Posts by FactorioTeam

Features

  • Added interface option to adjust the number of shortcut bar rows that are visible on the screen.
  • Added ability to shift click a research in the technology screen to start that research.
  • Allowed setting filters with the ghost cursor.

Changes

Graphics

  • Added new remnants for several entities. They are still work-in-progress and subject to further change.

Bugfixes

  • Excluding runtime fluid mixing check from assembler migration that caused some crashes when loading a save with mixing in it.
  • Fixed landfill map color on old saves. more
  • Added migration to recalculate tile transitions when tile layer definition changes in tile prototype. more
  • Fixed that artillery remote failure sounds could be duplicated in some cases. more
  • Fixed that the game would still process mod dependencies for disabled mods. more
  • Fixed that underground pipes with different length could som...
Read more

Changes

  • Allow closing rich text tags with . as well as /, to allow color tags in save names. more
  • Using wires in the map editor no longer consumes the wires.

Features

  • Added a setting to the map editor to show/hide the infinity filters.

Bugfixes

  • Fixed splitter input flipping mechanism. more
  • Fixed pressing Backspace when text box caret was at the start of the text, in front of rich text icon, would delete the icon. more
  • Fixed it was possible to paste non-numeric values to numeric text fields. more
  • Fixed tooltips appearing in the top-left corner during autosaves. more
  • Changed render-layer of smoke used as activity indicator on chemical plant. more
  • Fixed that escape didn't work in the "new scenario for map editor" GUI. more
  • Fixed that prototype-defined locale didn't work nicely related to items that built things. more
  • Fixed a consistency issue with rotation of a modded assembler. more
  • Train will cancel reservation of signals in front of it when it runs out of fuel. more
  • Fixed ma...
Read more

Changes

  • Pressing ESC while catching up to a multiplayer game will open the menu with most options disabled. more

Bugfixes

  • Fixed migration bug that doubles up to one sample worth of statistics when a save is loaded from before 0.17.44.
  • Fixed production statistics not calculating the totals correctly. more
  • Fixed that on_built_entity wouldn't be fired for built blueprint entities. more
  • Fixed a crash when right clicking with the map editor tile area tool. more
  • Fluid mixing does not crash the game anymore and is fixed the same way as on migration.
  • Fixed some Lua tables would be incorrectly interpreted as Lua arrays. more

Modding

  • Changed pipe_covers to be drawn with secondary sprite draw order 64 resp. -64 to prevent "z-fighting" issues. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Read more

Graphics

  • New chemical plant graphics.
  • Heat pipes (also in reactors and heat exchangers) glow with high temperatures.

Changes

  • Pressing ESC while catching up to a multiplayer game will disconnect instead of opening the menu. more
  • An entity can't be teleported into a position where pipe connections would overlap. more
  • The camera will zoom to center instead of zooming to cursor in God controller, Ghost controller and Spectator controller.

Features

  • Added an area tool to the map editor tile editor.
  • Added highlighting of the source entities when selecting areas to clone in the map editor.
  • Added a setting in the map editor to hide entity health bars.
  • Added a setting in the map editor surface editor to generate new chunks using lab tiles.
  • Added support to manipulate items on the stored character while in the map editor.
  • Added infinity settings for automatically controlling items in the map editor.
  • Changed the infinity chest so it can also spawn hidden items.

Gui

  • Rearranged key-b...
Read more

Changes

Bugfixes

  • Fixed crash when using the close button while the client is saving the map for desync report. more
  • Fixed a crash related to settings copy/paste of some modded assemblers. more
  • Correctly highlighting blocked connections of modded underground pipes. more
  • Fixed a case of disappearing fluid in a special fluid furnace configuration. more
  • Fixed programmable speaker caused crash when using --disable-audio command line option. more
  • Fixed that an underground pipe ghost did not split fluid systems. more
  • Fixed that an underground pipe ghost did not split blocked connection. more
  • Fixed that fluids in assembling machines and furnaces would get voided any time mods changed. more
  • Prevented construction of underground pipe that could crash the game due to blocked pipe connection. more

Scripting

  • Added LuaEntityPrototype::terrain_friction_modifier read.

Use the automati...

Read more

Changes

  • Modded achievements and their progress are now stored even when the mods adding extra achievements are temporarily removed. Up to 5000 modded achievements are stored indefinitely. more
  • Programmable Speaker sounds now change volume accordingly as player moves. more
  • Rocket Silo sounds now change volume accordingly as player moves.

Bugfixes

  • Fixed tightspot level 5 expecting old chemical science recipe. more
  • Fixed Transport belt madness inserter exploit. more
  • Fixed that filling energy of entities in map editor didn't work for accumulators in electric network.
  • Fixed a crash or desync that could happen after assigning a build_base command to a single unit. more
  • Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. more
  • Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for example means that it mines 2 resources and 60% probability of 1 extra.
  • Fixed clonin...
Read more

Changes

  • Range modifier and shooting speed modifier are now shown in ammo tooltip and ammo turret tooltip.
  • Allow pressing ESC to cancel saving or downloading the map while desynced. more
  • Added copy paste from assemblers to infinity chests, similar to requester chests.

Bugfixes

  • Fixed crash when loading a save containing modded crafting machines with fluid boxes, with mods disabled. more
  • Fixed turret range drawing not accounting for ammo range modifier in world and in map view. Fixed turret unfolding and animation not accounting for ammo range modifier. more
  • Fixed case of swapping left and right lane of underground belts. more
  • Fixed desync related to marking and then un-marking combinators for deconstruction. more
  • Fixed Infinity Chest GUI showing wrong label when modded as a storage chest. more
  • Fixed when target of combat robot changed force to an allied force, the combat robot wouldn't stop attacking it. more
  • Fixed silo script error using generic on_event function. more
  • Fixed a de...
Read more

Changes

  • Inventory filters tooltip now shows they are inventory filters to avoid confusion. more
  • The quickbar tooltip now shows what shortcut to use in order to clear it.
  • Quickbar filters can now be set from the ghost cursor.
  • In Introduction, changed some places Compilatron stands at to be less in the way. (https://forums.factorio.com/74138, https://forums.factorio.com/74018)

Bugfixes

  • Fixed some combination of graphics options could cause infinite loop at 95% of sprite loading in the demo. more
  • Fixed assigning empty table to sprite definition would not cause loading error but crash in-game instead. more
  • Fixed a desync related to accumulators in multiple networks. more
  • Fixed transitions on tiles where landfill, grass and water meet. more
  • Fixed logistic network technology description did not mention buffer chests. more
  • Fixed "use-version-filter-in-browse-games-gui" config option didn't work. more
  • Fixed possible crash in introduction scenario if player builds turrets too far to eith...
Read more

Bugfixes

  • Fixed a script error in the NPE while using demo. more
  • Fixed that reading LuaGuiElement::elem_type would always error. more
  • Fixed a crash related to modded fluid energy sources. more
  • Fixed corrupted alt-mode icons on low zoom levels on macOS. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Read more