Posts by iamgrouch

We were featured on the front page of Twitch. :)

[deleted]

Brag on homie. I hope this is just worded wrongly too, because otherwise...it doesn't do shit hah.

Edit: /u/iamgrouch can we get some word on how this is supposed to work?

Updated the note slightly for increased clarity.

mooslan

Just played a game where the other team surrendered and I got zero credit for any of my daily challenges, not cool.

This may be unrelated to surrender. There's a chance you'll get credit after your next match played. Can you let me know if you ended up getting the progress?

davidymartin

I have been trying to play this game since day 1 but I still get the login issue. Has this been fixed? I reinstalled the game twice already

Which login issue specifically? What error do you see?

Got 'em.

randallt3mp

also dailies not showing.

Any update?

Spotlight

Surrender

  • Added the option for a team to surrender during a match.
    • Surrender votes can be started from the Main Menu [ESC].
    • Surrender votes pass if two-thirds or more of all active players on the team agree. AFK players and disconnected players are excluded from voting.
    • The surrender option becomes available 90 seconds after a match begins.
    • If a surrender vote is unsuccessful, the team must wait 60 seconds before starting another surrender vote.

Hunters & Gameplay

General

Bug fixes:

  • Fixed a bug that allowed all hunters to slip into amplifiers' locations just before they spawned and capture them from the inside.

Rahi & Brother

Changes:

  • Concussive Punch [tier 1 upgrade] & Force Punch [Right Mouse Button]: Modified the functionality of Concussive Punch. Now, rather than replacing Force Punch's melee attack with a projectile, Concussive Punch adds a projectile that works in conjunction with the skill's basic melee functionality. This should help inc...
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Fix should be in the next update. :)

That's an odd one. I'll pass it along to the team!

Agreed. We have a task on our backlog to slow them down slightly.

ZulZah

Thank you for providing that insight from your end and I totally can understand that. I’m impressed with how active you guys are in communication and updates and looking forward to giving Crucible some more time with how you guys are showing care to the game and player feedback.

You bet. :)

ಠ_ಠ

ottoginc

I am glad to see that you guys are focusing on the communities worries, at least a couple of them.

I do have to say, it is alarming to see that the issue of AFKing is somehow only arising weeks after launch. This is an obvious one. I do not see how a surrender option is even marginally tied to combating AFK players, when you guys don't even have an AFK option in your report menu. If a single player is AFK, that impacts the match enough to make it a problem, but simply giving up is not a solution. If there's an AFK player in every match, your proposed "first step" literally translates to "Do not play Crucible".

Make a movement/action timer. 1 minute. Give it a display on the HUD that has a countdown. "You are idle. You will be kicked in 30 seconds unless you do something. If you are kicked, you will not be able to join another game until this match is complete." This is not an unusual feature. Definitely add an AFK option in the report menu. That ones obvious too. If enough people report someone as AFK, and they are indeed not moving, they are kicked as well. With these two things combined, you can weed out AFK players and issue suspensions and bans.

There's no difference between an AFK player, and an empty spot and AFKing needs to be punished immediately, not just by having to go AFK in a different match because you made everyone have to surrender.

Second note, this sentence in particular is also alarming:

And now, to address one of the hottest community topics: version 1 of voice chat has moved into the internal testing phase!

Version 1? Three weeks after the game is launched, you guys have your very first ever version of voice chat ready for internal testing? So this really was something that is 100% an afterthought? A team based game absent communications. Can we at least get text chat started too?

I apologize for the overall negative vibe of this comment, I really do like this game and am appreciative of all the things you guys are doing, and you guys are doing them pretty fast in the scheme of things. It's just some of the things you are doing now should have been part of what people got on launch day. Instead they got disappointment. Luckily for everyone this is a free game. You don't like it, uninstall that shit and move on.

Then there's assholes like me who spend $75 on Founder's packs and feel entitled.

Please keep at it, I still speak highly of this game. Don't let it dieeee.

Hey otto,

I appreciate your passion and there's no need to apologize for it. We have a shared goal.

