Posts by FactorioTeam

Graphics

  • New offshore pump graphics.

Changes

  • Removed the sound effect from the console-only electric-energy-interface.
  • Item localised name takes priority over place-result localised name when showing item's tooltip. more
  • Offshore pump is now buildable on ground tile adjacent to water instead of water tile adjacent to ground.

Bugfixes

  • Fixed that the map generator GUI didn't reset to the correct defaults when changing presets. more
  • Fixed blueprint window sizing for wide blueprints.
  • Fixed some cases of not considering dark background icon when drawing alt mode overlay. more
  • Fixed that burner generator idle_animation and animation could have different frame counts.
  • Fixed icons with overlays were drawn incorrectly when used in sprite widget. more
  • Fixed crash when loading map after removing fluid recipes with indexes. more
  • Fixed spitters would not break from attacking an obstacle when the obstacle moved away. more

Modding

  • Added Instrument Mode to support mod development tools....
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Features

Changes

  • Changed Team production team joining system and cleaned up the map sets.
  • Changed Wave defense bounty system and refactored unit spawning logic.
  • Changed fire sticker to deal damage only once per 10 ticks.

Graphics

  • Added big scorch mark which is now used by atomic rocket and nuclear reactor meltdown.

Bugfixes

  • Fixed that fluid energy source effectivity was not shown in the tooltip. more
  • Fixed that the default column ordering in the update-mods GUI didn't match the visual ordering. more
  • Fixed that train could accelerate for one tick into wrong direction when train stop is disabled. more
  • Fixed that minimap would not allow setting temporary train stop when train would have to change movement direction. more
  • Fixed damage value in sticker tooltip was 60 times too small.
  • Fixed icons with overlays were drawn incorrectly when used in rich text. more
  • Fixed PvP error when DEFCON was active alongside...
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Bugfixes

  • Fixed that setting infinity filters through script didn't update the GUI. more
  • Fixed that dedicated server authentication didn't work when using the token option. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Graphics

  • New visuals for poison capsule effect.
  • New dying effect and remnants for flying robots.

Sounds

  • Entity destroyed alert - Sound softened and lowered in volume.
  • Weapon sounds (WIP) - new Pistol, Submachine gun, Gun turret, Laser turret.
  • Logistic chests open sound (WIP).
  • Poison capsule cloud (WIP).

Bugfixes

  • Fixed that reordering heat buffers during the same tick a different heat buffer was built would leave the heat buffer state corrupted. more
  • Fixed that entity sounds with probabilities would loop forever once they started playing. more
  • Fixed rocket silo tooltip did not include contents of the rocket result inventory. more
  • Fixed that styles were applied to wrong slot in a filtered train view. more
  • Fixed that server authentication would fail if both the token and username and password were provided. more
  • Fixed that changing inserter pickup/dropoff through mods didn't work correctly. more
  • Fixed that combat robots had their fire resistance overwritten. more
  • Fixed that rol...
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Bugfixes

  • Fixed infinite loop in renderer when trying to render water reflections created by off-screen entities under some circumstances. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Bugfixes

  • Fixed a crash related to multiple blocks reserved for different trains but later merged by placing a rail. more
  • Fixed that construction robots were missing their working animation. more
  • Fixed circuit network debug visualization text overlap. more
  • Fixed the circuit network tooltip backgrounds didn't highlight correctly. more
  • Fixed that script.active_mods wouldn't be accurate when loading save files in some cases. more
  • Fixed that the sync-mods-with-save feature would try to download mods it didn't need to in some cases. more
  • Fixed that trains pathfinder could create non contiguous path in case of single segment cycle with a junction. more
  • Fixed possible crash when units were attacking rails with train on them. more
  • Fixed pump would consume energy and play animation when it tried to transfer very small amount of fluid but failed to do so. more
  • Fixed creating fire entity by trigger effect invoked by a particle would crash the game.
  • Fixed overriding LuaSurface::brightness_visual...
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Balancing

  • Wave defense difficulty will scale with online player count.
  • Wave defense hard difficulty will give 50% less bounty on each kill.

Sounds

  • New sound for small explosion.
  • Combat robots now have their own explosion sound.
  • Shotgun has more variety so it sounds less repetitive.
  • Vehicle impacting wooden objects (e.g chests) now sounds subtly different to crashing into trees.
  • A few minor volume level changes including lowering the offshore pump and electric furnace.

