Posts by Funcom_Ignasis

Marius_The_Mad

Did you delete the original because I said pineapple pizza is awful?

Edit: Copy/paste incase you all actually read this stuff :)
I usually frown heavily on gatekeeping, but what do Norwegians know about the art of the slice?

On another note. Hats off to the dev team for putting this together. I've been running a server for over a year and this is going to improve MY q.o.l. just as much as it will for all of the players.

Long live the thrall.

Even though your opinion is inherently and totally wrong (pineapple does belong on pizza), we've had to correct the title of the main thread. Currently the only way is to create a new thread and pay attention when typing the title instead of daydreaming about how ravishingly delicious pizza with pineapple is.

Greetings Exiles!

We’re excited to bring to all of you a long-requested feature, the Followers Management system! From a new tab in your player menu you’ll now be able to get information and manage your followers at a glance, adding a few new QoL improvements as well. Check their stats, location in the map, break bonds or -new in this patch- rescue them. All of it from a new snappy screen we’re sure you’ll grow to love during your adventures in the Exiled Lands. We’ve improved on this feature thanks to all the feedback our community has been sharing with us during its Testlive period, with multiple fixes and refinements

We’re also bringing a slice of fixes and improvements to the game, starting with addressing some of the most reported issues with Thralls’ AI, extra improvements against undermesh locations as well as general bugfixing.

Thanks again for your ongoing support and feedback.

Please remember that updates can mess with your installed mods. We suggest taking a...

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PC patchnotes: To be released once the patch is live (ETA 1pm Oslo time)
PS4 patchnotes: https://forums.funcom.com/t/ps4-patch-10-03-2020-followers-management-system-ai-fixes-and-more/108632/
Xbox patchnotes: To be released once the patch is live (ETA 1pm Oslo time)

We do.

Hey y'all,

We've released a new Testlive patch addressing some of the feedback received over the past week. Check out the patchnotes here:
https://forums.funcom.com/t/testlive-patch-24-02-2020-additional-fixes-and-fine-tuning/107155/

jonnyvue

Will we be able to see our pre-"leveling patch" thralls? Will they be denoted by a Level 0 or something like that?

Because I need to break bonds with like... hundreds of those... lol...

It should work retroactively.

Tyx

Noticed a spelling error, fixed in bold.

... wondering what’s the point of life or if pineapple belongs on pizza (it doesn't).

Preposterous.

Hey y’all,

Update: We’re still conducting maintenance on server 1501. There seems to have been some hardware malfunction that resulted in a database corruption with possible losses of data. It is possible that we’ll have to restore its database from a prior backup unaffected by this corruption (from the night before it happened and was detected). No ETA yet on when the server will be back up, but our team is working on it.

Hey there,

We're currently investigating an issue that occurred on this server cluster due to what we suspect at the moment is hardware related malfunctions. Server 1501 is one of the affected servers and will remain on unplanned maintenance for the next few hours. Apologies for the inconvenience.

Jeremiah12LGeek

Now what do I do with my Pavlovian fear of harvesting!? :o

You might or might not keep it!

thE_29

We’ve also re-balanced some 1-handed damage multipliers based on community feedback.

And what about the problem with animation canceling? Dual wielding?

It's being looked into.

Greetings Exiles!

We wanted to address a few critical issues introduced in the January patch that affected gameplay. We’ve also re-balanced some 1-handed damage multipliers based on community feedback.
We’re still working on AI improvements aimed to enhance the follower system experience which will be rolled out in the next couple of content patches.

Thanks for your ongoing feedback and support.

PATCH NOTES

Performance and Stability Fixes

  • Fixed an issue that would cause rubberbanding on a player character especially after using a map room or teleporting.
  • Fixed a crashing issue regarding crafting queues.

Exploit Fixes

  • Fixed an issue regarding stacking certain placeables.
  • Fixed an exploit regarding player disconnections in dedicated servers.

Balance Fixes

  • Reduced damage multiplier of 1h maces first attack (from 2 to 1.33)
  • Reduced damage multiplier of 1h axes first attack (from 1.5 to 1.33)

General fixes

  • Players should no longer die randomly in single player wh...
Read more

Greetings Exiles!

We wanted to address a few critical issues introduced in the January patch that affected gameplay. We’ve also re-balanced some 1-handed damage multipliers based on community feedback.
We’re still working on AI improvements aimed to enhance the follower system experience which will be rolled out in the next couple of content patches.

Thanks for your ongoing feedback and support.

PATCH NOTES

Performance and Stability Fixes

  • Fixed an issue that would cause rubberbanding on a player character especially after using a map room or teleporting.
  • Fixed a crashing issue regarding crafting queues.

Exploit Fixes

  • Fixed an issue regarding stacking certain placeables.
  • Fixed an exploit regarding player disconnections in dedicated servers.

Balance Fixes

  • Reduced damage multiplier of 1h maces first attack (from 2 to 1.33)
  • Reduced damage multiplier of 1h axes first attack (from 1.5 to 1.33)

General fixes

  • Players should no longer die randomly in single player when i...
Read more

Hey there,

Apologies for the frustration. We're giving the final touches to a hotfix addressing this and a rubberbanding issue, to be released early this week on all platforms.