To address a point you made, surrender isn't a "solution" for AFK players, it's an escape pod if you end up in a bad match - a final resort. We wanted to surrender for general gameplay anyhow, so it's a two birds, one stone type of situation.

We have AFK detection going in with this build as part of surrender and we're actively working on "what we do" with AFK players once we identify them. As I mentioned above, we want to remove rewards to help disincentivize the behavior to begin with. We're also looking at implementing punishments for repeat offenders and working with our customer support team to ensure that habitual afkers are taken care of.

The leaver option is the right option for reporting players for AFK'ing, but you're right, it's not super clear. I'll pass that feedback along.

As for your comments on voice chat, I answered a related question in this thread - take a look ...

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Heyo,

We've got a fix for this. It didn't make it in time for tomorrow's build, but should be in one soon after that.

Omnifarious

I hope to god you guys have a cooldown on how often Surrender can be called otherwise we're going to see the same salty AFK bitches spamming Surrender votes every 3 seconds when the match isn't going 100% in their teams favor.

It has a 60 second cooldown if the vote fails. We'll adjust the timer if we see it's becoming a problem.

BarcusBrown

Thanks for the update! Just for clarity sake, when voice chat becomes active at whatever update it gets put out, there won't be an option for Push-To-Talk , and Push-To-Talk will be added later?

That is correct. Push-to-talk will come in a later release.

ZulZah

Cool update. I am just wondering how were you guys planning for enabling communications before the game was released? As I’m sure the type of game Crucible is, I assume the devs/PMs figured it would be a critical feature. Based on the feedback/reaction of the lack of voice or chat communications, did it speed up plans for it to be released by a drastic amount? Also was there a lot of surprise internally by the reaction of lack of this feature?

Hey ZulZah,

Good questions. We had already started work on voice comms before launch. After seeing the first wave of player feedback we immediately upped its priority at the studio and reallocated developer resources to help get it done sooner. We also made the tough decision to reduce the scope of the initial version, allowing us to get it out the door faster but with less bells and whistles. Like I mentioned in my post above, we felt it was important to get the first version out ASAP.

I wouldn't say we were surprised to see that players want voice chat. We knew it would be a hotly requested feature (which is why we were working on it), but I do think we underestimated how strong the reaction would be. We thought quick comms would be a stronger stop-gap solution, but it's pretty clear that Crucible is best experienced when you can coordinate with your team in real time. It was a miscalculation on our part and we totally own that. Not much we can do about it now other than getting v...

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Hey everyone, your friendly neighborhood Grouch here with a quick update:

We’ve been keeping a close eye on discussions regarding AFK players and their impact on matches. As I’ve mentioned in Discord and a few reddit threads over the past week, we’re attacking the problem in a few different ways, and the very first of those solutions is slated to come with tomorrow’s update. In addition to updates to battle pass challenges, bug fixes, and some minor quality-of-life changes, we’ll be rolling out the Surrender feature. This feature will allow players to begin a surrender vote during a match, and if it successfully passes, the match will end. No need to stick around and keep AFK players company in unwinnable matches. Don’t worry, AFK or disconnected players don’t count in the vote. This is our first step towards handling AFK players and our design team is actively working on finalizing plans for how we want to disincentivize the behavior to begin with (like taking away rewards and preve...

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Reposting my comment from a different thread:

Managing AFK players is a top priority right now and we've got a few things in the works to address it. Very soon we'll be giving players the option to start a surrender vote so you can get out of bad matches and into your next game as quickly as possible.

We're also looking at ways to disincentivize the behavior to begin with, but we're still finalizing the design on this front so I don't have a ton of detail to share. Making sure AFK players don't earn rewards is an obvious step, as is making sure that habitually afk players are penalized for doing so.

Read more

Hey gamers,

Managing AFK players is a top priority right now and we've got a few things in the works to address it. Very soon we'll be giving players the option to start a surrender vote so you can get out of bad matches and into your next game as quickly as possible.

We're also looking at ways to disincentivize the behavior to begin with, but we're still finalizing the design on this front so I don't have a ton of detail to share. Making sure AFK players don't earn rewards is an obvious step, as is making sure that habitually afk players are penalized for doing so.

Read more