Posts by FactorioTeam

Graphics

  • New electric mining drill graphics.
  • Tweaked electric mining drill icon to be a bit more colorful.

Minor Features

  • Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
  • Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
  • The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically.

Bugfixes

  • Fixed crash when merging force that contained unit groups. more
  • Fixed character preview being empty when the character is in a vehicle.
  • Fixed script error when trying to load old PvP save games. more
  • Fixed setting vehicle driver/passenger to an offline player would crash the game. more
  • Fixed 4th parameter of noise.terrace function was parsed as literal number but was used as noise program register index. more
  • Fixed an issue with modded entities having an electric output flow limit of 0. more
  • Fixed that furnace recipe...
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Graphics

  • Improved 8px versions of circuits so they look better on belts when zooming out.
  • Improved 8px versions of inserters so they retain their color better.
  • Tweaked Steel plate and Plastic bar icons to improve contrast between them.

Changes

  • Constant combinator and infinity chest filters can now be confirmed using Enter. more

Bugfixes

  • Made grey virtual signal a bit darker to have more contrast with white virtual signal. more
  • Fixed building entity seemingly colliding with rolling stock ghost would delete the ghost. more
  • Fixed Tutorial campaign level 05 had non-translated train stop names. more
  • Fixed tiny maps hanging in PvP. more
  • Fixed Wave defense bonuses being lost when technology effects were reset. more
  • Fixed progression block in Tutorial level 01 if you don't close the furnace GUI while smelting the iron plate. more
  • Fixed redundant title in modded Container gui. more
  • Fixed changelog gui not reacting properly to window resize. more
  • Fixed premature goal completed notific...
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Graphics

  • Reworked Engine unit icon.
  • Tweaked the color of Sulfur icon.

Changes

  • Updates to mini-tutorials.
  • New descriptions for mini-tutorial list.

Features

  • Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'

Bugfixes

  • Fixed choose-elem-button filters not being respected when clicking the button with an item in hand.

Scripting

  • Added LuaEntityPrototype::grid_prototype read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Gui

  • Minor visual changes and fixes to achievement and tutorial related guis.

Bugfixes

  • Fixed that changing script areas and positions through the map editor in multiplayer as the client didn't work correctly. more
  • Fixed a crash when clearing logistic requests. more
  • Fixed some styles being defined twice in style.lua. more
  • Fixed follower robot count alert not showing correctly. more
  • Fixed container gui not showing logistics filters properly in large containers. more
  • Fixed wrong open/close sound for chemical plant. more

Modding

  • Added support to play a sound when opening dropdowns through opened_sound.
  • Improved performance by up to 2.5x when the game needs to iterate Lua tables on the C++ side.
  • Improved save/load performance of mod script data.

Scripting

  • Lua functions are now explicitly disallowed in the script 'global' table.
  • Added LuaSurface::generate_with_lab_tiles read/write
  • Added LuaEntity::mine().

Use the automatic updater if you can (check experimental updates in oth...

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Graphics

  • New high resolution icons for all items.
  • New sprites for some equipment grid items.

Gui

  • Logistic chests have a different layout.
  • Visual improvements to the equipment grid.
  • Minor visual improvements to most of the game GUIs.
  • Minor layout changes to GUI of Combinators, Programmable speaker, Circuit and logistic connection windows, Rocket silo.
  • Added a close button to most game windows.

Sounds

  • New sounds for GUI interactions.
  • New sounds for game interactions, such as pipette, rotate entity, build ghost, mine ghost, switching gun.
  • Updating working sounds for many entities, such as substation, roboport, combinator.
  • New working sound for rocket silo.
  • New sound for night vision equipment, discharge defense equipment.
  • New tile build sounds for landfill, concrete, stone bricks and refined concrete.

Changes

  • Increased logistic filter count for requester and buffer chests from 12 to 30.

Scripting

  • Changed script.raise_event() to only allow mod-created events and specific...
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Changes

  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.