Bugfixes

  • Fixed a crash when saving fails due to mod issues. more
  • Fixed a crash that would happen when the player entered a vehicle when some biters were aggroed at them. more
  • Fixed that cargo wagons built while a train is moving didn't animate the doors correctly. more
  • Fixed an error when using modded night vision defined in zip files. more
  • Fixed a performance issue with assembling machine result slot tooltips. more
  • Fixed that items marked with the mod-openable flag couldn't be opened from the quickbar in some ...
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Graphics

  • Applied LUT color correction to new explosions.

Sounds

  • Transport belts - high frequencies reduced.
  • Train - pitch scaling reduced and sound levels remixed (Work in Progress).
  • Inserters lowered in level slightly (Work in Progress).
  • Compilatron muted as it was too annoying.
  • Removed scrollbar GUI click sound.

Changes

  • Overwriting a save file will show a confirmation if the selected save has more playtime on it than what you are about to save. more

Bugfixes

  • Fixed tile rendering would break at extremely low zoom. more
  • Fixed dragging train schedules in the train GUI. more
  • Fixed a crash when migrating loader entities in blueprints. more
  • Fixed fast entity split to burner inserters. more
  • Fixed that the pump could never reach its pumping speed of 12000/s. (https://forums.factorio.com/67037) more
  • Fixed logistic and combat robots were missing dying explosion effect.
  • Fixed migration of 1x1 loaders from pre-0.18 saves. It still might result in loss of items on transport lines t...
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Graphics

  • Improved map colors by adding specific colors to beacons, pipes, heat pipes, roboports and steam engines.

Sounds

  • New or updated sound effects include:
  • Pump, pumpjack, boiler, heat pipe, offshore pump, substation.
  • Logistic and construction robots, roboport.
  • Train.
  • Rocket takeoff sequence.
  • Car and tank (pitch scaling adjusted to sound more natural).
  • All transport belts, splitters, inserters, assembling machines, power switch.
  • Added some UI sounds that were missing.
  • Shotgun, small explosions.
  • Entity destroyed alert.
  • New sound tech includes:
  • Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode.
  • The ability to turn off the Doppler effect in Lua, used for the Substation so far.
  • environment-audible-distance setting increased to 30 so you can hear entities a bit further away.
  • zoom-volume-coefficient changed so you can hear more of the world when you zoom out. This will help with combat and give a greater sense of t...
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Changes

  • Train stop at train's starting segment exit is no longer counted into penalty. more
  • Inventory transfers mini-tutorial has been updated to feature the quickbar.
  • Split the map editor sub-menu into more options so it's more clear when scenarios are copied and when they are edited directly.

Bugfixes

  • Fixed replay gui covering tooltips. more
  • Fixed tooltips in statistics window not showing force modifiers. more
  • Fixed electric mining drill was missing dying explosion. more
  • Fixed when using OpenGL backed turret range overlay was rendered incorrectly when zoomed in. more
  • Fixed a crash when using script.get_event_order during control.lua init. more
  • Fixed that LuaForce::reset_technology_effects() could change the enabled/visible when disabled state. more
  • Fixed wrong lua docs about what event(s) could be filtered. more
  • Fixed a wrong error message related to multiplayer and migration scripts. more
  • Fixed crash when rail with temporary train stop is removed. more
  • Fixed crash if you atte...
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Features

  • Steam users can now log in automatically through Steam without needing their Factorio account password.
  • Steam users without a Factorio account can create one by providing only a username.
  • Reworked main menu structure.
  • Added a "Continue" button which quickly loads the latest save game.
  • Added a "New Game" GUI that shows all the ways to play the game
  • Added a setting to the map editor to show/hide the extra entity settings.
  • Added a map editor GUI to edit force data modifiers.
  • Added a PvP team option to create a moat around the starting area.

Graphics

  • Added animation to water.
  • Added animation to trees.
  • Added LUTs and color corrected the game sprites.
  • Added sliders to the graphics settings to adjust brightness, contrast, and saturation.
  • Added on damaged effects for most entities.
  • Added specific dying explosions for most entities.

Sounds

  • New or updated sound effects include:
  • Nuclear reactor, chemical plant, furnace, fire, burner mining drill.
  • Tank.
  • Mining by hand, chopping...
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