My personal favorite mode.
Nice name :)
My personal favorite mode.
Nice name :)
Going to be interesting to see how this game plays out since both teams will probably be engaged on the hive AND each other at the same time. Can either wait for them to kill and steal the heart, apply pressure on them while the hive is attacking them, etc. Looking forwards to seeing more details on how the Hive itself interacts with multiple people.
You're not only dealing with the hive and enemy players, but also other objectives (events/harvesters), and sometimes even a second hive! Macro is a huge part of the mode.
In Alpha Hunters you can queue with one other player (2 players total in a team). If you queue solo, you'll get a partner via matchmaking that's in your skill range.
In Heart of the Hives and Harvester Command, you can queue with up to 4 players. You'll always get players from matchmaking added to create a full 4 player roster. If you queue solo, matchmaking adds 3. If you queue with a friend, matchmaking adds 2. If you queue with 3, matchmaking adds 1. If you queue with 4, you're good to go!
Final note, our matchmaking system prioritizes putting players of similar team sizes against each other. So a 4 stack will face 4 stacks, trios + 1 will face other trios +1, and so on.
Read moreThanks for helping spread the word, /r/chikipichi!
We have a lot planned on the marketing side that I can't go into, but what I will say is that our gameplay embargo for content creators and press lifts on May 19. Stay tuned. :)
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It's not set as a hard limit, but putting a 4 stack against any other group composition is a last resort. It's fairly easy for us to configure on the fly and we'll be monitoring matchmaking data at launch to dial it in.
Enjoyed the music on this! Thanks for putting it together.
There are gonna be Brazilian servers at launch?
We'll have servers in the following locations:
NA West, NA East, South America (Brazil), EU Central, EU West, Australia, and South Korea.
We won't have a public API at launch. It's something we'd like to put out eventually, but I can't offer a timeline as of yet.
Hi all,
We've deployed an update. Thank you for your patience today as we worked through these issues!
Bug fixes:
Note: availability outside of North America may take a few moments to kick in!
EDIT: (10:17pm Pacific) - We're global!
Developer’s note: Below you’ll find update notes on what changed in this afternoon’s build. In addition to those changes, our team is primarily focused on addressing other high-impact issues that many of you have been experiencing, as well as making the game accessible to as many players as possible. We made a big stride towards global availability last night, but there are still some login issues that we’re continuing to work through. We’ve included a list of our highest-priority known issues below the update notes.
Changes:
Updated original post with some additional changes to experience gain in Alpha Hunters.