Posts by Addaway

Don't forget to tune in to today's World War Wednesday, where Portugal and its new focus tree will be showcased to you all.
We'll be live over on Twitch at 16:00 CET[www.twitch.tv]
If you missed last week's stream, it can be found here:
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Today's Development Diary by Podcat[pdxint.at]
Hi everyone! Release of La Résistance is closing in and we are busy fixing, testing and polishing. Today its time to present all the new achievements we are adding, so that the achievement hunters among you can start planning :)
Without further ado, here is all 20 of them (I apologize in advance for all the young whippersnappers who wont get the movie and tv show references ;) ):
One King, Two Crowns

As Bourbon Spain, hold all Spanish and French core states.
We will Rock you

As Spain, own Gibraltar.
Well, I didn't vote for you

Win the Spanish Civil War as the anarchists.
...our chief weapon is surprise

As Spain, have at least 5 spies and stage 5 coups against other nations.
Die, Perfidious Albion!

As Fascist France or Vichy France, occupy all of Great Britain.
Second Time’s the Charm

As France, occupy Moscow while Napoleon VI is your country leader.
Tour de France

Occupy all of mainland France while having at least 20 fully equipped Bicycle regiments.
Go a... Read more
Don't forget to tune in to our Twitch for part 2 of the showcase of Anarchist Spain!
Live at 16:00 CET: https://www.twitch.tv/paradoxinteractive
Here's last week's action ⏬
Today's Development Diary by Podact[pdxint.at]
Hi everyone and welcome back to another dev diary for La Résistance. Today its time to cover the art and music part of the expansion plus showcasing some of our new historical operatives. I will also be sharing the rest of the diary schedule until release. Enjoy!
Music
Let's start here so you can listen to some samples while you read!
https://www.youtube.com/watch?v=lYVHAQ7ExSs
For La Résistance we got 4 new tracks:
“Imperterrita” - Our Spanish theme song. Really good buildup tune that I think will also fit well to the spanish civil war.
“A Storm Coming” - Kinda classic HOI4 axis-y march tune we use at war and for nations going fascist.
“Liberté, Égalité, Fraternité” - Our french theme song. A great song for democracies with plenty of drums.
“Cloak and Dagger” - The “spy tune”. We play this when players are doing sneaky stuff. It's a pretty slow tension/thriller tune.
As you can see we try to cover new themes and theaters for each song so the game w... Read more
STOCKHOLM - 23 January 2020 - The codes have been cracked and your agents are ready to move. The enemy will do their best to uncover your mission, but you’ve been preparing for this day for months. You will expose the collaborators and bring the vengeance of the oppressed to the very doorstep of the occupier. You are La Résistance. And the date of the operation has been set.
Paradox Development Studio is ready to announce that La Résistance, the next expansion to Hearts of Iron IV, will be available for all generals and spymasters on February 25, 2020. Hearts of Iron IV, Paradox’s best-selling strategy wargame about World War II, will now be supplemented by an expansion that highlights the challenge of governing unruly conquests and the power of well-placed spies.
Features of Hearts of Iron IV: La Résistance include:
  • New Focus Trees for France: New National Focuses for Free France and the Vichy Regime, as well as an option for conservatives to restore the old French Monarchy.
  • More in Dep...
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Join Da9L, Bratyn, and Jojo at 16:00 CET today for another preview stream of La Resistance, this week looking at Anarchist Spain!
Tune in: https://www.twitch.tv/paradoxinteractive
Today's Development Diary by Meka66
Hello everyone and welcome to another dev diary for La Resistance! I should begin by introducing myself: I am Meka, I joined Paradox just a few months ago as a Content Designer. Some of you may be aware of me due to my work on Theocracies and Burgundy over on EUIV, but now I'm here to show what mischief I've been up to in my time on Hearts of Iron.
Man the Guns saw the creation of a lot of new tags, making some countries balkanisable, and almost all of the world decolonisable. Waking the Tiger saw the introduction of formable tags, a mechanic that until now has not been further utilised. However, with La Resistance, a whole slew of new releasable tags will be added to the game along with two new formable nations.
Starting with releasable tags, Man the Guns allowed most of the world to be decolonised, but Oceania was mostly left unloved with only one nation being added to the continent, leaving the rest of the disparate islands untouched and still under ... Read more
Today's Dev Diary by Podcat[pdxint.at]
Hi everyone! The team is now back from the holidays and polishing on La Resistance. Today its time for a classic “bag of tricks” diary covering various small changes. The theme is quality of life here.
MEFO Bills
Ever forgotten to renew MEFO bills as Germany? Yeah me neither! But just in case someone does we got you covered. Now you can opt out or back in if you changed your mind, at any point during each cycle.
Construction queue
We have changed the default behaviour for the construction queue. Now when adding say a new factory construction it will be placed just below the last non-repair entry (rather than at the bottom). This removes a lot of extra work with having to reprioritize things and still allows you to put specific repair jobs at the top of the queue with no issues. There are also new shortcuts in those rare situations where you might prefer sending to end of queue directly.
Exercise auto stop
Exercise now has 2 setting states so that you can... Read more
Live today at 16:00 CET: Podcat and Da9L show off the new espionage system in all its glory!
Tune in here: https://www.twitch.tv/paradoxinteractive
Today's Development Diary by ManoDeZombi[pdxint.at]
Olá everyone and welcome to another dev diary for La Resistance! Let me begin by introducing myself: My name is Manuel, I’m from Spain and I joined Paradox as a Content Designer for HOI a couple of months ago (just on time to attend PDXCON, yeah!).
I’ve been working on the implementation of Portugal for La Resistance. The original design of the focus tree was made by Portuguese professor Pedro Santos. He came with what I consider to be a really interesting idea, where the political branch of the tree has multiple possible interactions with the Spanish Civil War.
While I worked on Portuguese Events and Decisions, the whole tree was implemented by our producer, Vachon (big kudos to her!). We tweaked the design of the Focus Tree a little bit, specifically the communist branch, which we felt was a bit dull compared to others, and the SCW-related branches to make them properly interact with Spain. Now I’m the one who will polish the tree and ... Read more


