Conan Exiles Dev Tracker

(2020) PC, PS4 & Xbox Hotfix (11.02.2020) - Critical Fixes

This thread was added on February 11, 2020, with posts from Funcom_Ignasis.

Original Post

PC: https://forums.funcom.com/t/105532

PS4: https://forums.funcom.com/t/105534/

Xbox: https://forums.funcom.com/t/105535/

Greetings Exiles!

We wanted to address a few critical issues introduced in the January patch that affected gameplay. We’ve also re-balanced some 1-handed damage multipliers based on community feedback.
We’re still working on AI improvements aimed to enhance the follower system experience which will be rolled out in the next couple of content patches.

Thanks for your ongoing feedback and support.

PATCH NOTES

Performance and Stability Fixes

  • Fixed an issue that would cause rubberbanding on a player character especially after using a map room or teleporting.
  • Fixed a crashing issue regarding crafting queues.

Exploit Fixes

  • Fixed an issue regarding stacking certain placeables.
  • Fixed an exploit regarding player disconnections in dedicated servers.

Balance Fixes

  • Reduced damage multiplier of 1h maces first attack (from 2 to 1.33)
  • Reduced damage multiplier of 1h axes first attack (from 1.5 to 1.33)

General fixes

  • Players should no longer die randomly in single player when interacting with certain meshes or reaching certain locations.
thE_29

We’ve also re-balanced some 1-handed damage multipliers based on community feedback.

And what about the problem with animation canceling? Dual wielding?

It's being looked into.

Jeremiah12LGeek

Now what do I do with my Pavlovian fear of harvesting!? :o

You might or might not keep it!