.
Sorry, I'm not sure I understand. You want to assign jobs and move orders while the game is paused? If so, then, yes, that's totally possible.
I hear you. I would have added many languages already but it's just too much work for a one person team. I'll get to it eventually, but it likely won't be soon. Sorry about this.
Yep, that makes sense. The modder will need to update their mod for the new version. Lots of things can change in the data, so it's pretty easy for the mods to need updating. That pop-up is just there to let you know which ones didn't load correctly.
Hmmm, that's not good. I wonder if they are getting stuck on huge amounts of resources to check out. I would be happy to take a look at your save file to try and fix that up. I'll also do some tests this weekend with big resources amounts. Might be able to reproduce it without the save.
Hmm, ya, I wasn't able to reproduce the fishing starve/thirst bug. But it does sound like something is wrong if multiple people are starving/thirsty.
By any chance, are you able to send me your save file? I'd love to take a look.
If you can, the save files are here:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~Library/Application Support/com.Unknown-Origin-Games.OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm
It's the folder with the same realm name. And you can send them to [email protected]
No pressure to send it over. It's a big ask. I'll continue to see if I can reproduce this on my side. Read more
Thanks for letting me know. Fishing is the one and only looping job, so maybe something broken there. I'll take a look.
Howdy friends. Hope you are having a great weekend so far. Just wanted to let you know I've uploaded a smaller patch to address some things, especially the issues with the max UI scale breaking some screens. For those of you that use the higher scale, the game should look significantly better. I did a lot of work to make sure all the text and visuals are pixel perfect and not looking... "off".
Anyway, that's all for now. Thanks for reading!
1.0.36.0 Patch Notes Bug Fixes
[x] Fixed an issue where trees could grow into the Gwnri and Gwnvayth plants and destroy them.
[x] Fixed an issue where plants would grow into jobs and clear them.
[x] Fixed a typo where dirt block tooltip displayed "furtile" instead of "fertile"
[x] Fixed an issue where setting the UI scale to higher levels would break UI layout for text labels.
[x] Fixed an issue where other UI scales would not be pixel perfect. Text and icons would appear distorted.
[x] Fixed a bug where animal children would not spawn with the anima... Read more