Posts by FactorioTeam

Bugfixes

  • Fixed a crash when loading saves from 0.18.12 and older while re-spawning and having personal logistics researched. more
  • Fixed offshore pump selection box to match the new graphics. more
  • Fixed possible performance issue related to animated trees in OpenGL rendering backend. more
  • Fixed opening the character GUI through hotkey when the logistic tab isn't visible. more
  • Fixed that curved rail ghosts selection didn't work quite right. more
  • Fixed that the offshore pump would play sounds even when it wasn't doing anything. more
  • Fixed wrong Lua docs for LuaCommandProcessor::add_command. more
  • Fixed a desync when personal logistics is researched while a player is disconnected from the server with personal logistics disabled. more
  • Fixed a crash when moving armors around in other players inventories in multiplayer. more
  • Fixed a regression issue with the select-a-signal GUI related to group ordering. more
  • Fixed that trying to load a save created from a scenario in a now disabled/removed...
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Changes

  • Adjusted steam engine and turbine collision boxes so player can walk between two steam engines.
  • Roboports allow exporting both logistics and robot stats at the same time. more

Graphics

  • Added offshore pump remnants.
  • Added new dying effects for biters, spitters, worms, and spawners.

Gui

  • Added confirmation box for deleting blueprint book.

Sounds

  • New or updated sound effects include:
  • Transport belts - new concept for these sounds.
  • Turrets rotation sounds and fold/unfold.
  • Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehicle machine gun, Laser and electric beam.
  • Particles: Water splashes, Tree debris.
  • Various mix level tweaks including the train, enemies.
  • Attenuations (audible distance) adjusted for entities such as Pipe, Substation and Offshore Pump.
  • New sound when walking over ore patches.
  • Default Sound Settings Updated:
  • Music, Game Effects and Walking sound lowered, Environment sounds and Master Level raised.
  • Zoom audible distan...
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Bugfixes

  • Fixed Map Generator GUI becoming larger than the screen. more
  • Fixed Blueprint Setup GUI becoming larger than the screen. more
  • Fixed number pad Enter would be ignored by personal logistic request setup GUI if it was bound to in-game action. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Graphics

  • New water splash effects using water particles instead of an animation.
  • New animations for leaf particles.

Bugfixes

  • Fixed the tank not being properly centered to its bounding box (graphical issue).
  • Fixed GUI windows not drawing properly when they can't fit the screen width. more
  • Fixed glowing Heat pipe ending sprites. more
  • Fixed some character bonuses in bonus GUI not being printed correctly. more
  • Fixed character GUI player color sliders not changing chat colors more
  • Fixed that hotkeys wouldn't work while using the character logistics GUI in some cases. more
  • Fixed a desync related to unit speed changing while part of a unit group. more
  • Fixed some Trigger Effects not showing correct repeat count in tooltips. more

Scripting

  • Added LuaEntity::effective_speed
  • Added LuaControl::is_flashlight_enabled
  • The 'on_ai_command_completed' event will now fire for distraction commands.
  • Added 'was_distracted' to the 'on_ai_command_completed' event. If true, it means the completed comm...
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Changes

  • ENTER key can now be used to confirm the small "Set request" pop-up windows.

Bugfixes

  • Fixed that defines.gui_type was missing some values. more
  • Fixed tabs not changing correctly in the item select gui for train circuit/item/fluid conditions. more
  • Fixed that deleting blueprints didn't work in some cases. more
  • Fixed a crash related to fast-replacing character entities through mods. more
  • Fixed that the "watch your step" achievement wouldn't show the achievement popup. more
  • Fixed script error when starting the mini-tutorials. more
  • Possibly fixed setting up heavily edited blueprints could drop players in multiplayer. more
  • Fixed that the graph in statistics GUI wouldn't show some data series if the search was being used. more

Scripting

  • Serpent now uses 0 instead of nil as a placeholder in case of cyclic references. This will help prevent some specific desyncs with custom scenario or mod scripts.

Use the automatic updater if you can (check experimental updates in other se...

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Gui

  • The production statistics and electric network GUIs now have a new look.
  • The kills GUI (K keyboard shortcut) has been removed. Kills statistics are now accessible as a tab in the production statistics GUI.