Today's Development Diary by Podcat[pdxint.at]
Hi everyone! Next to last dev diary before christmas, and today we are going to talk about intel. We have been talking about ways to get intel a bit in previous diaries, like code cracking, scout planes and spies but not really talked about the system as a whole. So lets get to it!
Before intel was based essentially on comparing two nations crypto tech levels and it was a flat value covering everything. To make this more interesting we are splitting it into 4 separate values: Civilian/Industry Intel, Army Intel, Navy Intel, Air Intel. These affect what you can see in our new intel ledger, that replaces the little intel bit in the diplomacy interface from before for people with La Resistance:
Each of the tabs cover each type of intel (here we have civilian/industry selected), and they also come with mapmode information. As an example in the one above we aggregate building values as you zoom out (if you zoom in you see the same by state). This ... Read more
Make sure you tune in to our second preview stream for La Resistance, which will be focusing on the rework of France's National Focus Tree.
Live at 16:00 CET here: https://twitch.tv/paradoxinteractive
Today's Development Diary by Podcat[forum.paradoxplaza.com]
Hi everyone! Today we are going to start talking about changes to Intel and present some of the tools you will have at your disposal for gaining it in La Résistance. We will also go back to the Agency and talk about code cracking.
Scout Planes
Scout planes is a great way of gaining intel on your enemies. This is a new plane type that comes in two tech levels
These new planes are not capable of fighting or giving air superiority, but they have a new mission “Air Recon” which can also be performed in peace time. This mission will give you intel on nations under its area of operation, or their navy if covering trafficked naval regions. It also does spotting of ships and divisions so its a great way to figure out what the enemy is up to.
Other planes types can not do the air recon mission, although in war time other planes will be gaining you intel as well during regular operations.
Code Cracking
One of the things in WW2 that has always ... Read more
Today's Development Diary By Podcat[pdxint.at]
Hi guys! Today we are going to be talking about collaboration, compliance and also coups as we missed covering them in last weeks dev diary about operations.
Coups
Lets start off with coups. These are now an operation and needs to be set up by your agents.
Its possible to say where you want the coup to originate, which adds some nice strategic power to it (such as targeting colonial areas that are harder to recover etc).
There are several ways to make a coup more successful, and in reverse protect yourself. A coup needs low stability, political support for the couping ideology and agents need to have prepared a network, infiltrated the government and built up the coup. So as an attacker you will want to mess with these things in advance (say by using spy missions and operations). And of course as the target, you want to keep these values up to stay safe, as well as making sure your nation counterespionage is up to the task.
We have also changed ... Read more
Today's Development Diary by Podcat[pdxint.at]
Welcome to another dev diary for La Resistance. Today we are back talking espionage, namely Operations. These are like big impact missions that may require multiple agents as well as resources and preparation time. I also have some other stuff to cover.
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Update on the new launcher
As some of you may have noticed the launcher release got a big bumpier than we had liked. While we had fixed several issues since the stellaris launcher it seemed that HOI4 had a share of unique issues also :/ I’ve looked at telemetry and it seems like mod use is mostly back to pre-launcher-release so it seems most players are back on board with mods, but there are still reports of issues. We released a 1.8.1 hotfix for some issues at the end of last week and we are working on a few things on the game side since. I have been chatting with the team working on the launcher and they will have a launcher bugfix patch out next week (the new launcher updates without us ha... Read more
Today's Development Diary by Podcat[pdxint.at]
As Wednesday is upon us so is a new dev diary! Next week we will be back with more espionage, but today is about a small surprise patch as well as improved Focus tree navigation.
1.8 ‘Fork’
Fork you say? I thought you said 1.8 was going to be Husky? Due to technical requirements having to do with updating to the new paradox launcher we had to jump a big number other than going to 1.7.2 like we had planned. This means that 1.9 will instead be Husky which is the big update coming together with La Resistance.
To read the full changelog for the patch, click here. [forum.paradoxplaza.com]
To summarize, the big points here are: Stability, submarine balance and a new launcher
Submarine balance
Later tier 3 and 4 subs were simply too good compared to destroyers designed to hunt them. They have been nerfed a bit and increased in cost and destroyer upgrades improved. Large empires should now also have a bit easier time as we better control the amount of co... Read more
Hi everyone! Today we will start going through the Espionage features announced at PDXCON in greater detail. First off is the hub of everything - Your Intelligence Agency.
The Agency
The Agency is something you need to construct on game start if you plan to involve yourself in the shadow war that will be running now. We recommend at least an investment in defence eventually to help protect yourself even if you do not plan to dedicate resources to offensive operations. Notice that I said ‘construct’? The Agency will take up several of your factories for a while to be created. Civilian factories is the closest we have to a money budget so we felt this was the most appropriate cost to use. When you decide to make the agency you are free to name it (a historical name will be suggested) and you can also pick from a mix of historical logos as well as generic made up ones (surprise - a lot of agencies did not advertise themselves to heavily).
In the Agency you can recruit Operatives (more about ... Read more
Read today's Dev Diary by Podcat[pdxint.at]
Hi everyone! We are now back from PdxCon (most of us) and landing in our new offices, so brace for a ton of pictures! Oh and we announced the new expansion! If you haven't see the trailer <3 start there:
PdxCon 2019
PdxCon this year was imo one of the best ones so far. It was held in the Funkhaus Berlin. This place was super cool, and was basically the center of all radio and recording for DDR from the 50s until the german reunification.
We had announcements (among them CK3 and La Résistance!), LAN parties, presentations and Q&A sessions with fans as well as a scramble-for-africa multiplayer game on sunday. Most of all though it was super fun to chat with fans and modding groups (several ones were there!)