Bugfixes

  • Fix tutorial description only mentioning 3 levels instead of the full 5. more

Modding

  • Changed default value of return_ingredients_on_change property of furnaces, assembling machines and rocket silo to 'true'.
  • Added script_raised_set_tiles.
  • Added by_player to LuaEntity::copy_settings()
  • Added by_player to LuaEquipmentGrid::take, take_all, clear, and put.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Features

Changes

  • Added a search bar to the mod settings GUI.

Bugfixes

  • Fixed a crash when building entity ghosts that immediately get invalidated through script.
  • Fixed that the choose-elem-button elem_type "signal" didn't show special signals. more
  • Fixed that furnaces required module slots to be effected by beacons. more
  • Fixed that some select-a-thing GUIs didn't have search bars. more
  • Fixed that LuaEntity::revive({raise_revive=false}) would still raise the revive event.
  • Fixed a crash when trying to iterate game.forces with the maximum number of forces created. more
  • Fixed a desync related to fast-replacing modded beacons. more
  • Fixed performance issue with initializing huge Lua arrays, that could cause loading of some modded saves take forever. more

Modding

  • Added item prototype flag "draw-logistic-overlay".
  • Added support to play a sound when a robot deconstructs something through uti...
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Bugfixes

  • Fixed version 0.18.23

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Graphics

  • Added player footprints and footstep visual effects.
  • Added car and tank dust and particle trail visual effects.

Changes

  • Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
  • Changed rail segment visualisation colors to be more different from rail signal colors (red/green).
  • Clicking a GUI now brings it to the front. Most noticeable when using the map editor or debug GUIs where they overlap.

Bugfixes

  • Fixed that Fast splitters were missing a piece visually in East rotation top_patch more
  • Fixed that inserters could insert modules for recipes into module slots in some rare cases. more
  • Fixed that robots blowing up cliffs was different than manually blowing up cliffs. more
  • Fixed limiting cargo wagon to 0 slots would break progress visualization for full cargo and empty cargo train conditions. more
  • Fixed teleporting player between surfaces while the player was in a map view would not invalidate tile renderer cach...
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Graphics

  • Added shell particle effect for the artillery shooting.
  • Added tinted scorch marks for explosion effects. Explosions on different tile types will result in scorch marks of different colors.

Changes

  • Pressing escape/close GUI when a search field is focused only closes the search field instead of the entire GUI.
  • Updated GUI styles for PvP configuration GUI.
  • Unit groups will determine their collision mask based on the collision masks of their members. more

Bugfixes

  • Fixed landfill spawning under player when building landfill elsewhere. more
  • Fixed a crash when a train recalculating path during movement is unable to reserve rail signal within movement distance. more
  • Fixed production statistics corruption when recipe returns some but not all catalyst. more
  • Fixed a pathfinding crash related to changing tiles in a way that affected neighbouring tiles' transitions. more
  • Fixed that malformed data in data.raw wouldn't show the minimal-mode failure GUI. more

Modding

  • Fixed that...
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Bugfixes

  • Fixed that the mod settings GUI was only showing hidden settings. more
  • Fixed crash in mod updater. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Features

Changes

  • Moved Compilatron and Compilatron speech-bubble entities from demo to base game files.
  • Removed Introduction Campaign.
  • Removed Compilatron chest, Compilatron roboport, Compilatron logistic chest.
  • Removed Tutorial/Campaign Lualib (base/lualib).
  • Removed other campaign-only prototypes, such as styles, sprites, sounds.

Bugfixes

  • Fixed that thumbnails wouldn't show in the update-mods tab of the mods GUI. more
  • Fixed that LuaSurface::spill_item_stacks return value didn't work correctly. more
  • Fixed that the research progress of the current tier showed for next queued tier in the technology GUI. more
  • Fixed that the game didn't validate modded rail-planner item type values and would crash in some cases. more
  • Fixed that modded...
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