Bugfixes

  • Fixed an issue with nested items in items. more
  • Fixed Character GUI missing logistics tab due to missing technology migration. more
  • Fixed Character GUI recipes constantly scrolling up when crafting or when inventory changes. more
  • Fixed that simple mouse click on double slider button would not set a slider as active. more
  • Fixed that tabbing out of empty high value textfield of double slider would reset it to 0. more

Scripting

  • Removed the defines.gui_type.kills value from defines.gui_type.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Gui

  • The character GUI now has a new look.
  • Personal logistics has been moved to a separate tab. Logistic requests and auto trash have been merged into one panel.
  • Using quick inventory transfers in the player inventory of the character gui will transfer the items either to weapons and armor slots or to trash slots depending on the selected tab, regardless of item type.
  • Updated the look of filter, item and circuit signal selection GUIs.

Changes

  • Personal logistics are now unlocked by a single research. This unlocks personal logistic requests and auto trash(unlimited count), plus 30 character trash slots.
  • Removed the restriction of not allowing to have two identical blueprints in the blueprint library or blueprint book.
  • Allowed to delete blueprint/books/upgrade planners/deconstruction planners also when opened in other inventory.
  • Removed the utility slots (to create blueprint, book etc) from blueprint library as it is now available directly through quick tools menu.
  • Allowed to edit b...
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Minor Features

  • Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.

Changes

  • Improve relative vehicle driving with gamepad in multiplayer, especially when shooting.
  • Included priority and train limit of train stop into blueprint parametrisation.
  • Changed pipette to always select normal quality items when pipetting a tile. more
  • Changed the blueprint parametrisation logic related to quality. Before, whenever anything other than normal quality was used with parameters, the quality was always taken from the blueprint, and only the core id was parametrised. Now, this only happens when more than 1 quality with the same id is present instead.
  • All parameters can potentially generate the stack size, crafting time, rocket capacity and ingredient count as long as they are mapped to id which is a recipe.
  • When the blueprint is being parametrised and "Show all items in selection...
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Minor Features

  • Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. more
  • Added filter support to burner fuel inventories.
  • Tall tooltips when attached to the right side of the screen can be scrolled (by default shift + scroll).

Changes

  • Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
  • The "Tags" map overlay setting now also toggles display panel tags. more
  • Decider combinator condition which contains parameter evaluated to nothing (non-existent ingredient) when building blueprint is deleted instead of kept empty. more
  • Lowered volume of cargo wagon and beacon open/close GUI sounds. more
  • Cargo landing pad does not draw inventory contents in alt mode.

Gui

  • Added equipment grid button to locomotive ...
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Minor Features

  • Added support for volume and speed activity matching for persistent working sounds.
  • The swap-players command can now handle basic remote view and players in space platform hubs.

Graphics

  • Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more

Balancing

  • Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
  • Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.

Bugfixes

  • Fixed a desync related to demolishers. more
  • Fixed total raw item icons clipping out of the recipe tooltip. more
  • Fixed unlimited building reach when train GUI was open from character view. more
  • Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more
  • Fixed a potential stutter when stopping a variable music track. more
  • Fixed variable music track intermezzo not being played correctly for subsequent tracks.
  • Fixed the collision an...
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Minor Features

  • Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more

Graphics

  • Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).

Bugfixes

  • Fixed equipment grid ghost interaction for entities that move in some cases. more
  • Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more
  • Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more
  • Fixed that display panel text wasn't parametrisable by blueprint parametrisation. more
  • Fixed that switching to remote view while shooting would keep shooting. more
  • Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. more
  • Fixed trains station tutorial would crash when adding a schedule record. more
  • Fixed that space ...
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Bugfixes

  • Fixed that some Lua events related to inventories would always report invalid. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Graphics

  • Fixed player character shadow didn't animate in idle state when not facing north.

Bugfixes

  • Fixed that LuaEntity::splitter_filter would reject a LuaItemPrototype. more
  • Fixed smart entity collision mode in tile editor did not work with offshore pump. more
  • Fixed that modded shortcuts that spawned items not visible in the blueprint library didn't work. more
  • Fixed that technology tooltips didn't show debug tooltip data the same as other tooltips. more
  • Fixed that crafting machines would report as supporting backer names through the Lua API. more
  • Fixed that un-researched recipes couldn't be used while in the map editor. more
  • Fixed that the removed-content GUI didn't include some translations. more
  • Fixed a desync related to invalid rail signal requested to be closed by circuit network. more

Modding

  • Added InserterPrototype::chases_belt_items. more

Scripting

  • Added LuaEntityPrototype::inserter_chases_belt_items read.
  • Added surface to the selected-area events.
  • Changed LuaSu...
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