WW2.. in hot pink!

A very humble picture of Bratyn on a throne ;D

HOI boardgame preview

Animals in the audience?
In our booth we ran a challenge which we plan to be an achivement for LaR, just like we did with 30min of Hel last year. It was called ... Read more
Tune in to The Paradox Twitch Channel[www.twitch.tv] at 17:00CEST tonight to watch some prominent streamers clash in a World War in a 4+ Hour Streaming Session - LIVE from PDXCON 2019 in Berlin!
Each team will be manned with one developer Captain that will not play themselves, but instead help their team achieve greatness by offering assistance with synchronization as well as tips for those participants that are not as experienced.
The stream will as usual be available as VOD on our Twitch Channel[www.twitch.tv], and uploaded to YouTube next week Read more
Today's Dev Diary by Podcat[pdxint.at]
Hi everyone! Today will be a short dev diary because we are preparing for PdxCon and also moving office at the same time. Its not chaotic at all :D
PdxCon this year is in Berlin, and there is going to be lots of cool reveals, beers and pretzels! We will be announcing our expansion (the trailer is <3 guys) and talk about most of the details in it. Here are some of the HOI highlights:
  • The big Announcement Show starting at 10am CEST over at twitch.tv/paradoxinteractive
  • I do a talk on HOI, HOI community, expansion and the future
  • We have a both with a new challenge (so make sure you have done 30 minutes of Hel) because the winners record this year on the new one will be a new achivement :)
  • @Bratyn and @Archangel85 are holding a talk about content design and focus trees
  • We have a competitive HOI4 MP stream with streamers and devs on Sunday the 20th at 5pm CEST - (twitch.tv/paradoxinteractive)
  • Most importantly you get to hang out with us and look at cool p...
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